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  • Hello!
    I was wondering if you could help me with something.

    I was trying to release the 4 slots palettes that are intended to reflections in water puddles, to be used as normal slot palettes for ow.

    I took a look at the table palettes of OW. and found in 0x083a52e0 a small table, it loads the pallets in their respective slots. Ex: 00 Palette (Palette player) in the first slot, Palette 01 (reflection of the player) in the second slot and so on until the palette 0A.

    However I could not find where is the part which determines the reflection of palettes 03 04 05 06 will be charged starting slots 07 08 09 0A, respectively.

    My request is: Could you check for how to make all palettes, referring to the water reflections, are loaded from the slot 01.
    That is, make only the 01 slot serve as a reflection for all ows. Thereby causing the other palettes can be altered without interfering with the reflection of the OWS.

    I do not know if I was clear enough, but I hope you understand.
    Bye Now
    The bl 0xoffset leads to ROM offset 9A1D8.

    I'm not sure what I would need to do to set a breakpoint. As in, I don't know how to do that.
    Hey, I'm about to use your ASM code for the shiny charm item, but I'm wondering if it's possible to change the odds? I thought it'd have to do with changing the "raw 0x" numbers in the lines for the shiny chances, but I don't see how the values correspond. If I want to make it something like 1/100 with the shiny charm, what would that line read?
    Thanks! Unfortunately, I don't know much on ASM, so I'm kind of lost as to what I'm looking at with those bytes.
    Yeah, I noticed. I can confirm it works when using a clean ROM. Thank you for that!

    Unfortunately for me, I think my issues stem deeper than that. My hack already had those values nop-ed out. I think a previous implementation of the the TM reuse function may have changed more things than I previously thought. I'll probably just end up having to remake my patch from scratch if I want to fix it.
    would it be too much to ask if i tell you what i want my scripts to be for you to write them? i dont think ill ever get it down :/
    IDK why it doesn't work
    anyways about your chain fishing,
    can you take a look on what's wrong in what I did....
    Setting 0x8002 0xFF won't make the next pokemon in wild shiny although I inserted the Shiny Encounter Routine,
    then when there would be a pokemon in a hook, the game freezes...

    here's the link of patched file
    http://www.filedropper.com/magmared103
    [img]

    something's up with your set party level routine D:
    the left is my original team, the right is my team after i've called the routine. directly before the call is setvar 0x8000 0x32 (dec 50), so i dont think it's an issue with my script. another weird thing to note is that luxio is always way higher, like sometimes level 85, whereas krabby and swellow are always level 50, with the others being approximately 50 but never exactly
    Hey, about your PSS routine?
    Can I make a rental Pokemon fake there?
    Can I manipulate what Pokemon will be on PSS?
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