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Xencleamas
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  • Yeah I'm slowly getting back into it. I'll probably do something when I'm bored :P
    My problems airing are inserting background and making story,
    First let me come to background,do you think it is possible to insert this(will resize 'em),I will insert this and two mugshot will come up via xse and textbox as well to make scene,

    Do you know if it is possible?
    Never imagine HxH could been better before,its supurb anime as it goes,My top 3 anime will be:YYH,HxH,PKN origins,forver!
    My top played RPG games in my life are:Radiant historia(DS),DQ9(dS),lufia 4(Gba)...(Cant say forever when 3ds emu backs!!)

    Also do know any news about cita yet??Hope it will up us next year!! I am excited to play DQ8,bravely default,SMT devil survivor 2 record breaker and so on...Thats all!!
    Sorry for really really stupid joke! anyway...I am having a ideas about making VN game in pokemon rom hack...
    Do you think is it possible?
    Absolutly, I actually already added the lightballl updated, an item that can boost any new type, even if this one is unecessary since therés a simpler way to do this. Therés also the timespace orbs if I remember well. So you can add a brand new item that is damage-boost related in the same routine
    I'll be busy today (maybe a little bit this week)
    I can't do specific themes atm like the BW Elite 4 Battle or the BW2 Ghetsis Battle because of specifics, but I can definitely get to the first one. I already have a request from someone else though, so yours will be delivered later
    Hmm...!! I just started watching Hxh ! its cool!! Did you watched it?Both YYH and HxH are most epic anime!!! no anime cant even match them!!If any anime match them...naruto will die first!!....agree?
    Well it would also break compatibility for everyone who is using it as a rombase already, so that would single-handedly ruin a lot of hacks haha.

    Eh the FFs are there mainly for replacing routines. I haven't inserted any of the routines into the Emerald rombase in case I have to redo them later.
    Yeah no probably not. The next update will likely replace some of the broken abilities to match the enhanced one from the resource thread. The Emerald rombase is just too different.
    i just wanted to know was where is the particles location in hex or on unlz so that i can import it via unlz and repoint the old to new
    do u have any idea about changing mega evo particles that touched added i want to replace it with mine he told me to change this and said let 27 and 28 be as it is change other two .equ ANIM_XX, 0x27a3
    .equ ANIM_YY, 0x281b
    .equ ANIM_ZZ, 0x27d8
    I'm pretty sure it was explained in JPAN's tutorial, but I haven't really read any of the ASM tutorials on here. All B commands mean branch, because when you look at a control flow graph, it causes a branch in the tree diagram. B is the unconditional branch and causes the routine to jump there immediately. BL (Branch with Link) jumps to another routine, but sets LR to the address of the instruction after the BL so you can go back to that instruction later. There are other variants of B, like BEQ (Branch if EQual to) which jumps based on a certain condition that is checked with CMP or some other instruction. Lastly, there is BX (Branch and eXchange) which allows the switching (exchanging) between ARM and THUMB mode.
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