I literally just closed that window and didn't write it down XD
Anyways the bytes around 0x130203 seem to have an effect on what sprite is displayed.
For example I changed the 48 to 42 and it swapped the player to the VS.Seeker animation(I think I havent actually played FR to know this or not)
So I may get more documentation on it eventually but I dont have much as of now.
Anyways the bytes around 0x130203 seem to have an effect on what sprite is displayed.
For example I changed the 48 to 42 and it swapped the player to the VS.Seeker animation(I think I havent actually played FR to know this or not)
So I may get more documentation on it eventually but I dont have much as of now.