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If you are managing the background's palette, if you have photoshop, export the palette file. Then use Advance Palette Editor (APE) to load the file to see hex format of colors.
It's not a problem syntactically, rather it's a semantic issue. I don't really have the time to debug, considering that it might be the case that you've made an error during the insertion process.
You need to read MrDollSteak's tutorial on inserting new particles and then set up the images as particles and then use the corresponding particle IDs for the animation.
Like I said, if that makes no sense to you... then it probably isn't a good idea to be working with stuff you don't understand.
It's honestly been so long since I remember even implementing Mega Evolution, I honestly don't know what to tell you. In general though, look at it this way: if you can't even get it working now, maybe it's not the best idea to add it to your hack right now as you're adding code you have no idea of how it operates.