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Xencleamas
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  • but i dont know how to insert pallete in hex directly and as per dr.fuji i directly need to enter palletes in rom via hex and not some software so can u help in fire red.
    It's probably an older version then, I didn't experiment any of these bugs.
    It'll be included in my base, so you shouldn't have to worry
    Yeah it's the bauble on shiny Mime Jr. It's using the Grey from the normal sprite. Reuploading now.
    Hi, I just posted in your thread for expanding the Emerald Dex. I noticed someone else had also posted it a while back but it hasn't been fixed so in case you don't see it - the patch isn't attached to the original post any more; it would save a lot of work if you please re-uploaded it. Thanks!
    okay sky high i completed all the steps and i have a new expanded battle script commands table but the thing is i dont think the setword command or battle string loader hack is working for me i put the setword command in a free space offset at B6B5F0 and then at the second FE FE FE 08 i put the pointer F0 B5 B6 is this correct? and also for the battle script loader hack i put it at a free offset at E45760. i hope u can help me fix this problem this is the reason why moxie wont work and neither the type absorb abilites thx sky for always being paitent with me

    Edit

    The calasm command is on the first FE FE FE 08 (the pointer) B6B5BC -> BD B5 BC 08
    The setword command is on the second FE FE FE 08 (the pointer) B6B5F0 -> F1 B5 B6 08
    And the battle string loader hack is at a free offset and not pointed on the expanded battle script table but at the two offsets that were described below in your tutorial and the offset for the battle string loader hack is at E45760
    Hold on Custap should be four as well! That being said I think there could be a more efficient way to do it, to save ram space. But I'll edit those later when I need to.
    It depends on each bank. The 4 bytes are one for each bank, and Tailwind is opponent or user. Custap I think is just one.
    Oh that is the Turn Order Loader. Doesn't require another copy. Trick Room needs 1 byte, Slow Start 4 bytes and Tailwind 2 bytes. I've put them all at 203E324 (straight after the Battle String Loader free ram loc)
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