Hey Lunos. You mentioned in one of your posts that when you changed the level cap in Red Adventure to 255, that there were some differences to when the Esipode originally posted his findings. Would you let me know if this older post is still accurate?
https://www.pokecommunity.com/showthread.php?t=378883
I opened up a hex editor to see what offset you stuck the xp formula in Red Adventure, and noticed that not only was the fourth byte not an 08 (as posted in his tutorial) it was an 09, but the xp table looked completely different than the one I currently have.
I like how clean your game looks with the level cap (it doesn't skip levels, and I don't have any weird encounters with a Pokemon that has a glitched level) and want to try that on the 1020 FR rom base.
Also, IDK if it depends on if the rom is expanded or is already modified when I apply these changes but I assume it could.
You've been a huge help for me and I'd appreciate any more help you can give. :)