Hope this isn't a bother but I had another question about a feature in unbound, I was wondering how you implemented your new HM sytem?
I've been looking into doing that myself, all I've seen so far is a post by FBI on making them work on type, but he never got around to figuring the others like fly etc.
Does yours work that way, or did you actually set it based on move compatibility.
I'm pretty sure i'd have to use asm to do that, but if you did set it on compatibility, would you mind giving a tip or two on how I could do the same?
*I've already downloaded uncommon's hm patch, so I'm looking into that.
Thanks.
I've been looking into doing that myself, all I've seen so far is a post by FBI on making them work on type, but he never got around to figuring the others like fly etc.
Does yours work that way, or did you actually set it based on move compatibility.
I'm pretty sure i'd have to use asm to do that, but if you did set it on compatibility, would you mind giving a tip or two on how I could do the same?
*I've already downloaded uncommon's hm patch, so I'm looking into that.
Thanks.