Heh Wrong!It also does not help. I have windows XP, can by this?
Heh Wrong!
this is the real script
Spoiler:
#org $start
lock
faceplayer
message $test
test 1 = Hello
boxset 6
release
end
i'm sure that'll work but i suggest you use Xse :p
can you show me the non Decompiled script please?Do you see any problems with mine??
Spoiler:'-----------------------
#org 0x8001A4
lock
faceplayer
checkflag 0x828
if 0x1 goto 0x8800244
applymovement 0x5 0x88001D2
waitmovement 0x0
msgbox 0x88001DF '"Hello my name is Scott, Did you hea..."
applymovement MOVE_PLAYER 0x88001DB
waitmovement 0x0
msgbox 0x8800238 '"FOLLOW ME!"
release
end
'-----------------------
#org 0x800244
release
end
'-----------
' Movements
'-----------
#org 0x8001D2
#raw 12 'Step Left (Normal)
#raw 12 'Step Left (Normal)
#raw 12 'Step Left (Normal)
#raw 12 'Step Left (Normal)
#raw 12 'Step Left (Normal)
#raw 12 'Step Left (Normal)
#raw 12 'Step Left (Normal)
#raw 12 'Step Left (Normal)
#raw FE 'End of Movements
#org 0x8001DB
#raw 3 'Face Right
#raw 63 'Question Mark (?)
#raw FE 'End of Movements
'---------
' Strings
'---------
#org 0x8001DF
= Hello my name is Scott, Did you hear about...\n Ohh you did... \p Wanna investigate it?
#org 0x800238
= FOLLOW ME!
can you show me the non Decompiled script please?
Sure here it is
Spoiler:'-----------------------
#org 0x8001A4
lock
faceplayer
checkflag 0x828
if 0x1 goto @done
applymovement 0x5 @1
waitmovement 0x0
msgbox @t1 0x6
applymovement 0xFF @2
waitmovement 0x0
msgbox @t2 0x6
release
end
'-----------------------
#org @done
release
end
#org @1
#raw 0x12
#raw 0x12
#raw 0x12
#raw 0x12
#raw 0x12
#raw 0x12
#raw 0x12
#raw 0x12
#raw 0xFE
#org @2
#raw 0x3
#raw 0x63
#raw 0xFE
#org @t1
= Hello my name is Scott, Did you hear about...\n Ohh you did... \p Wanna investigate it?
#org @t2
= FOLLOW ME!
try that it should work
if not then i can re write it for you
i'm having trouble with my pokemon giving script at the start of my game where you must fight a ditto (this is in a ruby hack)
at the moment nothing happens but if i keep walking on the script area the game freezes
sorry im new to the forums so i dont know how to make a spoiler area but my script is this
Spoiler:#Dynamic 0x6B09F8
#org @start
lock
checkflag 0x200
if 0x1 goto @done
checkflag 0x201
if 0x1 goto @done
applymovement 0x07 @girl
msgbox @girltalk 0x6
waitmovement 0x0
applymovement 0xFF @turn1
applymovement 0x08 @prof
waitmovement 0x0
applymovement 0xFF @turn2
msgbox @away 0x6
special 0x9F
cry 0x84 0x0
wildbattle 0x84 0x5 0x8B
fadescreen 0x3
fadescreen 0x2
setflag 0x200
applymovement 0x07 @run
waitmovement 0x0
msgbox @thanks 0x6
warp 0x1 0x4 0xFF 0x05 0x06
end
#org @done
release
end
#org @turn1
#raw 0x03
#org @girl
#raw 0x56
#raw 0x30
#raw 0x30
#raw 0x30
#org @girltalk
= Hai therrr!
#org @prof
#raw 0x0B
#raw 0x09
#raw 0x09
#raw 0x09
#raw 0x09
#raw 0x09
#raw 0x09
#raw 0x09
#raw 0x0A
#raw 0x0A
#raw 0x0A
#raw 0x0A
#raw 0x0A
#raw 0x01
#org @turn2
#raw 0x04
#org @away
= WAIT THATS NOT A GIRL!\pTHATS A ROGUE DITTO!\nplease take one of these\lIcan't fight it so please help!
#org @run
#raw 0x81
#raw 0x81
#raw 0x81
#raw 0x81
#raw 0x81
#raw 0x81
#raw 0x81
#raw 0x81
#raw 0x81
#raw 0x81
#raw 0x81
#raw 0x81
#raw 0x81
#org @thanks
= dam!/nit got away/lsorry, we were experimenting on a ditto/lto change it into more than just pokemon/pplease come to my lab.
Applymovement ## ###
Waitmovement 0x0
Sure here it is
Spoiler:'-----------------------
#org 0x8001A4
lock
faceplayer
checkflag 0x828
if 0x1 goto @done
applymovement 0x5 @1
waitmovement 0x0
msgbox @t1 0x6
applymovement 0xFF @2
waitmovement 0x0
msgbox @t2 0x6
setflag 0x828
release
end
'-----------------------
#org @done
release
end
#org @1
#raw 0x12
#raw 0x12
#raw 0x12
#raw 0x12
#raw 0x12
#raw 0x12
#raw 0x12
#raw 0x12
#raw 0xFE
#org @2
#raw 0x3
#raw 0x63
#raw 0xFE
#org @t1
= Hello my name is Scott, Did you hear about...\n Ohh you did... \p Wanna investigate it?
#org @t2
= FOLLOW ME!
That should help. You need to set the flag at the end of the script, so that you don't keep starting the script over again every time you step on the block.
Think i can have some help as well...
the script will work just the box will text dont show here is script
using XSE and fire red:
Spoiler:'-----------------------
#org 0x800254
lock
faceplayer
checkflag 0x828
if 0x1 goto 0x880028F
applymovement 0x5 0x8800292
waitmovement 0x0
applymovement MOVE_PLAYER 0x880029C
waitmovement 0x0
msgbox 0x8800341 '"Hey did you hear? Oh you didd....\n..."
release
end
'-----------------------
#org 0x80028F
release
end
'-----------
' Movements
'-----------
#org 0x800292
#raw 12 'Step Left (Normal)
#raw 12 'Step Left (Normal)
#raw 12 'Step Left (Normal)
#raw 12 'Step Left (Normal)
#raw 12 'Step Left (Normal)
#raw 12 'Step Left (Normal)
#raw 12 'Step Left (Normal)
#raw 12 'Step Left (Normal)
#raw FE 'End of Movements
#org 0x80029C
#raw 3 'Face Right
#raw 63 'Question Mark (?)
#raw FE 'End of Movements
'---------
' Strings
'---------
#org 0x800341
= Hey did you hear? Oh you didd....\n Wanna have a look? \p FOLLOW ME!
the command
writebytetooffset [byte] [offset to change]
can be used to modify an offset that is not in the RAM?
And can i use a variable instead of using directly an hex value between 0x00 and 0xFF?