can some one do this for me plz? it wont work for some resone ~_~
i realy dont care... my specialty is ow editing mapping and movment scripts nothing to do with unlzgba (i can all so use yape and insert new pokemon but thats easy) but i have no errors i have a hard time under standing the last 2 steps (4 and 4 1/2 cuz 2 steps in one) sorry for grammer.... and when i do this i feel like i do this all wrong so ya....That's kind of lazy if you ask me. :(
But, the problem with that is you don't get any learning experience. What step are you stuck on? Any errors? A screenshot?
Too bad then. No one will do it for you. Unlz is simple to use, so is Irfanview. And also, can't really call "ow editing mapping and movement scripts" specialties. If you don't care enough to even open a program and make two clicks, then there is no point to hacking.i realy dont care... my specialty is ow editing mapping and movment scripts nothing to do with unlzgba (i can all so use yape and insert new pokemon but thats easy) but i have no errors i have a hard time under standing the last 2 steps (4 and 4 1/2 cuz 2 steps in one) sorry for grammer.... and when i do this i feel like i do this all wrong so ya....
ok no that the dick is out of me (sorry for the launguage) this happends (pic is veiwed in A-map)
how do i fix this? i followed every single step exactle how it appears and it comes up like this (before yo say do it again i did it twice)
Search in: POKEMON FIREBPRE
$3F089C
$3F0AFC
$3F0C0C
$3F0CF0
The worldmap must be 208x144 or 192x144...
Also, your worldmap mustn't have more than 256 Tiles! If your worldmap has more difficult (!!!) tiles, you have to make another or change it.
Open the Hex Editor and you rom.
Look into the list of lu-ho for the offsets of the old tilemaps.
Spoiler:
I need this.
Spoiler:
I'll take the first offset, the tilemap of the normal region.
Now, make the pointer of it.
[3F][00][F4] -> [F4][00][3F]+[08] -> F4003F08.
Search for it in your rom, and change the pointer, take your offset (mine was $810000 -> 00008108) and correct the old.
Thats it!
I'm not sure if you finally got it figured out but if you still need help post for it. :)Ok redriders180 explained the first offset to me but I don't get how to do the rest.
I'm kind of hoping to get this done tonight, can anyone help me out?
Edit, ok I got the map to work and now I just need help with getting the borders back.
Just a few notes for people who may need help with this.
The tilemap has to be 32x20 for it to insert right.
And to correct the pallet search for this offset in APE 003EF2DE.
You may have to manually correct the colors instead of just importing the pallet you want.
I'm also told that there has to be a dark blue background on your tilemap for the borders to not disappear but I haven't gotten that part figured out yet.
You will place the tiles of the old FireRed map into paint. Take your map and separate it into 8x8 tiles which you will place over the old tiles. I hope that explains. If it doesn't you can ask.So Im alittle confused on what you do in paint? you said you put in your tiles, what do you mean by that Cuz i know what you mean by tiles.
open your .raw file in hex editor then add 16 bytes in the end.
the total bytes should be 1216 not 1200.
Open up "HxD", "CrystalTile", "Hex Fiend", or whatever hex editor you use, add 16 bytes (probably 00s) to the end if the file is 1200 bytes long.I followed all the steps of the tutorial, but when I finish, there are a blue line should not be on the bottom of the world Map.
I didn't understand , can someone please explain this step.