Script Help Thread (DO NOT REQUEST SCRIPTS)
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January 15th, 2013 (8:43 PM).
If I want to make a sprite disappear on a different map than a script I'm writing, do I just add a setflag to my script and use the same flag number as the Person ID on the sprite?
That's just what I gleaned from looking at the Giovanni script in Silph, making all the Rockets in Saffron disappear with setflag 0x3E and all the rockets having 3E be their ID number...
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