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Old January 19th, 2013 (05:00 PM). Edited January 19th, 2013 by karatekid552.
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karatekid552
What happens if I push it?....
 
Join Date: Nov 2012
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Quote:
Originally Posted by romancandle View Post
Quote:
Originally Posted by karatekid552 View Post

Romancandle: If you feel like scrolling through the entire rom, look for a pointer table that is only 25 or 26 pointers long. Don't know if it will have a nature at 0 so that would make the table one pointer longer. The table you encountered might be related if it is indeed the proper length. You would just follow the pointer, though I fear it is much more complicated and probobly involves an asm routine at the other end of the pointer.

Is there any way to search for this stuff more quickly?

Also, the table AFTER the nature names just point back to it. Figures.

Edit: Eh, it's not worth the amount of effort. Changing the neutral natures into +HP just isn't worth it.
It's a great idea, and it can be done. We just don't know much about nature yet. However, in case you ever feel like you want to give it another try, I have noticed that simillar things tend to be stored near each other. So, the table your looking for could only be a little bit away. Don't know.

There is a better way and it involves debugging. If you can see what part of the ram is being called upon when a nature is loaded, you can seach for those parts in the rom and find it. But its tough because it's not as obvious when natures are called upon compared to things like attack. I'm sure someday, someone will figure it out.


Quote:
Originally Posted by Darkrai Lv.1000 View Post
Ok, so I've started adding new descriptions for the extra moves I added in my hack. It's been going along well; I'd go into "Summary" to check it, and it would look fine. But now, around the 40th description I've added, when I go to "Summary" to check, the game just resets. Why in the heck?
Bad pointer? Is it for all of them, or just that one move. If it is just the one, there was probobly just a problem with your offset. Just try recompiling it and then put in the new offset. If it's all them, it could be anything from a table error or a pointer to table error. Experiment with defferent things and see if something you do causes a change.
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