link12552
decade club
- 205
- Posts
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- Age 28
- The blue one
- Seen Apr 26, 2022
In Depth Advance Map
Getting Started:
· Creating Maps
· Areas
· Movement
· Events
Topics:
(Events cont.)-
· Warps
· Sprites
· Scripts
· Signposts-
· Wild Pokemon
· Map Connections
· Deleting Maps
· Tile Events
Miscellaneous:
· Creating Bridges
· Disappearing/Reappearing Sprites
· Common Problems
Creating Maps
Areas
Movement
Events
Warps
Sprites (Person Event)
Scripts
Signposts
Wild Pokemon
Please don't ask about trees, as I'm at not really sure.
Map Connections
Deleting Maps
Tile Events
Creating Bridges
Disappearing/Reappearing Sprites
Common Problems
AdvanceMap Freezes when ever I load a rom is this a problem?
AdvanceMap isn't frozen hopefully, it just sometimes takes a while to load.
My warp isn't working what's wrong?
In order for a warp to work, it has to be on a tile that has the behavior set to use some version of warp (61 00) see tile events.
My map connections aren't working what's wrong?
Make sure the connection has the correct map bank and number. Also both maps should have connections with each other. Open your map and the connection manager and press the arrow in the direction to see if it works.
My map's border in game is using different tiles then the ones i selected. How do i fix this?
This is a tile sharing issue. Refrain from using tiles in the second part of your tile-set as borders. Try using the black tile in the top left corner or a tree as your border.
I get an error whenever loading this one map. what should I do?
If you really think you can't fix it, try deleting the map the complete way.
My game isn't working!
This is usually not because of advance map,but in the folder with the rom there should be a file with the same name as your rom *.bak. Change the extension to *.gba. Also you should have been backing up your game regularly!
link12552's In Depth Advance Map Tutorial
!Revised!
!Revised!
___________________________________________________
Getting Started:
· Creating Maps
· Areas
· Movement
· Events
Topics:
(Events cont.)-
· Warps
· Sprites
· Scripts
· Signposts-
· Wild Pokemon
· Map Connections
· Deleting Maps
· Tile Events
Miscellaneous:
· Creating Bridges
· Disappearing/Reappearing Sprites
· Common Problems
Before we begin:
Remember to always back up your rom!
___________________________________________________
Remember to always back up your rom!
___________________________________________________
![[PokeCommunity.com] In depth Advance Map tutorial [PokeCommunity.com] In depth Advance Map tutorial](https://i443.photobucket.com/albums/qq151/link125552/pluss.png)
1. Open your rom
![[PokeCommunity.com] In depth Advance Map tutorial [PokeCommunity.com] In depth Advance Map tutorial](https://i443.photobucket.com/albums/qq151/link125552/Open-1.png)
2. Under "File" goto "Map" then "New map"
![[PokeCommunity.com] In depth Advance Map tutorial [PokeCommunity.com] In depth Advance Map tutorial](https://i443.photobucket.com/albums/qq151/link125552/newmap-2.png)
3. Fill out the required information;
![[PokeCommunity.com] In depth Advance Map tutorial [PokeCommunity.com] In depth Advance Map tutorial](https://i443.photobucket.com/albums/qq151/link125552/newmap-3.png)
Info:
Map's name: What you wish to name your map
Width & Height:
§ For rooms usually it's width13 height 10
§ For towns usually it's width24 height 20
§ For cities usually it's width48 height 40
§ For forests usually it's width54 height 69
§ For caves usually it's width48 height 40
Tile-set1 & Tileset2:The combination for different tile-sets to draw your map
Map's name: What you wish to name your map
Width & Height:
§ For rooms usually it's width13 height 10
§ For towns usually it's width24 height 20
§ For cities usually it's width48 height 40
§ For forests usually it's width54 height 69
§ For caves usually it's width48 height 40
Tile-set1 & Tileset2:The combination for different tile-sets to draw your map
___________________________________________________
![[PokeCommunity.com] In depth Advance Map tutorial [PokeCommunity.com] In depth Advance Map tutorial](https://i443.photobucket.com/albums/qq151/link125552/tree.png)
Areas are the places that make up the world in your game. They can be forested, mountained, towns, cities, deserts or anything else you can come up with. They are literally what makes a game interesting. Sometimes though people can make locations that really turn you off from a game
For Example:
![[PokeCommunity.com] In depth Advance Map tutorial [PokeCommunity.com] In depth Advance Map tutorial](https://i443.photobucket.com/albums/qq151/link125552/No1.jpg)
![[PokeCommunity.com] In depth Advance Map tutorial [PokeCommunity.com] In depth Advance Map tutorial](https://i443.photobucket.com/albums/qq151/link125552/Yes1.jpg)
Considering the two forest areas above, which one looks better?
The right one of course!
While the right gives a more natural feel, the left just sort of hurts your eyes.
While the right gives a more natural feel, the left just sort of hurts your eyes.
A few tips when making areas are:
§ Avoid placing objects in straight lines
§ Ponds and lakes aren't square
§ Neither are naturally formed patches of vegetation
§ Trees tend to not grow in perfect columns
§ Avoid placing objects in straight lines
§ Ponds and lakes aren't square
§ Neither are naturally formed patches of vegetation
§ Trees tend to not grow in perfect columns
___________________________________________________
![[PokeCommunity.com] In depth Advance Map tutorial [PokeCommunity.com] In depth Advance Map tutorial](https://i443.photobucket.com/albums/qq151/link125552/Movement-1.png)
Known in Advance Map as "Movement Permissions" this is what is going to tell the game when and where players can or cannot move. This is easily editable through the movement permission tab.
Some of the basic movement types are:
§ C : Able to move through
§ 1 : Unable to move through
§ 4 : Surf required (Water)
§ D : Jump or one way movement (Small Hill)
§ 10 : Can only be entered or left by going through 0 (Change in elevation)
§ 0: Stairs and Default
§ 1 : Unable to move through
§ 4 : Surf required (Water)
§ D : Jump or one way movement (Small Hill)
§ 10 : Can only be entered or left by going through 0 (Change in elevation)
§ 0: Stairs and Default
Example:
![[PokeCommunity.com] In depth Advance Map tutorial [PokeCommunity.com] In depth Advance Map tutorial](https://i443.photobucket.com/albums/qq151/link125552/Movementex2.png)
![[PokeCommunity.com] In depth Advance Map tutorial [PokeCommunity.com] In depth Advance Map tutorial](https://i443.photobucket.com/albums/qq151/link125552/Movementex1.png)
___________________________________________________
![[PokeCommunity.com] In depth Advance Map tutorial [PokeCommunity.com] In depth Advance Map tutorial](https://i443.photobucket.com/albums/qq151/link125552/events.png)
Events are one of the most important things when making a game, but what exactly are they?
I define an event as something that changes or has the potential to change and display other events or information.
I define an event as something that changes or has the potential to change and display other events or information.
![[PokeCommunity.com] In depth Advance Map tutorial [PokeCommunity.com] In depth Advance Map tutorial](https://i443.photobucket.com/albums/qq151/link125552/events2.png)
The types of events are:
Warps: Sends the character to other maps
Signposts: Standard, stationary, request event
Person: Movable, changeable, request event
Script: Stationary, changeable, collision event
![[PokeCommunity.com] In depth Advance Map tutorial [PokeCommunity.com] In depth Advance Map tutorial](https://i443.photobucket.com/albums/qq151/link125552/mwarp.png)
![[PokeCommunity.com] In depth Advance Map tutorial [PokeCommunity.com] In depth Advance Map tutorial](https://i443.photobucket.com/albums/qq151/link125552/msighnpost.png)
![[PokeCommunity.com] In depth Advance Map tutorial [PokeCommunity.com] In depth Advance Map tutorial](https://i443.photobucket.com/albums/qq151/link125552/mperson.png)
![[PokeCommunity.com] In depth Advance Map tutorial [PokeCommunity.com] In depth Advance Map tutorial](https://i443.photobucket.com/albums/qq151/link125552/mscript.png)
The number of events can be changed by adding or subtracting from the number of events. To add new events increase the event type by however many you want to add. The same can be done for removing events
_______________________________________
![[PokeCommunity.com] In depth Advance Map tutorial [PokeCommunity.com] In depth Advance Map tutorial](https://i443.photobucket.com/albums/qq151/link125552/arroww.png)
Warps, in a simpler term, are blocks that when stepped on will send your charecter to another map.
They are set up as folows:
No: This is the invidual selected Warps ID number
Pos (X/Y): The location where the selected warp exists
Unknown: For doors and caves unknown: 3, for ladders unknown: 4
To warp number: Transfer warps ID number
Map bank: Transfer map's location bank
Map: Transfer map's number
Pos (X/Y): The location where the selected warp exists
Unknown: For doors and caves unknown: 3, for ladders unknown: 4
To warp number: Transfer warps ID number
Map bank: Transfer map's location bank
Map: Transfer map's number
In the warp bellow, we see that the player will be sent to Pallet Town, warp no. 0 :
:Warp Tab | Tree-view:
![[PokeCommunity.com] In depth Advance Map tutorial [PokeCommunity.com] In depth Advance Map tutorial](https://i443.photobucket.com/albums/qq151/link125552/warpform1.png)
![[PokeCommunity.com] In depth Advance Map tutorial [PokeCommunity.com] In depth Advance Map tutorial](https://i443.photobucket.com/albums/qq151/link125552/treeview.png)
___________________________________________________
![[PokeCommunity.com] In depth Advance Map tutorial [PokeCommunity.com] In depth Advance Map tutorial](https://i443.photobucket.com/albums/qq151/link125552/OWI.png)
What exactly is a sprite?
A sprite can be many things. It can be a blazing fire, a boulder blocking the way, a sighn, just a person, or almost anything else you can come up with! In other words, a sprite is an animated, moving, event.
Sprite Properties:
Sprites unlike other events contain many properties. These are all needed to tell the game how to display the sprite.
Sprites unlike other events contain many properties. These are all needed to tell the game how to display the sprite.
![[PokeCommunity.com] In depth Advance Map tutorial [PokeCommunity.com] In depth Advance Map tutorial](https://i443.photobucket.com/albums/qq151/link125552/person1_20.png)
Person Event No: The current sprites ID number.
Picture number: The OverWorlder that will be shown for the sprite (The animated image)
Pos (x)
: The spites x y coordinates.
Movement Type: The pattern the sprite will follow (move up & down, left & right, ect.)
Movement: in my opinion best to just leave at 00.
Trainer & View Radius: If the sprite is a Pokemon trainer, and if so how far they can see.
ScriptOffset: The location of the script that will run when the sprite is talked to.
Person ID: Used to change the visibility of the sprites with the corresponding flag.
Picture number: The OverWorlder that will be shown for the sprite (The animated image)
Pos (x)
Movement Type: The pattern the sprite will follow (move up & down, left & right, ect.)
Movement: in my opinion best to just leave at 00.
Trainer & View Radius: If the sprite is a Pokemon trainer, and if so how far they can see.
ScriptOffset: The location of the script that will run when the sprite is talked to.
Person ID: Used to change the visibility of the sprites with the corresponding flag.
![[PokeCommunity.com] In depth Advance Map tutorial [PokeCommunity.com] In depth Advance Map tutorial](https://i443.photobucket.com/albums/qq151/link125552/person2_2.png)
___________________________________________________
![[PokeCommunity.com] In depth Advance Map tutorial [PokeCommunity.com] In depth Advance Map tutorial](https://i443.photobucket.com/albums/qq151/link125552/script.png)
OK, some of you may be saying to yourselves, "I thought this was an Advance Map tutorial, so what does scripting have to do with this?"
Yes, true; this tutorial is for advance map, but one type of event is a script
Scripts are activated when stepped on.
![[PokeCommunity.com] In depth Advance Map tutorial [PokeCommunity.com] In depth Advance Map tutorial](https://i443.photobucket.com/albums/qq151/link125552/scriptd.png)
Unknown: Stays at 0003 98% of the time.
Var number: The script's variable ID, used when removing scripts.
Var number: The script's variable ID, used when removing scripts.
Script offset: The location of the actual code behind the event
A basic talking script might look like this:
Code:
[LEFT]#org 0x17184A
msgbox 0x81A303B MSG_SIGN '"It's impossible to SURF between th..."
end[/LEFT]
[LEFT]'---------
' Strings
'---------
#org 0x1A303B
= It's impossible to SURF between the\nislands around these parts.\pThe tides are too fast and\ntreacherous.[/LEFT]
In this script when stepped on, a box will appear saying, "It's impossible to SURF between the islands ..."
The offset $17184A would be put in the offset property of the script.
___________________________________________________
![[PokeCommunity.com] In depth Advance Map tutorial [PokeCommunity.com] In depth Advance Map tutorial](https://i443.photobucket.com/albums/qq151/link125552/bsighnpost.png)
A sighnpost is the most generic of the events. It's usually just used as its name implies, as a signpost. Although... A signpost can also be used as a hidden item!
(or secret base in ruby, sapphire, emerald)
(or secret base in ruby, sapphire, emerald)
Normal| Hidden Item
![[PokeCommunity.com] In depth Advance Map tutorial [PokeCommunity.com] In depth Advance Map tutorial](https://i443.photobucket.com/albums/qq151/link125552/scriptd1.png)
![[PokeCommunity.com] In depth Advance Map tutorial [PokeCommunity.com] In depth Advance Map tutorial](https://i443.photobucket.com/albums/qq151/link125552/scriptd2.png)
Talking level: if the sighn can be read from top, bottom, left, right, or in any direction.
Sighnpost type: If it's a script hidden item or secret base (RSE only)
*Item ID: The type of item found, if in hidden item mode.
Amount: How many items hidden
Sighnpost type: If it's a script hidden item or secret base (RSE only)
*Item ID: The type of item found, if in hidden item mode.
Amount: How many items hidden
___________________________________________________
![[PokeCommunity.com] In depth Advance Map tutorial [PokeCommunity.com] In depth Advance Map tutorial](https://i443.photobucket.com/albums/qq151/link125552/grass.png)
Anyone who has ever played a pokemon game knows about wild Pokemon. The game practically revolves around them, but how exactly are they set up?
![[PokeCommunity.com] In depth Advance Map tutorial [PokeCommunity.com] In depth Advance Map tutorial](https://i443.photobucket.com/albums/qq151/link125552/wildpokemonmap.jpg)
In the area above, how would you catch wild pokemon?
§ walking in the grass
§ By surfing on the water
§ By fishing
§ By surfing on the water
§ By fishing
The Pokemon seen on each map can be edited through the wild Pokemon tab.
![[PokeCommunity.com] In depth Advance Map tutorial [PokeCommunity.com] In depth Advance Map tutorial](https://i443.photobucket.com/albums/qq151/link125552/wildpokemond.png)
Type: The current location you are editing
Encounter ratio: The chance of encountering a wild Pokemon out of 255
Pokemon#: Set up as the lowest level possible, the highest, and the Pokemon's name
Encounter ratio: The chance of encountering a wild Pokemon out of 255
Pokemon#: Set up as the lowest level possible, the highest, and the Pokemon's name
Expand:
Displays form below, used for adding or deleting encounter locations.
Displays form below, used for adding or deleting encounter locations.
![[PokeCommunity.com] In depth Advance Map tutorial [PokeCommunity.com] In depth Advance Map tutorial](https://i443.photobucket.com/albums/qq151/link125552/createwildpokf.png)
Please don't ask about trees, as I'm at not really sure.
___________________________________________________
![[PokeCommunity.com] In depth Advance Map tutorial [PokeCommunity.com] In depth Advance Map tutorial](https://i443.photobucket.com/albums/qq151/link125552/connectionico.png)
Map connections are used to create smooth transitions from one map to another automatically during game play.
Clicking the arrows will take you to the connected map
Direction: The current connection's direction
Offset: How far to position the map relative to the middle
Offset: How far to position the map relative to the middle
Example:
Offset set to 1, moves the connection map over 1 space.
![[PokeCommunity.com] In depth Advance Map tutorial [PokeCommunity.com] In depth Advance Map tutorial](https://i443.photobucket.com/albums/qq151/link125552/PokemonYelow1.png)
Offset set to 1, moves the connection map over 1 space.
Mab bank and no: The transfer map's map bank and number
![[PokeCommunity.com] In depth Advance Map tutorial [PokeCommunity.com] In depth Advance Map tutorial](https://i443.photobucket.com/albums/qq151/link125552/connectionwindow.png)
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![[PokeCommunity.com] In depth Advance Map tutorial [PokeCommunity.com] In depth Advance Map tutorial](https://i443.photobucket.com/albums/qq151/link125552/Delete.png)
Once in a while you may come across time when you want to completely remove a map from your game. Ordinarilly this can't be done, but this is how.
-Before continuing make sure you back up your rom!-
First of all there are two ways this can be done. The safe way or the complete way depending on the intention.
Safe way:
Just reuse the map! Turn it into something completely different instead of completely removing it. All that really has to be done is change the size and tile-sets, and then your ready to recycle.
Just reuse the map! Turn it into something completely different instead of completely removing it. All that really has to be done is change the size and tile-sets, and then your ready to recycle.
Complete way:
Sometimes a map can just go bad for one of many reasons, and the best thing to do is completely obliterate it! This method, although, can be pretty messy.
Sometimes a map can just go bad for one of many reasons, and the best thing to do is completely obliterate it! This method, although, can be pretty messy.
For this to work the map you want to delete must be at the end of the bank.
Example:
If the map is not at the end of the bank, save all of the good maps in the same bank somewhere. Then delete all the maps in the bank. When your done insert the good maps back into your game.
![[PokeCommunity.com] In depth Advance Map tutorial [PokeCommunity.com] In depth Advance Map tutorial](https://i443.photobucket.com/albums/qq151/link125552/tree2.png)
If the map is not at the end of the bank, save all of the good maps in the same bank somewhere. Then delete all the maps in the bank. When your done insert the good maps back into your game.
For this example 13.1 is the last map in bank 13 so this will work
Open the map you're going to delete.
Then go to file> map > insert map
Click "Map bank header"
Scroll down to the map's bank and in the text box type -1
Press "Accept changes"
Then go to file> map > insert map
Click "Map bank header"
Scroll down to the map's bank and in the text box type -1
Press "Accept changes"
![[PokeCommunity.com] In depth Advance Map tutorial [PokeCommunity.com] In depth Advance Map tutorial](https://i443.photobucket.com/albums/qq151/link125552/MBH.png)
Finnaly replace the map with itself.
![[PokeCommunity.com] In depth Advance Map tutorial [PokeCommunity.com] In depth Advance Map tutorial](https://i443.photobucket.com/albums/qq151/link125552/inswin.png)
Many errors will show up, this is normal. Just keep pressing Ok.
Finnaly if all goes well, the map will have been removed from the game.
Finnaly if all goes well, the map will have been removed from the game.
___________________________________________________
![[PokeCommunity.com] In depth Advance Map tutorial [PokeCommunity.com] In depth Advance Map tutorial](https://i443.photobucket.com/albums/qq151/link125552/Absracicot.png)
Tiles, like most other things, are able to be interacted with in the game. Examples of which include: the tall grass, the PC and even warps.
Tile events are edited in the first text-box of the Behavior byte:
![[PokeCommunity.com] In depth Advance Map tutorial [PokeCommunity.com] In depth Advance Map tutorial](https://i443.photobucket.com/albums/qq151/link125552/Blockeditor.png)
People ask me alot why a warp on their map isn't working and it usually comes back to a tile issue. A warp will not run if the tile it's on does not have the behavior byte 61 00.
If you look, the byte 61 means use warp.
If you look, the byte 61 means use warp.
Some Behavior Bytes:
Spoiler:
00 ???
01 ???
02 Grass animation (Pokémon)
03 High grass animation
04 ???
05 ???
06 Sand foot prints (with sandheaps)
07 Animation micro grass
08 Bridge with ground underneath
09 ???
0A ???
0B ???
0C ???
0D Warp into pyramid. Floor 51
0E ???
0F ???
10 Reflection on water with waves trailing
11 ???
12 ???
13 Waterfall/with falling down
14 ???
15 Jump with mach bike, splashing water
16 Reflection on water, splashing water, waves
17 Lasting water on feet
18 ???
19 ???
1A Reflection (Background byte=20)
1B Water on feet
1C Water on feet + arrow down
1D ???
1E ???
1F ???
20 Slide like on ice
21 Foot prints
22 Diving animation bubbles
23 ???
24 ???
25 Sand foot prints
26 ???
27 ???
28 Hero halfway underwater
29 ???
2A Diving animation bubbles
2B ???
2C ???
2D ???
2E ???
2F ???
...
61 Use warp
02 Grass animation (Pokémon)
03 High grass animation
04 ???
05 ???
06 Sand foot prints (with sandheaps)
07 Animation micro grass
08 Bridge with ground underneath
09 ???
0A ???
0B ???
0C ???
0D Warp into pyramid. Floor 51
0E ???
0F ???
10 Reflection on water with waves trailing
11 ???
12 ???
13 Waterfall/with falling down
14 ???
15 Jump with mach bike, splashing water
16 Reflection on water, splashing water, waves
17 Lasting water on feet
18 ???
19 ???
1A Reflection (Background byte=20)
1B Water on feet
1C Water on feet + arrow down
1D ???
1E ???
1F ???
20 Slide like on ice
21 Foot prints
22 Diving animation bubbles
23 ???
24 ???
25 Sand foot prints
26 ???
27 ???
28 Hero halfway underwater
29 ???
2A Diving animation bubbles
2B ???
2C ???
2D ???
2E ???
2F ???
...
61 Use warp
69 Use door warp
70 Bridge with water underneath
...
83 PC
70 Bridge with water underneath
...
83 PC
85 World Map
There's a lot more just can't list them all here
___________________________________________________
![[PokeCommunity.com] In depth Advance Map tutorial [PokeCommunity.com] In depth Advance Map tutorial](https://i443.photobucket.com/albums/qq151/link125552/Bridges.png)
Some people have a lot of trouble when it comes to making bridges, so here is an explanation.
A bridges movement permission is 3c. There must be 10's though, at the ends, to show the bridges' elevation.
![[PokeCommunity.com] In depth Advance Map tutorial [PokeCommunity.com] In depth Advance Map tutorial](https://i443.photobucket.com/albums/qq151/link125552/Bridge.png)
![[PokeCommunity.com] In depth Advance Map tutorial [PokeCommunity.com] In depth Advance Map tutorial](https://i443.photobucket.com/albums/qq151/link125552/bridgem.png)
The next part is what usually confuses people. The actual bridge tile's behavior has to be set to 08 00 for overland brdiges or 70 00 for bridges over water.
Over Land Bridge Example:
![[PokeCommunity.com] In depth Advance Map tutorial [PokeCommunity.com] In depth Advance Map tutorial](https://i443.photobucket.com/albums/qq151/link125552/Bridgetile.png)
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![[PokeCommunity.com] In depth Advance Map tutorial [PokeCommunity.com] In depth Advance Map tutorial](https://i443.photobucket.com/albums/qq151/link125552/disp.png)
At some point in your game you're going to want to make a person leave the map right? Well here's how.
Remember is sprites I briefly mentioned a sprites person ID and that was used to make a sprite disappear or reappear.
![[PokeCommunity.com] In depth Advance Map tutorial [PokeCommunity.com] In depth Advance Map tutorial](https://i443.photobucket.com/albums/qq151/link125552/PID.png)
Set the sprite's Person ID to a flag in the game ie flag 0x250 would be ID# 0250
When the corresponding flag is set using the setflag comand the sprite will disappear. Releasing the flag will make the sprite reappear
When the corresponding flag is set using the setflag comand the sprite will disappear. Releasing the flag will make the sprite reappear
The below code would make any sprite with the person ID 0250 not be displayed.
Code:
[LEFT]#org 0x800000
setflag 0x250
end[/LEFT]
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![[PokeCommunity.com] In depth Advance Map tutorial [PokeCommunity.com] In depth Advance Map tutorial](https://i443.photobucket.com/albums/qq151/link125552/Error.png)
There are many issues people might have when making a map. So here is a list of some common ones and their solutions.
![[PokeCommunity.com] In depth Advance Map tutorial [PokeCommunity.com] In depth Advance Map tutorial](https://i443.photobucket.com/albums/qq151/link125552/QUESTION.png)
![[PokeCommunity.com] In depth Advance Map tutorial [PokeCommunity.com] In depth Advance Map tutorial](https://i443.photobucket.com/albums/qq151/link125552/Answer.png)
![[PokeCommunity.com] In depth Advance Map tutorial [PokeCommunity.com] In depth Advance Map tutorial](https://i443.photobucket.com/albums/qq151/link125552/QUESTION.png)
![[PokeCommunity.com] In depth Advance Map tutorial [PokeCommunity.com] In depth Advance Map tutorial](https://i443.photobucket.com/albums/qq151/link125552/Answer.png)
![[PokeCommunity.com] In depth Advance Map tutorial [PokeCommunity.com] In depth Advance Map tutorial](https://i443.photobucket.com/albums/qq151/link125552/QUESTION.png)
![[PokeCommunity.com] In depth Advance Map tutorial [PokeCommunity.com] In depth Advance Map tutorial](https://i443.photobucket.com/albums/qq151/link125552/Answer.png)
![[PokeCommunity.com] In depth Advance Map tutorial [PokeCommunity.com] In depth Advance Map tutorial](https://i443.photobucket.com/albums/qq151/link125552/QUESTION.png)
![[PokeCommunity.com] In depth Advance Map tutorial [PokeCommunity.com] In depth Advance Map tutorial](https://i443.photobucket.com/albums/qq151/link125552/Answer.png)
![[PokeCommunity.com] In depth Advance Map tutorial [PokeCommunity.com] In depth Advance Map tutorial](https://i443.photobucket.com/albums/qq151/link125552/QUESTION.png)
![[PokeCommunity.com] In depth Advance Map tutorial [PokeCommunity.com] In depth Advance Map tutorial](https://i443.photobucket.com/albums/qq151/link125552/Answer.png)
![[PokeCommunity.com] In depth Advance Map tutorial [PokeCommunity.com] In depth Advance Map tutorial](https://i443.photobucket.com/albums/qq151/link125552/QUESTION.png)
![[PokeCommunity.com] In depth Advance Map tutorial [PokeCommunity.com] In depth Advance Map tutorial](https://i443.photobucket.com/albums/qq151/link125552/Answer.png)
Any suggestions for other topics?
PM and I'll try to add them to the tutorial
Got any questions or need help? Post the issue as well as info as to whats going on, and I'll try to answer!
PM and I'll try to add them to the tutorial
Got any questions or need help? Post the issue as well as info as to whats going on, and I'll try to answer!
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