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Development: Adding [a] new type[s] in gen 3?

lol i searched everywhere to find a page liek this i am just wanting to make one type and just wondering cant you make struggle be a normal move? i just want to know where i go in unlz-gba to find the type chart ive heard its 1485 for ruby but i dont remember what it is for emerald could this be it

[PokeCommunity.com] Adding [a] new type[s] in gen 3?


Unfortunately i cant find the proper pallete for it
 
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-WARNING-, kinda not that long post that's long

Okay, so, to test a theory of mine, I decided to see if I could just change a Pokemon to a 19th type, without doing anything else to the rom. And the result:
[PokeCommunity.com] Adding [a] new type[s] in gen 3?


So in theory, we would not need to edit any table, if any existed. I'll experiment some more, and see if I can successfully implement them into the game.
If this works, we would need to repoint the effectiveness table, and the picture of the type icon, to expand the number of type icons. But, with what to do with the "-type-" icon, I'm not sure.

-EDIT-
Okay guys, so I inserted this new type icon thingy:
[PokeCommunity.com] Adding [a] new type[s] in gen 3?


This new picture is 2 blocks bigger in height. In theory, this would affect the "Type", "Power" icons, the game uses the original pointer.

[PokeCommunity.com] Adding [a] new type[s] in gen 3?

[PokeCommunity.com] Adding [a] new type[s] in gen 3?

(ignore the new attacks please)

So I guess, this is a success? Of course, I still have to experiment with attacks. I'll re-edit this later.

-EDIT TWO-
Okay guys, I have edited the attacks.
So, I edited the type to be not very effective against Grass. So this is the result:
[PokeCommunity.com] Adding [a] new type[s] in gen 3?
[PokeCommunity.com] Adding [a] new type[s] in gen 3?
[PokeCommunity.com] Adding [a] new type[s] in gen 3?


So its a success!
[PokeCommunity.com] Adding [a] new type[s] in gen 3?
- I also edited the type name as you can see.

But there's a problem:
[PokeCommunity.com] Adding [a] new type[s] in gen 3?

I'm not exactly sure if this is a side-effect of the addition of a new type, but I'm not sure.

So, in short, adding new types is possible without editing any tables, if any exist

That's a very nice one. Now you can teach us how to insert types on Fire Red next time you make a new thread!
 
So are there any plans for patches for this, or at least a tutorial for Emerald?
 
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So are there any plans for patches for this? Because sorry, I can't hex edit. Literally every time I've tried (not hyperbole), all I've managed to do is screw up the game.

9 times out of 10 if you ask for a patch in the Research and Development forum you're not going to get one, just so you know. This is usually because this stuff requires a knowledge of ASM and cannot be inserted easily without messing up your ROM (unless it's a clean ROM) because if the patch overwrites an offset that's already been used it can cause some nasty issues. Also, it doesn't seem that there's any information reguarding how to actually add a new type here. Perhaps Dragoon might be willing to make a tutorial or add to this thread to describe the process.
 
9 times out of 10 if you ask for a patch in the Research and Development forum you're not going to get one, just so you know. This is usually because this stuff requires a knowledge of ASM and cannot be inserted easily without messing up your ROM (unless it's a clean ROM) because if the patch overwrites an offset that's already been used it can cause some nasty issues. Also, it doesn't seem that there's any information reguarding how to actually add a new type here. Perhaps Dragoon might be willing to make a tutorial or add to this thread to describe the process.

Just saying...since Dragoon=ShyRayq=me, there is a tutorial for this...by me.
So, one can just follow that. Or just use MrDollSteak's rom base for easy, no hassle adding of the Fairy type.
 
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