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The DS-style 64x64 Pokémon Sprite Resource [COMPLETED]

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Dragonflye

Author of Pokémon Sovereign of the Skies
107
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    • Age 28
    • Seen Oct 9, 2023
    Animated Backsprites in Emerald are not necessary, but only one animated front sprite. That would be about 649 more sprites, clear + the shiny colors, but I think this is less difficult than the resezing.

    It is just my opinion and my suggestion is to have no one here that. ^ ^
    I just think it would make the project completely and would also nice for the Emerald hackers among us. ^ ^
     

    Trev

    [span="font-size: 8px; color: white;"][font="Monts
    1,505
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    • Age 27
    • Seen Nov 15, 2023
    The reason we don't do the second frames is because no one wants to. People mostly hack Ruby and Firered anyway, so there's honestly no point whatsoever. It's just a bunch of work that's too much trouble for everyone. Chaos has already said numerous times that he's not doing them anymore lol. If you want them so bad, you'll have to make them yourself.
     
    1,323
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    • Seen Dec 9, 2023
    I've redone some Gen V backsprites to be more model-accurate:
    635_zpsf0e2663d.png


    636_zpsf1710a70.png


    637_zpsfd667f4e.png


    618_zps034d384c.png


    Also, a user by the name of "Archeops" made a new Archeops backsprite for me:
    620_zpsa109b520.png

    So credit to Archeops for the new Archeops backsprite (lol).

    And here's more Kanto Pokemon I've done simply by working on Pokemon DarkViolet:
    052_zps16fafe5c.png


    053_zps60cc9f6d.png


    072_zps15a8fee1.png


    073_zps8d1af3fb.png


    120_zpscc1e59f7.png


    121_zps59fb8d38.png


    077_zps12ccb219.png


    078_zps5a394c98.png


    096_zps36c61984.png


    097_zps6a684747.png


    122_zps3c27530b.png


    123_zps389abb24.png


    126_zps049bb78c.png


    139_zps33dee3a6.png


    141_zps7d368573.png


    192_zps029dd6a8.png


    187_zps40f886f0.png


    188_zpsb8a070ca.png


    189_zps7ebc8484.png




    Also I've added these contributions:
    Scizor -11bayerf, Rizon
    Magby - dreamengine
    Wynaut - Rizon
    Cradily - 11bayerf1
    Armaldo - 11bayerf1
    Aron - 11bayerf1
    Lairon - 11bayerf1
    Aggron - 11bayerf1
    Glalie - 11bayerf1
    Regirock - 11bayerf1
    Regice - 11bayerf1
    Registeel - 11bayerf1

    I've done these minutes ago. :3

    apUjVYN.png
    RRUH5wh.png


    Also, I'll try to redo Suicune and do its counterparts, resize them into the same ratio.
    Okay, Solrock and Lunatone are accepted.

    I hope thats ok...

    arkanij7p6x.png


    PS: Sorry that I did not really have before observed the rules.

    What I'm wondering is, why do not you do the 2nd Frame? Ok, there are indeed many sprites, but I think if the Forum tackles gehts faster, because not all hack fire red or ruby.

    It's just my opinion. ^ ^
    Sorry but there's too many tiny little errors where certain details from the original sprite appear to be lost.

    Animated Backsprites in Emerald are not necessary, but only one animated front sprite. That would be about 649 more sprites, clear + the shiny colors, but I think this is less difficult than the resezing.

    It is just my opinion and my suggestion is to have no one here that. ^ ^
    I just think it would make the project completely and would also nice for the Emerald hackers among us. ^ ^
    If you want 2nd frames then go do them yourself. I'm not obligated to make any sprites for anyone.


    Also, to all contributors, please read: From now on, do not recolor the HG/SS backsprite. Leave it in its HG/SS colors. Just let me do the recoloring. Also, please don't try and "improve" the sprite by changing the shading, adding things that weren't there originally, etc. All I want is an 80%, cleaned up version of the original backsprite. Nothing more, nothing less.
     
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    Dragonflye

    Author of Pokémon Sovereign of the Skies
    107
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    • Seen Oct 9, 2023
    So I have to try clean up the errors.^^ I hope thats so correkt.
    16esmx.png
     
    1,323
    Posts
    16
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    • Seen Dec 9, 2023
    So I have to try clean up the errors.^^ I hope thats so correkt.
    16esmx.png
    That's better, I'll accept. For future reference, don't recolor the HG/SS backsprite, just leave it in its HG/SS colors, since many people tend to recolor it wrong/incomplete/forget to check black levels.
     

    Dragonflye

    Author of Pokémon Sovereign of the Skies
    107
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    • Age 28
    • Seen Oct 9, 2023
    All right, but when I read it, it was already too late, in the future, I respect it. ;)
     

    Dragonflye

    Author of Pokémon Sovereign of the Skies
    107
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    14
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    • Age 28
    • Seen Oct 9, 2023
    I have an issue, I've created a grid to orient myself, as I have a little smaller, because these measurements would be correct?

    I use MS Paint and I checked the percentages and pixels.

    vorlage0qs2x.png
     

    Keizaal

    but innocence is gone
    81
    Posts
    10
    Years
  • ^ If that is correct, that would be a HUGE help, especially to people who are new to this project.

    I may try to contribute as well, and this grid would definitely be helpful. I'm assuming it still needs to be checked by Chaos?
     
    1,323
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    • Seen Dec 9, 2023
    I have an issue, I've created a grid to orient myself, as I have a little smaller, because these measurements would be correct?

    I use MS Paint and I checked the percentages and pixels.

    vorlage0qs2x.png
    The percentage measurements seem wrong. The larger the Pokemon, the lower the number that you resize it should be. For instance, a huge fat Pokemon that fills up an 80x80 border would have to be resized at 80% or 81%. A small Pokemon from an 80x80 border that looks a bit too big in 64x64 should be resized at say, 90%-95%.

    Also the only rules I really follow when I resize is "make sure it doesn't look ridiculously huge". You shouldn't rely on the width and height of the R/S/E sprites, because then you're not taking their pose into account. Using Quilava as an example, let's say we want to resize HG/SS Quilava. You would have to look at its R/S/E sprite, and imagine how big it would be if it were to pose like HG/SS Quilava. You can't just take HG/SS Quilava and shrink it to the exact width and height of R/S/E Quilava, because then not only would the proportions be messed up, but you're not taking the different poses into consideration.
     

    Dragonflye

    Author of Pokémon Sovereign of the Skies
    107
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    • Seen Oct 9, 2023
    I understand about what you mean, but I think the values ​​that you are properly scaled. Because if I resize a sprite is 64x64 in size 90%, then it is more likely 61x61 instead of 56x56 pixels that you actually want to achieve??

    Exactly the same as in 80x80 to 64x64, as you have to decrease to 80% -81%, but since we are in agreement.

    I have it tested for each dependent variable. It was smaller for each factor by 8 pixels. I'm sorry if I place myself stupid, but I want to understand it and try to help as well, and since I also want to make myself the 2nd frame. ^ ^

    I'm confused more easily. xD

    PS: With R / S / E, I do not really compare, because I know that the sprites have different perspectives and Propotionen and do not necessarily match that you could compare it. :)

    Edit: How would it be exactly 100% correct, so I can understand ^ ^.
     

    MrDollSteak

    Formerly known as 11bayerf1
    858
    Posts
    15
    Years
  • I'm not sure if you've done Muk or not, but I made it anyway!

    Spoiler:


    I'm also working on Gligar, I'm resizing it to 91% because Gliscor was resized quite a bit,
    from looking at it about 88? 87? I don't want to make it smaller than 91% otherwise it'll
    be smaller than its Gen 3 sprite.

    EDIT: Finished Gligar, I think 91% was a good ratio, didn't lose much from the original sprite and looks good with the backsprite.
    The backsprite itself shows quite alot of the sprite, so I was worried about how it would like in a rom at first, proportion-wise.
    If you're not a big fan of the backsprite, I could either do the D/P one, or redo it again slightly bigger. Your choice!

    Spoiler:

    Because if I resize a sprite is 64x64 in size 90%, then it is more likely 61x61 instead of 56x56 pixels that you actually want to achieve??

    If a sprite is 64x64 it doesn't need to be resized to 56x56. Those are just estimates. There isn't any 100% correct way to resize front sprites of any size, unless they take the full 80x80 pixels. As long as the vertical and horizontal percentage is the same it shouldn't be a problem.
     
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    Falsever

    Nation Blue
    184
    Posts
    10
    Years
  • rDtAO9g.png
    0FvnLsc.png


    Since there's only Suicuine backsprite, Wynaut Entei and Raikou too?
    I think I'll do the front sprites of this trio later.
     
    1,323
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    • Seen Dec 9, 2023
    @Rizon:
    @11bayerf1:
    @PJBottomz:
    From now on, every contribution you guys make will be automatically accepted.

    EDIT: Also, I'm going on a Gen I rampage right now, so I ask that you guys work on Gen II and III (don't worry 11bayerf1, I haven't done Muk yet, so your Muk is still accepted, but this is just to avoid future conflicts). Also, if you guys want, I give you three permission to do missing female sprites for the Gen IV Pokemon, since the only Pokemon that has one so far is Starly.
     
    Last edited:

    Trev

    [span="font-size: 8px; color: white;"][font="Monts
    1,505
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    Ooh, auto acceptance~ Me likey. I'll get to work on some Hoenn stuff. Hopefully the complicated sprites won't be too hard. And speaking of the female stuff, I was contemplating doing Wooper's female sprites.

    EDIT: SPINDAAAAAAAA

    MCsLVh0.png


    Poor thing. It's gonna be plain with one spot for the rest of its video-game life.
     
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    Telinc1

    Weirdo Extraordinaire
    168
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    10
    Years
  • Alrighty, I made an Absol sprite because I kind of need it. It looks pretty good in-game. The images, as well the in-game preview are included as attachments to this post. Also, I was really careful to make the front sprite the same size as the R/S sprite and I think I succeeded. If there's any problems with it, tell me and I will fix them right up.
     
    1,323
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    • Seen Dec 9, 2023
    Alrighty, I made an Absol sprite because I kind of need it. It looks pretty good in-game. The images, as well the in-game preview are included as attachments to this post. Also, I was really careful to make the front sprite the same size as the R/S sprite and I think I succeeded. If there's any problems with it, tell me and I will fix them right up.
    The backsprite looks incomplete. Too many jaggy outlines, it just doesn't look smooth. You have to look at it and think, is this really believable as a scratch sprite?
     

    Dragonflye

    Author of Pokémon Sovereign of the Skies
    107
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    • Seen Oct 9, 2023
    The backsprite looks incomplete. Too many jaggy outlines, it just doesn't look smooth. You have to look at it and think, is this really believable as a scratch sprite?

    I have a Backsprite from Absol:
    untitledtsuzh.png
     

    MrDollSteak

    Formerly known as 11bayerf1
    858
    Posts
    15
    Years
  • I've got some more Johto Pokemon. I don't think any of the fronts need to be resized.

    Spoiler:


    Also I have Sneasel's backsprite here. I'm going to resize the front to probably ~91%, I know Weavile was done to 89/90%
    but I imagine Sneasel would look too small. I'll post that up once it's done.

    Spoiler:


    EDIT: Added Sneasel's front sprite! Took longer than I expected to get around to it, doing various things. Resized to 92%

    Spoiler:


    EDIT: Also added Seviper's backsprite as I noticed you needed one.

    Spoiler:
     
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