Ozymandias
i'm going on a journey
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- Posts
- 10
- Years
- under your bed
- Seen Mar 10, 2021
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-- [/FATE] --
-- [/NATIONS] --
-- [/SORCERERS] --
-- [/ARBITRIUM] --
-- [/SETTINGS: GAMEPLAY;] --
-- [/SU: SHEET;] --
-- [/RULES] --
-- [/PLAYERS] --
Generations ago the bordering lands of Prometheus and Pandora found themselves warring for power and territory using both normal men and women as well as powerful sorcerers as soldiers. The land was scorched and bodies littered the battlefields but in the end it appeared as though Prometheus would be victorious. Pandora had in their possession something that could change this though – an ancient artefact, now known as Pandora's Box – that could lay powerful and destructive curses upon the world. In the final days of the Great War between the two nations Pandora unleashed the power of the artefact and decimated the forces of Prometheus and taking much of their territory. Amidst the destruction Pandora's Box was somehow lost.
In the present day (of the RP) it has been twenty years since archaeologists from Prometheus discovered an ornate gold box containing an enormous power. The dangerous weapon used in the Great War, Pandora's Box had been found. In the current age of Prometheus there are seven distinct states each of which with a state government vying for full control of Prometheus. To prevent civil wars from erupting a tournament is held every five years in which a representative sorcerer from each of the seven states competes to win guardianship of Pandora's Box and bring their government into power.
Prometheus couldn't keep these tournaments a secret from neighbouring Pandora forever though and in secret, behind the safety of their borders, Pandora are beginning to enact plans to retrieve their most prized weapon.
In the present day (of the RP) it has been twenty years since archaeologists from Prometheus discovered an ornate gold box containing an enormous power. The dangerous weapon used in the Great War, Pandora's Box had been found. In the current age of Prometheus there are seven distinct states each of which with a state government vying for full control of Prometheus. To prevent civil wars from erupting a tournament is held every five years in which a representative sorcerer from each of the seven states competes to win guardianship of Pandora's Box and bring their government into power.
Prometheus couldn't keep these tournaments a secret from neighbouring Pandora forever though and in secret, behind the safety of their borders, Pandora are beginning to enact plans to retrieve their most prized weapon.
-- [/NATIONS] --
Prometheus
Prometheus shares its borders to the north-east with the rival nation of Pandora. Prometheus was once ruled by a king but has long since abandoned the monarchy system (although descendents of the former royal family are still alive) in favour of a strange form of democracy.
Prometheus is split into seven states (also known as regions or realms) known as Flagrora, Undaea, Tellua, Caelus, Fulmia, Vatica and Alchion. Each of these regions is run by an elected parliament but the government of the region who wins the Arbitrium, the tournament for Pandora's Box every five years, will become the supreme government over the other regions of Prometheus. Flagrora is the current capital of Prometheus.
Prometheus is split into seven states (also known as regions or realms) known as Flagrora, Undaea, Tellua, Caelus, Fulmia, Vatica and Alchion. Each of these regions is run by an elected parliament but the government of the region who wins the Arbitrium, the tournament for Pandora's Box every five years, will become the supreme government over the other regions of Prometheus. Flagrora is the current capital of Prometheus.
Pandora
Pandora is a large country ruled by a monarchy, although the king or queen is supported and advised by governors they appoint to the various states below them. Pandora has a long history of warring with the surrounding nations but in more recent years they have become less volatile. They have always had a rocky relationship with Prometheus, especially since they discovered that the neighbouring nation is in possession of Pandora's Box. Unbeknownst to Prometheus, Pandora are preparing to sabotage the Arbitrium.
-- [/SORCERERS] --
Sorcerers are people with a connection to spiritual energy of the world. This allows them to perform magic, a gift that many normal people envy. There are eight types of magic available to sorcerers.
Apart from the magic they can work sorcerers have one other weapon in the Arbitrium. At the beginning of the Arbitrium each of the seven sorcerers set to compete is able to conduct the summoning of a servant. A servant is the physical embodiment of the soul of a powerful warrior from legends or history. A servant is powerful but is bound to their sorcerer by the magic of the Arbitrium - a servant would have to go to incredible lengths to disobey their master.
Of the seven sorcerers able to compete in the Arbitrium each will be of a specific class
With the exception of Archer servants cannot stray too far from their masters for long or they will lose their connection to the physical world (their masters presence) and vanish. This is their greatest weakness whilst their noble phantasms are their greatest strength. The noble phantasm of a servant is (usually) a mount or item with important relevance to the servants past.
- Flame – Spells related to heat, smoke and of course fire.
- Aqua – Spells related to water, ice and vapour/steam.
- Earth – Spells related to soil, rock and metal.
- Air – Spells relating to the wind. At advanced level localised weather and vacuums are also possible.
- Lightning – All spells related to electricity.
- Psychic – Spells of scrying or mind reading. The gift of telekinesis also falls under this category.
- Alchemy – Spells that alter the chemical structure or nature of items.
- Grey Magic – Split into two categories.
a. Black Magic – Offensive spells such as jinxes or curses that don't have an elemental affiliation and are neither Psychic nor Alchemic.
b. White Magic – Defensive spells such as healing or shielding that don't have an elemental affiliation and are neither Psychic nor Alchemic.
Apart from the magic they can work sorcerers have one other weapon in the Arbitrium. At the beginning of the Arbitrium each of the seven sorcerers set to compete is able to conduct the summoning of a servant. A servant is the physical embodiment of the soul of a powerful warrior from legends or history. A servant is powerful but is bound to their sorcerer by the magic of the Arbitrium - a servant would have to go to incredible lengths to disobey their master.
Of the seven sorcerers able to compete in the Arbitrium each will be of a specific class
Saber - Powerful and agile melee warriors. -Taken By Cirrus-
Lancer - Hugely agile and usually skilled with long-ranged melee weapons (staves, lances etc..)
Archer - Archers usually specialise in projectile weapons and can survive further away from their masters for longer. -Reserved By EliteBeats
Rider - Riders have a strong focus on speed and powerful noble phantasms (often their mounts in life) -Taken By SwiftSign-
Caster - Casters are skilled in sorcery and have the ability to create a space around them that enhances their sorcery (at the cost of a lot of power at first). -Taken By GimmePie-
Assassin - Although weaker in combat for the most part they are usually very skilled and have the ability to become invisible for short amounts of time on top of already incredible stealth abilities. -Taken By CosmicFury
Berserker - They are incredibly strong (physically) and resilient but are rarely intelligent and lack mobility compared to the other classes. They have always gone berserk in their lifetime. -Taken By Jegretis-
Lancer - Hugely agile and usually skilled with long-ranged melee weapons (staves, lances etc..)
Archer - Archers usually specialise in projectile weapons and can survive further away from their masters for longer. -Reserved By EliteBeats
Rider - Riders have a strong focus on speed and powerful noble phantasms (often their mounts in life) -Taken By SwiftSign-
Caster - Casters are skilled in sorcery and have the ability to create a space around them that enhances their sorcery (at the cost of a lot of power at first). -Taken By GimmePie-
Assassin - Although weaker in combat for the most part they are usually very skilled and have the ability to become invisible for short amounts of time on top of already incredible stealth abilities. -Taken By CosmicFury
Berserker - They are incredibly strong (physically) and resilient but are rarely intelligent and lack mobility compared to the other classes. They have always gone berserk in their lifetime. -Taken By Jegretis-
With the exception of Archer servants cannot stray too far from their masters for long or they will lose their connection to the physical world (their masters presence) and vanish. This is their greatest weakness whilst their noble phantasms are their greatest strength. The noble phantasm of a servant is (usually) a mount or item with important relevance to the servants past.
-- [/ARBITRIUM] --
The Arbitrium is the name of the tournament for Pandora's Box. It is hosted by the winning region of the previous tournament and is set in a specific area. The rules of the Arbitrium are as follows
- Each region is to send one representative to compete.
- The goal is to "kill" the servants of other sorcerers. You may use as much force as you believe is required - there is no rule against killing other sorcerers but many frown upon this practice in the modern day.
- You can form alliances but in the end only one region can win.
- The tournament is arbitrated by a council of seven, one judge from each region.
- The winner shall be granted one "wish" by the new government.
-- [/SETTINGS: GAMEPLAY;] --
Fate of a Nation is set in an alternate world to our own Earth (on a planet called Titanis) in a time period similar to our own. This means that as well as magic sorcerers will also have access to melee weapons and firearms (but limited ammunition) – as a general rule characters will have bullet proof vests above or below their clothing. The alternate setting also means that whatever servant you come up with will become a piece of the worlds history (but you may base them on existing mythology or history).
The actual setting of this role play is a large battlefield including a forest, a mountain and the disjointed ruins of an ancient civilisation found in the region of Flagrora.
Fate of a Nation is a sandbox RP that will have the story steered on by events posted by GMs. In between these story events there will be two layers of conflict to consider
This leaves matters of conflict and alliances up to each player individually although there will be no knowledge of Pandora's involvement until later on in the RP.
The actual setting of this role play is a large battlefield including a forest, a mountain and the disjointed ruins of an ancient civilisation found in the region of Flagrora.
Fate of a Nation is a sandbox RP that will have the story steered on by events posted by GMs. In between these story events there will be two layers of conflict to consider
- The Arbitrium itself.
- The Pandorian soldiers and sorcerers sent to sabotage the tournament and locate and steal Pandora's Box.
This leaves matters of conflict and alliances up to each player individually although there will be no knowledge of Pandora's involvement until later on in the RP.
-- [/SU: SHEET;] --
Name: First and Last (middle optional)
AKA: What else is your character known by?
Gender:
Age: 18+
Region: One of the seven mentioned earlier.
Appearance:
Personality:
Servent: Their class (which serves as their name until their actual identity is discovered or if you aimed to summon that one specifically), their history (briefly), their noble phantasm and any extra information.
Background Information: We don't need a full history, just some information on your characters background.
RP Sample: A brief sample from another RP (cited).
AKA: What else is your character known by?
Gender:
Age: 18+
Region: One of the seven mentioned earlier.
Appearance:
Personality:
Servent: Their class (which serves as their name until their actual identity is discovered or if you aimed to summon that one specifically), their history (briefly), their noble phantasm and any extra information.
Background Information: We don't need a full history, just some information on your characters background.
RP Sample: A brief sample from another RP (cited).
-- [/RULES] --
- GM word is law.
- Follow all forum rules.
- Do not god mod and do not bunny without permission.
- Create unimportant NPC characters at will, but only once the GMs announce Pandora's involvement.
- This RP has an M rating. Don't abuse this and don't go any further than that.
- Be polite and respectful to your fellow RPers when OOC.
-- [/PLAYERS] --
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