Currently I neither have a Crystal ROM and nor do I have any documentation on the scripting commands, so I'll need a little help on this one.Hey are you translating Gold scripting to work with Crystal also ?
Implementing at least the subset of Gold‐compatible commands should be simple, as they are unchanged aside from being shifted slightly. See https://www.pokecommunity.com/showpost.php?p=4347261Currently I neither have a Crystal ROM and nor do I have any documentation on the scripting commands, so I'll need a little help on this one.
Opened file.
#ORG
-> 0x814E0A3
MSGBOX
-> 0x816B23C
CALLSTD
-> 0x2
#ORG
-> 0x816B23C
[STRING]
-> DEWFORD TOWN is a tiny island community.
You see the first "#org", which has "0x814E0A3"? Just take the last 6 digits (14E0A3), and put it (along with $) as the script offset ($14E0A3).need help!
i used your program, i tried to copy a script to a new person.. how do i do it.. i mean if i get this info:
Code:Opened file. #ORG -> 0x814E0A3 MSGBOX -> 0x816B23C CALLSTD -> 0x2 #ORG -> 0x816B23C [STRING] -> DEWFORD TOWN is a tiny island community.
what info i need to put in the advance map-> events-> script offset and the rest.. thanks :]
The game is run by its own programming language, compiled into scripts. These control what people say, what events happen and when, and many other things (people walking towards you, using Strength for pushing boulders).Umm this may be a dumb question but what is a script editor? What does it do? Is it like a text editor? Because I can't find a working text editor anywhere.
Usually on XP it works after a restart of the shell, but I don't have a vista machine that I can test on. I assume it should work similarly, however.how do you use associateshell with vista, because even if I put it with XP compatibility, it still doesnt work.
You have to use:Whenever I try to add an item to Advance Map from Pkxv, whenever I play the rom and I get the item it comes back every time I move, is there a way to fix this?
copyvarifnotzero 0x8000 [ITEM]
copyvarifnotzero 0x8000 [AMOUNT]
callstd MSG_FIND
end
You have to use:
If that doesn't work, try assigning a flag number through AdvanceMap to the sprite.Code:copyvarifnotzero 0x8000 [ITEM] copyvarifnotzero 0x8000 [AMOUNT] callstd MSG_FIND end
It's in AdvanceMap, when you click on the sprite.How would I do that?
Ive tried many different scripts, but it still wont work!
You could still cut its size in half by indexing it! :Pbtw score_under...
that image is a png XD