Have a question for asm writing. I am currently researching how to pass over the oak intro for my (maybe never released) game, but I can't seem to know where to go. I've read a bunch of ASM guides and quite understood all the commands and stuff, but I still don't know how to make my way out.
When I launch VBA-SDL-H and break the game during the intro, the instructions keep looping at a certain point (obviously waiting for the user to press a button) but even when i press A and stop the game, I still don't know what routine load the next screen.
Maybe I'm asking too much, anyway I'll still work my ass tomorrow until I found the way, but if someone can help me up, I'll greatly appreciate it.