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[ARCHIVE] Simple Questions (SEARCH BEFORE ASKING A QUESTION)

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3
Posts
16
Years
    • Seen Jan 4, 2009
    I looked and couldn't find anything about this.. how would I go about adding another mart in the game, then changing the items that you can get there? Is that possible to do with a program, or would I have to hex edit it?
     
    1,104
    Posts
    16
    Years
  • I looked and couldn't find anything about this.. how would I go about adding another mart in the game, then changing the items that you can get there? Is that possible to do with a program, or would I have to hex edit it?

    Well, I'm not sure if there is any program that will do this but you can script the pokemart event. What I mean is you can write a script for the pokemart salesman. That way you could put whatever items you want.
     

    MHERO

    Pokemon Master/ Novice Hacker
    7
    Posts
    16
    Years
    • Seen Mar 5, 2009
    I want to import the tilesets of Firered to Ruby. All of them. I want Ruby to look like Firered. Please, could you tell me how to do it? Thank you.

    Please, somebody answer me.:\
     

    Quilava's Master

    Shattered Dreams '13
    694
    Posts
    16
    Years
    • Seen Aug 14, 2023
    I wanna change the color of the grass & water in my hack can anybody tell me the APE offsets for em
     
    64
    Posts
    16
    Years
    • Seen Aug 22, 2010
    @MHERO:
    Use Way 2 or 3.
    pkmncommunity.com/showthread.php?t=79825

    @Quilava's Master:
    Shure its easy with APE but i dont I think as only pressing funny buttons are noobish...
    Open Your Hack with VBA go to a place where your tiles are.
    Than use the "Palette Viewer", you find it in "Extras"
    Pick your Palette and klick on the first color and switch the bytes and write it down (example: ABCD = CDAB).
    You must do this with alle colors of the palette.
    Now open your Rom with a Hex Editor and Search your palette(sometimes there are more than 1 match).
    Now you can use APE to get your colors in GBA.APE switch the byts automatic that means you dont have to do it yourself.
    When you are done save.
    Now Open your Rom again with VBA and look if the palette is now right.
     
    3
    Posts
    16
    Years
    • Seen Feb 7, 2008
    1. Dunno if I can ask questions about Gold and Silver, but what are the hex addresses for the rival traner's starter pokemon?
    2. Any script editors for gold and silver? I remember using one a long time ago, but I do not remember the name of it nor can I find it on my computer anymore...
     
    1,104
    Posts
    16
    Years
  • Of course you can ask GSC related questions here, in fact I've got one. Does anybody know here I can find an item list for scripting and a pokemon list for GSC. I want to try and learn to script for GSC. If you don't understand I mean like in FR there are masterball 0x1, ultraball 0x2, greatball 0x3. THanks
     
    3
    Posts
    16
    Years
    • Seen Feb 7, 2008
    Of course you can ask GSC related questions here, in fact I've got one. Does anybody know here I can find an item list for scripting and a pokemon list for GSC. I want to try and learn to script for GSC. If you don't understand I mean like in FR there are masterball 0x1, ultraball 0x2, greatball 0x3. THanks

    You mean the hex values for them?

    I know a file for them but since I can't post links I'll have show the lists.

    Pokemon:
    Code:
    01 - Bulbasaur 
    02 - Ivysaur 
    03 - Venusaur 
    04 - Charmander 
    05 - Charmeleon 
    06 - Charizard 
    07 - Squirtle 
    08 - Wartortle 
    09 - Blasttoise 
    0A - Caterpie 
    0B - Metapod 
    0C - Butterfree 
    0D - Weedle 
    0E - Kakuna 
    0F - Beedrill 
    10 - Pidgey 
    11 - Pidgeotto 
    12 - Pidgeot 
    13 - Rattata 
    14 - Raticate 
    15 - Spearow 
    16 - Fearow 
    17 - Ekans 
    18 - Arbok 
    19 - Pikachu 
    1A - Raichu 
    1B - Sandshrew 
    1C - Sandslash 
    1D - Nidoran (F) 
    1E - Nidorina 
    1F - Nidoqueen 
    20 - Nidoran male 
    21 - Nidorino 
    22 - Nidoking 
    23 - Clefairy 
    24 - Clefable 
    25 - Vulpix 
    26 - Ninetails 
    27 - Jigglypuff 
    28 - Wigglytuff 
    29 - Zubat 
    2A - Golbat 
    2B - Oddish 
    2C - Gloom 
    2D - Vileplume 
    2E - Paras 
    2F - Parasect 
    30 - Venonat 
    31 - Venomoth 
    32 - Diglett 
    33 - Dugtrio 
    34 - Meowth 
    35 - Persian 
    36 - Psyduck 
    37 - Golduck 
    38 - Mankey 
    39 - Primeape 
    3A - Growlithe 
    3B - Arcanine 
    3C - Poliwag 
    3D - Poliwhirl 
    3E - Poliwrath 
    3F - Abra 
    40 - Kadabra 
    41 - Alakazam 
    42 - Machop 
    43 - Machoke 
    44 - Machamp 
    45 - Bellsprout 
    46 - Weepinbell 
    47 - Victreebell 
    48 - Tentacool 
    49 - Tentacruel 
    4A - Geodude 
    4B - Graveler 
    4C - Golem 
    4D - Ponyta 
    4E - Rapidash 
    4F - Slowpoke 
    50 - Slowbro 
    51 - Magnemite 
    52 - Magneton 
    53 - Farfetch'd 
    54 - Doduo  
    55 - Dodrio 
    56 - Seel 
    57 - Dewgong 
    58 - Grimer 
    59 - Muk 
    5A - Shellder 
    5B - Cloyster 
    5C - Gastly 
    5D - Haunter 
    5E - Gengar 
    5F - Onix 
    60 - Drowzee 
    61 - Hypno 
    62 - Krabby 
    63 - Kingler 
    64 - Voltorb 
    65 - Electrode 
    66 - Exeggcute 
    67 - Exeggcutor 
    68 - Cubone 
    69 - Marowak 
    6A - Hitmonlee 
    6B - Hitmonchan 
    6C - Lickitung 
    6D - Koffing 
    6E - Weezing 
    6F - Rhyhorn 
    70 - Rhydon 
    71 - Chansey 
    72 - Tangela 
    73 - Kangaskhan 
    74 - Horsea 
    75 - Seadra 
    76 - Goldeen 
    77 - Seaking 
    78 - Staryu 
    79 - Starmie 
    7A - Mr. Mime 
    7B - Scyther 
    7C - Jynx 
    7D - Electabuzz 
    7E - Magmar 
    7F - Pinsir 
    80 - Tauros 
    81 - Magikarp 
    82 - Gyarados 
    83 - Lapras 
    84 - Ditto 
    85 - Eevee 
    86 - Vaporeon 
    87 - Jolteon 
    88 - Flareon 
    89 - Porygon 
    8A - Omanyte 
    8B - Omastar 
    8C - Kabuto 
    8D - Kabutops 
    8E - Aerodactyl 
    8F - Snorlax 
    90 - Articuno 
    91 - Zapdos 
    92 - Moltres 
    93 - Dratini 
    94 - Dragonair 
    95 - Dragonite 
    96 - Mewtwo 
    97 - Mew 
    98 - Chikorita 
    99 - Bayleef 
    9A - Meganium 
    9B - Cyndaquil 
    9C - Quilava 
    9D - Typhlosion 
    9E - Totodile 
    9F - Croconaw 
    A0 - Feraligatr 
    A1 - Sentret 
    A2 - Furret 
    A3 - Hoothoot 
    A4 - Noctowl 
    A5 - Ledyba 
    A6 - Ledian 
    A7 - Spinarak 
    A8 - Ariados 
    A9 - Crobat 
    AA - Chinchou 
    AB - Lanturn 
    AC - Pichu 
    AD - Cleffa 
    AE - Igglybuff 
    AF - Togepi 
    B0 - Togetic 
    B1 - Natu 
    B2 - Xatu 
    B3 - Mareep 
    B4 - Flaaffy 
    B5 - Ampharos 
    B6 - Bellossom 
    B7 - Marill 
    B8 - Azumarill 
    B9 - Sudowoodo 
    BA - Politoed 
    BB - Hoppip 
    BC - Skiploom 
    BD - Jumpluff 
    BE - Aipom 
    BF - Sunkern 
    C0 - Sunflora 
    C1 - Yanma 
    C2 - Wooper 
    C3 - Quagsire 
    C4 - Espeon 
    C5 - Umbreon 
    C6 - Murkrow 
    C7 - Slowking 
    C8 - Misdreavus 
    C9 - Unown 
    CA - Wobbuffet 
    CB - Girafarig 
    CC - Pineco 
    CD - Forretress 
    CE - Dunsparce 
    CF - Gligar 
    D0 - Steelix 
    D1 - Snubbull 
    D2 - Granbull 
    D3 - Qwilfish 
    D4 - Scizor 
    D5 - Shuckle 
    D6 - Heracross 
    D7 - Sneasel 
    D8 - Teddiursa 
    D9 - Ursaring 
    DA - Slugma 
    DB - Magcargo 
    DC - Swinub 
    DD - Piloswine 
    DE - Corsola 
    DF - Remoraid 
    E0 - Octillery 
    E1 - Delibird 
    E2 - Mantine 
    E3 - Skarmory 
    E4 - Houndour 
    E5 - Houndoom 
    E6 - Kingdra 
    E7 - Phanpy 
    E8 - Donphan 
    E9 - Porygon2 
    EA - Stantler 
    EB - Smeargle 
    EC - Tyrogue 
    ED - Hitmontop 
    EE - Smoochum 
    EF - Elekid 
    F0 - Magby 
    F1 - Miltank 
    F2 - Blissey 
    F3 - Raikou 
    F4 - Entei 
    F5 - Suicune 
    F6 - Larvitar 
    F7 - Pupitar 
    F8 - Tyranitar 
    F9 - Lugia 
    FA - Ho-oh 
    FB - Celebi

    Items:
    Code:
    01 - Master Ball 
    02 - Ultra Ball 
    03 - Bright Powder 
    04 - Great Ball 
    05 - poke Ball 
    06 - N/A 
    07 - Bicycle 
    08 - Moon Stone 
    09 - Antidote 
    0A - Burn heal 
    0B - Ice heal 
    0C - Awakening 
    0D - Paralyze heal 
    0E - Full Restore 
    0F - Max Potion 
    10 - Hyper Potion 
    11 - Super Potion 
    12 - Potion 
    13 - Escape Rope 
    14 - Repel 
    15 - Max Ether 
    16 - Fire Stone 
    17 - Thunder Stone 
    18 - Water Stone 
    19 - N/A 
    1A - HP Up 
    1B - Protein 
    1C - Iron 
    1D - Carbos 
    1E - Lucky Punch 
    1F - Calcium 
    20 - Rare Candy 
    21 - X Accuracy 
    22 - Leaf Stone 
    23 - Metal Powder 
    24 - Nugget 
    25 - pokeDoll 
    26 - Full Heal 
    27 - Revive 
    28 - Max Revive 
    29 - Guard Spec. 
    2A - Super Repel 
    2B - Max Repel 
    2C - Dire Hit 
    2D - N/A 
    2E - Fresh Water 
    2F - Soda Pop 
    30 - Lemonade 
    31 - X - Attack 
    32 - N/A 
    33 - X - Defend 
    34 - X - Speed 
    35 - X - Special 
    36 - Coin Case 
    37 - Item Finder 
    38 - N/A 
    39 - Exp. Share 
    3A - Old Rod 
    3B - Good Rod 
    3C - Silver Leaf 
    3D - Super Rod 
    3E - PP UP 
    3F - Ether 
    40 - Max Ether 
    41 - Elixer 
    42 - Red Scale 
    43 - Secret Potion 
    44 - S.S.Aqua Ticket 
    45 - Mystery Egg 
    46 - N/A 
    47 - Silver Wing 
    48 - MooMoo Milk 
    49 - Quick Claw 
    4A - Poison Cure Berry 
    4B - Gold Leaf 
    4C - Soft Sand 
    4D - Sharp Beak 
    4E - Paralyze Cure Berry 
    4F - Burnt Berry 
    50 - Ice Berry 
    51 - Poison Barb 
    52 - King's Rock 
    53 - Bitter Berry 
    54 - Mint Berry 
    55 - Red Apricorn 
    56 - Tiny Mushroom 
    57 - Big Mushroom 
    58 - Silver Powder 
    59 - Blue Apricorn 
    5A - N/A 
    5B - Amulet Coin 
    5C - Yellow Apricorn 
    5D - Green Apricorn 
    5E - Cleanse Tag 
    5F - Mystic Water 
    60 - Twisted Spoon 
    61 - White Apricorn 
    62 - Black Belt 
    63 - Black Apricorn 
    64 - N/A 
    65 - Pink Apricorn
    66 - Black Glasses 
    67 - Slowpoke Tail 
    68 - Pink Bow 
    69 - Stick 
    6A - Smoke Ball 
    6B - Never - Melt Ice 
    6C - Magnet 
    6D - Miracle Berry 
    6E - Pearl 
    6F - Big Pearl 
    70 - EverStone 
    71 - Spell Tag 
    72 - Rage Candy Bar 
    73 - N/A 
    74 - N/A 
    75 - Miracle seed 
    76 - Thick Club 
    77 - Focus Band 
    78 - N/A 
    79 - Energy Powder 
    7A - Energy Root 
    7B - Heal Powder 
    7C - Revival Herb 
    7D - Hard Stone 
    7E - Lucky Egg 
    7F - Card Key 
    80 - Machine Part 
    81 - N/A 
    82 - Lost Item 
    83 - Star Dust 
    84 - Star Piece 
    85 - Basement key 
    86 - Pass 
    87 - N/A 
    88 - N/A 
    89 - N/A 
    8A - Charcoal 
    8B - Berry Juice 
    8C - Scope Lens 
    8D - N/A 
    8E - N/A 
    8F - Metal Coat 
    90 - Dragon Fang 
    91 - N/A 
    92 - LeftOvers 
    93 - N/A 
    94 - N/A 
    95 - N/A 
    96 - Mystery Berry 
    97 - Dragon scale 
    98 - Berserk Gene 
    99 - N/A 
    9A - N/A 
    9B - N/A 
    9C - Sacred Ash 
    9D - Heavy Ball 
    9E - Flower Mail 
    9F - Level Ball 
    A0 - Lure Ball 
    A1 - Fast Ball 
    A2 - N/A 
    A3 - Light Ball 
    A4 - Friend Ball 
    A5 - Moon Ball 
    A6 - Love Ball 
    A7 - Normal Box 
    A8 - Gorgeous Box 
    A9 - Sun Stone 
    AA - Polkadot Bow 
    AB - N/A 
    AC - Up - Grade 
    AD - Berry 
    AE - Gold Berry 
    AF - Squirt Bottle 
    B0 - N/A 
    B1 - Park Ball 
    B2 - Rainbow Wing 
    B3 - N/A 
    B4 - Brick Piece 
    B5 - Surf Mail 
    B6 - Lite Blue Mail 
    B7 - Portrait Mail 
    B8 - Lovely Mail 
    B9 - Eon Mail 
    BA - Morph Mail 
    BB - Blue Sky Mail 
    BC - Music Mail 
    BD - Mirage Mail 
    BE - N/A 
    BF - TM 1 - Dynamic Punch 
    C0 - TM 2 - Headbutt 
    C1 - TM 3 - Curse 
    C2 - TM 4 - Rollout 
    C3 - TM 4 - Rollout (not a typo. It shows up twice.) 
    C4 - TM 5 - Roar 
    C5 - TM 6 - Toxic 
    C6 - TM 7 - Zap Cannon 
    C7 - TM 8 - Rock Smash 
    C8 - TM 9 - Psych Up 
    C9 - TM 10 - Hidden Power 
    CA - TM 11 - Sunny Day 
    CB - TM 12 - Sweet Scent 
    CC - TM 13 - Snore 
    CD - TM 14 - Blizzard 
    CE - TM 15 - Hyper Beam 
    CF - TM 16 - Icy Wind 
    D0 - TM 17 - Protect 
    D1 - TM 18 - Rain Dance 
    D2 - TM 19 - Giga Drain 
    D3 - TM 20 - Endure 
    D4 - TM 21 - Frustration 
    D5 - TM 22 - Solar Beam 
    D6 - TM 23 - Iron Tail 
    D7 - TM 24 - Dragon Breath 
    D8 - TM 25 - Thunder 
    D9 - TM 26 - Earthquake 
    DA - TM 27 - Return 
    DB - TM 28 - Dig 
    DC - TM 28 - Dig (not a typo. It shows up twice.) 
    DD - TM 29 - Psychic 
    DE - TM 30 - Shadow Ball 
    DF - TM 31 - Mud - Slap 
    E0 - TM 32 - Double Team 
    E1 - TM 33 - Ice Punch 
    E2 - TM 34 - Swagger 
    E3 - TM 35 - Sleep Talk 
    E4 - TM 36 - Sludge Bomb 
    E5 - TM 37 - Sand Storm 
    E6 - TM 38 - Fire Blast 
    E7 - TM 39 - Swift 
    E8 - TM 40 - Defense Curl 
    E9 - TM 41 - Thunder Punch 
    EA - TM 42 - Dream Eater 
    EB - TM 43 - Detect 
    EC - TM 44 - Rest 
    ED - TM 45 - Attract 
    EE - TM 46 - Thief 
    EF - TM 47 - Steel Wing 
    F0 - TM 48 - Fire Punch 
    F1 - TM 49 - Fury Cutter 
    F2 - TM 50 - Nightmare 
    F3 - HM 1 - Cut 
    F4 - HM 2 - Fly 
    F5 - HM 3 - Surf 
    F6 - HM 4 - Strength 
    F7 - HM 5 - Flash 
    F8 - HM 6 - Whirlpool 
    F9 - HM 7 - Waterfall 
    FF - Nothing
     

    M i n a t o //

    Listen to the Stereo
    295
    Posts
    16
    Years
  • used the search button but i couldnt find an answer so,
    Same question as Short Range:
    Does anyone kno or how to find the palette offset for overworld sprites?
     
    1
    Posts
    16
    Years
    • Seen Nov 24, 2007
    Invisible People

    Hey guys, uh, I know this probably sounds kinda amateur, but I would like to know the sprite number for an invisible sprite. I did it once, but now I can't do it again. I've been playing around with the numbers but I just can't find it. Please help.
     

    Supreme Dirt

    used Petal Dance
    430
    Posts
    16
    Years
    • Age 32
    • o3o
    • Seen Dec 4, 2014
    8 questions.

    1
    Alright, I attempted to edit the tilesets of firered version.

    I saved the dib, carefully changed the colour of the tiles I was inserting to match those of the pallette, and inserted them. After loading it back to the ROM, all other pallettes of the tileset were messed up horribly.

    How do I fix this? It is important for Pokemon Zelda Version.

    2
    As well, when I edit the main trainer sprites in OverWorldEditor Rebirth Edition, I change the pallette but it doesn't change in the actual game. How to fix this?

    3
    Where can I find Sappy, and does it run on Vista?

    4
    How do I import sprites in RSBall?

    5
    What is the offset of the MonsterDexData in FireRed?

    6
    How do I change Pokemon Names and what TMs/HMs they learn? I finally managed to change them (all you do is search for the moves in the order of TMs, never would of guessed that...) but now Bulbasaur can learn Bubblebeam.

    7
    There are a number of moves missing from PAttEd. How do I change moves in hex?

    8
    How do I add more/less possible level up moves in PAttEd/Hex?
     
    64
    Posts
    16
    Years
    • Seen Aug 22, 2010
    8 questions.

    1
    Alright, I attempted to edit the tilesets of firered version.

    I saved the dib, carefully changed the colour of the tiles I was inserting to match those of the pallette, and inserted them. After loading it back to the ROM, all other pallettes of the tileset were messed up horribly.

    How do I fix this? It is important for Pokemon Zelda Version.

    2
    As well, when I edit the main trainer sprites in OverWorldEditor Rebirth Edition, I change the pallette but it doesn't change in the actual game. How to fix this?

    3
    Where can I find Sappy, and does it run on Vista?

    4
    How do I import sprites in RSBall?

    5
    What is the offset of the MonsterDexData in FireRed?

    6
    How do I change Pokemon Names and what TMs/HMs they learn? I finally managed to change them (all you do is search for the moves in the order of TMs, never would of guessed that...) but now Bulbasaur can learn Bubblebeam.

    7
    There are a number of moves missing from PAttEd. How do I change moves in hex?

    8
    How do I add more/less possible level up moves in PAttEd/Hex?

    1.Your Tileset is to big (to much kb), use the unLZ GBA way, because its a very safey way and when you click on "Write to Rom"
    Type a new free offset in the image offset box (that takes a few offsets that means dont try to put a tileset between other stuff
    when im knowing right the repointing takes 180 offsets or so...)

    2.Its possible that APE or your Hex Editor finds more than 1 match, make a back up and try each match, when you found the right match write the offset down!

    3.Uh dont know but vista sucks (in my eyes ^^)

    4.Import or Replace?

    6.Use the Amplifier 06 Ae.
     

    linkandzelda

    Ex-rom hacker turned indie game developer
    777
    Posts
    17
    Years
  • i have a few questions.

    1. When i make a new map and insert it using advance map somtimes when i try to warp to it the game goes to a black screen. this happens most of the time i make new maps. can this be fixed?

    2. can you have a set flag with letters like this: setflag 0x100F

    thanks in advance
    link
     

    Darkrai64

    Pokemon expert trainer
    35
    Posts
    16
    Years
    • Seen Jan 10, 2009
    zzzzzzzzzzzzzz..................Huh? What? OH! It's been 2 months since I logged on. So anyway...............

    How do I change the battle sprites for FR when you are in a battle?

    I put a Rayquaza on the UNLZ gba, and I replaced the Charizard with a Rayquaza, but when I checked the title screen on the rom, it was messed up!
     
    64
    Posts
    16
    Years
    • Seen Aug 22, 2010
    zzzzzzzzzzzzzz..................Huh? What? OH! It's been 2 months since I logged on. So anyway...............

    How do I change the battle sprites for FR when you are in a battle?

    I put a Rayquaza on the UNLZ gba, and I replaced the Charizard with a Rayquaza, but when I checked the title screen on the rom, it was messed up!

    It could be the Reason that your rayquaza is to big (from the file size)
    And the Battle Sprites in FR/LG are uncompressed, that means you have to search it with TileMolester/TLP or a other tileviewer.
     

    destinedjagold

    You can contact me in PC's discord server...
    8,593
    Posts
    16
    Years
    • Seen Dec 23, 2023
    Mad.jpg
    GRAHHH!!!
    No.jpg
    This is driving me nuts!

    Angry.jpg
    I need help!
    Ehh.jpg
    How can I fix this tile problem!
    Ignore.jpg
    I already restarted my hack three times already,
    Ignore2.jpg
    and I don't wanna make a fourth one in a row in one day!

    Spoiler:


    Sad2.jpg
    *sigh*... I really need help with this... Every map that I changed the tilesets have those glitches... Wahhh T_T.....
    Sad.jpg
    I know one solution is to transfer my hack to FireRed, but I don't wanna... Please help me...
     
    1,104
    Posts
    16
    Years
  • i have a few questions.

    1. When i make a new map and insert it using advance map somtimes when i try to warp to it the game goes to a black screen. this happens most of the time i make new maps. can this be fixed?

    2. can you have a set flag with letters like this: setflag 0x100F

    thanks in advance
    link

    1. I'm not sure, because that happened to me once and I just decided that I wouldn't use the map.

    2. Of course you can as long as you put 0x in front of it. So 0x20A 0x20B 0x20C ... 0x20F, up to F they are all useable.
     

    Darkrai64

    Pokemon expert trainer
    35
    Posts
    16
    Years
    • Seen Jan 10, 2009
    Okay, I replaced the Brock sprite, when your IN a battle with him, with Metal Sonic(For Hackemon XD, which is also a hack). But when I open up the firered rom in pet to change Metal Sonic's pokemon, which will be steel, it says it's unsupported, and I need to download pokeroms.ini, and the link they gave me is no good. HELP ME! I NEED THE FOURTH EPISODE UP BY WENESDAY!
     
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