Okay, so I have a generic animation set up that is pretty boring and lame, but it uses a little icon based on the type of the move. The little icons are pretty cool though! ^_^ But now I can actually get on with actually making the game. I'm getting nearer to getting all the systems done and being able to actually MAKE the game, rather than programming in the systems. I do have the first tiny cutscene done as you wake up when you begin the game, but that's only so I could program the cutscene/sequence/message system. =D
Anyway, I'm going to make the pokedex now. I'm just hoping it doesn't turn out lame. I'll be using the same pokedex system as Ruby/Sapphire/Emerald and not Firered/Leafgreen, because the FR/LG one sucked. =P But I think I'm going to be leaving some stuff out of the pokedex. For example, in the pokedex normally you can see the small sprite of the pokemon compared to a trainer, and also can hear the cry of it... But those are pretty much useless to most players, and would take too much work to add in, so I'm going to leave those out. Not sure about the AREA thing. I'm definitely leaving it out initially... But it wouldn't be TOO hard to code in (other than having to add the areas for all the pokemon separately, and every time I change them having to go back and change them in the file would take forever), but we'll see how it goes.
So yeah... We'll see how this pokedexing goes... And if it goes well I'll be back later with screens. (Probably won't be as easy as I'm hoping it will be. xD)