Uh no, that is horrible logic. Thats like saying "oh you you got shot because you let it happen" like you can prevent it lol ?
Please explain to me then how you stop sleep inducers with no sleep clause good sir ? Every single member of your team is getting slept, no questions asked if its a well played Spore or Hypnosis alike. I don't think you realize how deadly that is, Sleep is basically a ko as it disables a Pokemon totally. Dont bring up ass abilities like vital spirit, every single user of that ability gets wasted by Brelooms/stuff like Gengars STAB/secondary moves. Putting Lum and Chesto Berry on everything is also a dumb reason so dont bring that up because i mean ill just Sleep you again and it wastes item slots that can be put to much better use. Rest Talk on everything ? Yeah sure but stalling with those just asks for crits and getting worn down due to the fact you cant stop every sleep inducer with rest talkers, there are just too many inducers to cover youd have to dedicate nearly all 6 slots just to cover sleep inducers or risk getting KO'd be super effective moves they carry.
A. It centralizes the game around trying to sleep and trying to stop it.
B. No sleep clause adds nothing positive to the game. A balanced game is what people want and what smogon and every other competitive battling site strives to achieve, taking away sleep clause doesn't contribute to this.
Lastly, accuracy of Hypnosis is a moot point. 60% chance to take out/disable a team member totally? Yes please. (Just to clarify you CAN sleep more than one time during a match just the Pokemon has to wake up or be ko'd before you can sleep something again aka one poke at a time)
"Well jee i wonder why smogon members pick on people" lol ~___~
Hey Dark Azelf, are you addressing me or that other guy? :)
Since I was the one who brought up the issue most recently, I'll go ahead and answer your question.
Before I say anything though, despite what I said earlier, I DO definitely get why there are Sleeper Clauses amongst other things.
(Yes, I very much know that Sleep knocks out a Pokemon from being able to do anything for X number of Turns and makes them an easy target for a real KO and I also know that Sleep can be induced in multiple Pokemon in a row if one were so lucky to have Hypnosis work so many times in a row.)
Also, thank you very much for your clarification on the Sleeper Clause (re: Sleep can be used again after the previously Sleeping Pokemon has awoken).
So.
Let's say I brought out a Sleeper who happens to be a Ghost-type and my opponent brought out a super hard hitter who happens to have supereffective moves against said Sleeper.
Let's say the super hard hitter is faster than the Ghost-type and before I could do anything, it OHKOs it.
Wow. I didn't even get a chance to make a move and now I'm OHKOed.
I guess the point I was trying to make earlier or draw a parallel to is that I'm not entirely sure what the difference is between a team of super hard Sweepers who, without much of a doubt, can OHKO pretty much anyone on the other team (if no one has Sturdy or some other method of avoiding OHKO right off the bat, and Insomnia prevents Sleep) and having a team where there is a Sleeper who MIGHT be able to induce Sleep which induces a different sort of KO.
Like someone else said, if you're battling strictly to win and using whatever it takes to win (which I don't know if you support or not since I couldn't tell in your post response to the other person's statement), then there's not much of a difference between someone who has the intention of simply charging right in and physically mowing everyone down with a team of super hard hitters who can OHKO and someone else who wants to mow everyone down and has a team with a Sleeper on it to specifically help them approach it in a different way.
Is it simply because Sleep (or any other Status inducers for which there might be clauses) is a Status attack rather than an outright Physical attack that makes it different from a super effective hard hitting Physical attack that can OHKO?
You say that you can induce Sleep on multiple team members, but you can also OHKO multiple team members, too (or come REALLY close to OHKOing), if the other team wasn't prepared to meet that particular Sweeper.
Or, like in the example you gave, had worked their entire team around to defend against Sweepers only to miss out on a defense against a particular Sweeper and are now at the Sweeper's mercy.
You get OHKOed, new Pokemon comes up to replace the one who got KOed, you get OHKOed again... rinse and repeat.
That sounds just as 'fun' as having multiple members of your Pokemon party being put to Sleep, or, if you leave the Sleeping Pokemon in battle, being put to Sleep and then being KOed.
Your example of making an entire team work around a Sleeper if there were no Sleep clause in effect is no different than making an entire team work around Sweepers or Walls, even.
Again, I DO understand the Sleep clause and even agree with it (I like fair gameplay and I can see how that might be considered 'unfair', but I gave the example of the continuous OHKOing, too, to draw a parallel), but at the same point, I guess I'm missing something here, too, and would really appreciate some insight.