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[Released] Pokémon: Legends of the Arena

WackyTurtle

Developer
124
Posts
13
Years
  • UR1moie.png


    There can only be one...

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    Introduction

    Legends of the Arena is a fan-made Pokémon game, created using the Essentials Kit for RPG Maker XP. I posted on the Beginner's Showcase back in the early days, but since then I've made significant developments which I felt warranted a separate post. The motivations behind this project were to develop an unconventional Pokémon experience. I was growing tired of the lack of originality present in both official and some fan-made games – they seemed to follow the formula of collecting eight gym badges, defeating the Bad Guys, capturing a legendary and becoming the Pokémon League Champion. It works but often seems lazy, so I wanted to do something different.

    Plot

    Five years ago the land of Aria was on the brink of a Civil War. A man fighting for a supposedly just cause had divided the population, with some prepared to risk their lives for a greater cause, while others were determined to maintain peace. The cause of this conflict? The International Pokémon Championships.

    A tradition for almost thirty years, the IPCs are the most prestigious and widely-known competition for a trainer to prove his worth. Their purpose is to allow anyone the chance for success, for fame, fortune, and honour. Trainers from across the globe come to participate in the annual tradition. Stars have risen and fallen solely on their reputation as a competitive trainer. Yet the IPC's tolerant attitude to its participants was a double-edged sword, as they learnt with the troublesome Bryce, and only through luck did the country avoid societal collapse.

    Flash forward five years, and an ambitious young man is applying for the championships with his brother. The Plazadown Qualifiers are imminent, and he's decided to try his luck. He knows it'll be challenging, but it's a challenge he's willing to take, and along with the support of his brother nothing can stop them.

    Although it should be said that neither of these young heroes have quite grasped the concept that there can only be one winner…

    The Characters

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    You: You assume the role of the nameable protagonist, who enters the qualifiers in Plazadown City. He talks, is relatively sarcastic and cynical but has a strong bond with his brother.

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    Max: Your best friend, he's still somewhat naïve, but certainly doesn't lack spirit and enthusiasm. If not for Max you probably wouldn't care about taking part in the IPCs but his encouragement has given you some degree of ambition.

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    Laura: A fellow contestant, she seems refreshingly blunt in comparison to many other individuals you encounter on your journey. With an interesting past, she seems like one to keep an eye on.

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    Gabriel: The eccentric host of the competition, it's rare that you'll ever find him wearing something else besides bright purple. Still reasonably new to the process, he still hasn't quite hit his stride, but will provide to be invaluable when it comes to working out the ins and outs of the competition.

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    Your Fellow Contestants: A range of characters, these contestants will be sharing your journey with you. Some you'll like, some not so much, but you'll undoubtedly have your life changed by their input.

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    Shadow Master Bryce: A mysterious character, he appeared some years ago as one of the most promising talents on the battling scene, but soon tarnished that reputation by attempting to lead an uprising against the Capitol by establishing the Cult of Shadow. Cast out in exile, his fate is unknown, although there have been reports that he has been seen recently.

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    Dragon Master Aemon: Bryce's famous adversary, he is the most famous participant of the IPCs, with at least five wins to his name. He retired following the Bryce incident and now lives a life of luxury on his estate.

    Screenshots

    Spoiler:


    Maps

    Spoiler:


    Features

    This game essentially mixes some of the best elements of Pokémon Colosseum and the core games, as it allows the player to traverse wild grass and routes – but instead of gyms there are championship battles, similar to that of Colosseum. Yet don't make the mistake of thinking this is all borrowed from the actual Pokémon games, as Legends of the Arena takes on a more traditional RPG structure, with chapters and unique storylines and side quests exclusive to a particular area.

    The chapters will be as follows;

    1. Plazadown City – the qualifying rounds in your character's home city.
    2. Maple Town – a lakeside town for the elderly, with a big manor and gardens nearby.
    3. Ironside Village – a storm-drenched fishing village, with a lighthouse high up on the cliffs. A very plot-driven chapter.
    4. Taproot Town – an oasis in a sparse desert, with some ruins nearby which simply demand to be explored.
    5. Salt Spray City – a modern portside town, famous for its underwater nightclub.
    6. Sunstone Village – a tropical island off the coast of the continent, overlooked by a dormant volcano.
    7. Glacier Town – a desolate industrial area in the North, snowed in by a blizzard.
    8. A scientific institute situated in a supposedly haunted forest. Be careful not to get lost on the way…
    9. The final – and longest – chapter, situated in the huge city where the Capitol resides. The finals take place here.

    Other notable features include;
    • Seven Eevee-based starters to choose from, determined by a personality quiz at the start of the game.
    • Key characters (including yourself) have face sets when they talk.
    • Side quests. Also, most – if not all – of the legendaries are available and will have their own side quests/dungeons to find them.
    • Healing stations situated in the middle of routes to prevent Pokémon Centre irritations.
    • Some recognisable faces return, including (my favourite) Miror B.
    • There's a talking Slowking working at a travelling circus. Seriously.
    • Items are now found in Colosseum-style item boxes. It's exciting to me, alright…

    Progress

    The latest demo is now available! (02/12/14)

    LEGENDS OF THE ARENA V1.1

    Guide on how to play on Mac

    I should give credit to the following people;

    • Kyledove
    • Chimcharsfireworkd
    • Newtiteuf
    • Poccil
    • Maruno
    • Naoshi Mizuta
    • Nobuo Uematsu
    • Kumi Tanioka

    If I've forgotten anyone then please don't hesitate to tell me. Thanks for reading, and stay tuned for future updates!​
     
    Last edited:
    1
    Posts
    12
    Years
    • Seen Nov 15, 2016
    This looks promising, plot is original and screenshots look great. Will definitely be following this. Can't wait for the beta! ^^
     
    309
    Posts
    11
    Years
    • Seen Jun 2, 2014
    This looks very good! I'm suprised only one person posted here yet! This looks very promising, good story line! I like how its unique and different from the other pokemon games.
     

    Radical Raptr

    #BAMFPokemonNerd
    1,121
    Posts
    13
    Years
  • I love the sound of everything and I hope you keep up with this and see it through to the end; but I do not like the trees...haha, maybe it would be better if you mixed the different trees in the border with one another, iunno, but it just throws me
     

    Kyther

    Pokemon Freedom Developer
    62
    Posts
    13
    Years
  • This looks interesting. Very unique from the standard games.
    The tiles that you are using for the outer areas: forest and such, look great, but I do have to say that I have never been a fan of the city tiles your using. They just look dull to me.
    Other than that small, selfish opinion, great game! Cannot wait to see it in action.
     

    WackyTurtle

    Developer
    124
    Posts
    13
    Years
  • This looks very good! I'm suprised only one person posted here yet! This looks very promising, good story line! I like how its unique and different from the other pokemon games.

    Thanks! I was worried I didn't write in enough details for the storyline, as I purposefully refrained from describing some of the twists which happen along the way. In particular, there's a twist fairly early on which changes the dynamic of the game, but I'd rather let the player experience that themselves.
     
    Last edited:

    WackyTurtle

    Developer
    124
    Posts
    13
    Years
  • complete the hack soon
    can't wait to play it

    Just for the record, this isn't a hack, it's made using RPG Maker XP. And while I appreciate the sentiment, completion is still a little way off, although a demo should be coming out soon-ish.
     

    Radical Raptr

    #BAMFPokemonNerd
    1,121
    Posts
    13
    Years
  • Just for the record, this isn't a hack, it's made using RPG Maker XP. And while I appreciate the sentiment, completion is still a little way off, although a demo should be coming out soon-ish.

    a demo is coming out soon? sounds awesome! I'll definitely try it out when it does.
     
    1
    Posts
    11
    Years
    • Seen May 27, 2014
    I must say, this is looking brilliant so far. Can't wait for a demo to be released, keep up the good work sir.
     

    WackyTurtle

    Developer
    124
    Posts
    13
    Years
  • Sorry I haven't posted on here much recently - I am still working on my game, however.

    Here are some screenshots of Chapter 4. A demo will be released once I have completed the routes leading up to Chapter 5.

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    Last edited:

    Ryokan

    future sight
    8
    Posts
    10
    Years
    • Seen Apr 19, 2019
    Looks pretty decent but the concept [basically the hunger games] seems uninspired, you should probably try and get a better looking battle system than the one essentials has.
     

    WackyTurtle

    Developer
    124
    Posts
    13
    Years
  • Looks pretty decent but the concept [basically the hunger games] seems uninspired, you should probably try and get a better looking battle system than the one essentials has.

    I see what you mean about similarities to the Hunger Games, but I wouldn't call it uninspired. The tournament structure where a trainer is knocked out each round simply serves as the framing device for the story, where the player travels around the region with some interesting characters and attempts to stop a cult. It's more original than the typical "beat every gym then the elite four" which is the structure of most existing fan games.

    Also regarding graphics, I see too many games focus too much on graphics and not enough on actual gameplay, so I'd rather finish the bulk of the work of my game, then work on making it look good afterwards (which can be done any time).
     
    6
    Posts
    10
    Years
    • Seen Jul 20, 2018
    is this rpg maker or are you using advance map for your tiles? it looks amazing btw just wondering how you insert those amazing tiles and stuff :)
     

    WackyTurtle

    Developer
    124
    Posts
    13
    Years
  • is this rpg maker or are you using advance map for your tiles? it looks amazing btw just wondering how you insert those amazing tiles and stuff :)

    RPG Maker XP. And those tiles are largely a mixture of Kyledove, Chimcharsfireworkd and my own tiles.
     

    WackyTurtle

    Developer
    124
    Posts
    13
    Years
  • Not sure about the rules about reviving old threads, but a demo will be available once I've worked out an error with the latest version of Essentials (SpriteWindow problems keep popping up). I might revert to an earlier version of the engine just so I can release something. In the meantime, here are the latest screenshots of the routes at the end of Chapter 4.

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