I was wondering whether or not there was an efficient way to properly use the breakable fall-through ice tiles used in Icefall cave.
If you just place them on a map, they don't do anything, but if you have a mapscript activating "cmda6", the tiles animate, though they still fail to warp the player to anywhere. They seem to work without any events in Icefall Cave. Why don't these tiles work?
If you just place them on a map, they don't do anything, but if you have a mapscript activating "cmda6", the tiles animate, though they still fail to warp the player to anywhere. They seem to work without any events in Icefall Cave. Why don't these tiles work?