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Pokemon GS Advanced RM2K

How much do you like how this game is looking so far?

  • Very Good

    Votes: 13 40.6%
  • Good

    Votes: 9 28.1%
  • So-So

    Votes: 6 18.8%
  • Bad

    Votes: 0 0.0%
  • Very Bad

    Votes: 4 12.5%

  • Total voters
    32

rubyrulez

Back in Action...again...
578
Posts
20
Years
  • I am piecing together a new Pokemon RM2K game called Pokemon GS Advanced. As the name implies, it is an advanced version of Pokemon Gold and Silver. Here are screens of what I have so far.
     

    RM2K3kid

    Insane..
    740
    Posts
    20
    Years
  • Hey nice game, so how much have you done so far? Oh and I like your outside chipset could you post it? i'll give you credit if I use it.... :)
     

    rubyrulez

    Back in Action...again...
    578
    Posts
    20
    Years
  • Well, it's not my chipset, I got it from the resources thread and will give credit where credit is due. So far I have done up to Violet City and have added the first extra feature, which you will see in my next screens.
     

    rubyrulez

    Back in Action...again...
    578
    Posts
    20
    Years
  • Thanks a lot, I will try your game. Mine is not ready for a demo to even be released yet, but for now, I leave you with this last screen, enjoy!
     

    Sorye HK

    Looking around here and there
    3,363
    Posts
    20
    Years
    • Seen Dec 1, 2021
    The screens look great! But the last screen has too many dark colors.
     

    rubyrulez

    Back in Action...again...
    578
    Posts
    20
    Years
  • Daegon_Kimeron said:
    The screens look great! But the last screen has too many dark colors.

    That's probably because it's the map taken straight from the RM2K program, only 1/4 the original size.
     

    rubyrulez

    Back in Action...again...
    578
    Posts
    20
    Years
  • Pokebuddy said:
    btw, fix up ur maps, their too empty

    I'm working on it, I'm using a Pokemon Silver ROM as a guide for what everyone says, so it may take some time to get through that. I'm just posting these maps to show how the game would look, but everyone and everything else will be added in.
     

    rubyrulez

    Back in Action...again...
    578
    Posts
    20
    Years
  • awkwardsilencer said:
    yeh change map sizes, and add black around to make the edges. u gotta give it more of the pokemon look.

    Aw, come on! I'm trying the best I can...
     

    Dawson

    The Rebirth Is Upon Us
    9,727
    Posts
    20
    Years
  • he's not criticising your game he's just giving helpful advice. by adding more black areas around the room it makes it smaller so there is less space needed to be filled making the room look pokemon-esque. also, you should download pokemon lunar and use DM's system set as it looks more authentic.
     

    DarkMage31

    RM2K(3) Master
    1,981
    Posts
    20
    Years
  • Meh, hold off on that for a split second... I just totally re-drew the pkmn message system so the boarders ar shaded as they appear in the real games. The first one I was sort of eyeballing with no source image- just a basic idea. If I finish it fully, I'll post it in the resource section later on.

    That Hiro sprite is really well done! I wonder who could have drawn that one! (If I do say so myself). But unfortunately, I updated that one too, so it's not the latest. I lightened the colors so it looks more r/s-ey.

    And hey, nice job! Looks like you're making progress!
     

    rubyrulez

    Back in Action...again...
    578
    Posts
    20
    Years
  • phoenix316 said:
    he's not criticising your game he's just giving helpful advice. by adding more black areas around the room it makes it smaller so there is less space needed to be filled making the room look pokemon-esque. also, you should download pokemon lunar and use DM's system set as it looks more authentic.

    I know that, but the Violet club is supposed to be big on the inside with a small look on the outside. I still added black parts to that map, just not visible in the screens.

    DarkMage31 said:
    Meh, hold off on that for a split second... I just totally re-drew the pkmn message system so the boarders ar shaded as they appear in the real games. The first one I was sort of eyeballing with no source image- just a basic idea. If I finish it fully, I'll post it in the resource section later on.

    That Hiro sprite is really well done! I wonder who could have drawn that one! (If I do say so myself). But unfortunately, I updated that one too, so it's not the latest. I lightened the colors so it looks more r/s-ey.

    And hey, nice job! Looks like you're making progress!

    Thanks for the kind words, but none of the stuff in this game (charsets,chipsets, etc.) are mine. Like I said, I will give credit where it is due.
     

    rubyrulez

    Back in Action...again...
    578
    Posts
    20
    Years
  • :laugh: lol :laugh: , you got me there, I will, of course, give you credit for that sprite and for whatever else I use from you...
     

    rubyrulez

    Back in Action...again...
    578
    Posts
    20
    Years
  • There is no estimated finish date as of yet, there is still a long way to go before that happens!, I do expect to put some more screens up soon, though!
     

    rubyrulez

    Back in Action...again...
    578
    Posts
    20
    Years
  • So far, did up to Route 32, trying to fix up those fancy tilesets to include the mountains and ledges and stuff, but so far it's going well. Remember, I am building up this game in accordance with the game boy game, so playing through that will take some time. Plus, I will need to add all the Pokemon elements (battles, HM moves, etc.) so it may take a while.
     
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