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[Archive] Pokemon Essentials: Starter Kit for RPG Maker XP

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sonic smash down

Where those that train, train hard!
514
Posts
16
Years
thankz FG, that was buggin me for a whileand the encounter file should be in the game folder pbs.

ah i see it now that was hard to find. lolz
 

fudgy

so i herd you liek mudkipz?
299
Posts
15
Years
  • Seen Jun 15, 2010
yeah uhh....idk what to do i have 6 maps -_-


1 - my room (no pokemon)
2 - living room (no pokemon)
3 - maple town (no pokemon)
4 - route 16 (pokemon)
5 - route 16 continuation (pokemon)
6 - timber town (like 1/10 of pokemon)


here is the encuonters file.

002 # Cave
25,25,10
Cave
ZUBAT,8
GEODUDE,9
ZUBAT,10
GEODUDE,8
ZUBAT,9
GEODUDE,10
ONIX,9
NOSEPASS,6
ONIX,10
NOSEPASS,8
NOSEPASS,10
NOSEPASS,10
004 # Area 1
25,25,10
Land
PLUSLE,12
PLUSLE,16
PLUSLE,18
PLUSLE,13
PLUSLE,17
PLUSLE,19
PLUSLE,14
PLUSLE,20
PLUSLE,16
PLUSLE,21
PLUSLE,22
PLUSLE,23
005 # Area 2
25,25,10
Land
MINUN,12
MINUN,16
MINUN,18
MINUN,13
MINUN,17
MINUN,19
MINUN,14
MINUN,20
MINUN,16
MINUN,21
MINUN,22
MINUN,23
006 # Area 3
25,25,10
Land
TAUROS,12
TAUROS,16
TAUROS,18
TAUROS,13
TAUROS,17
TAUROS,19
TAUROS,14
TAUROS,20
TAUROS,16
TAUROS,21
TAUROS,22
TAUROS,23
007 # Area 4
25,25,10
Land
MILTANK,12
MILTANK,16
MILTANK,18
MILTANK,13
MILTANK,17
MILTANK,19
MILTANK,14
MILTANK,20
MILTANK,16
MILTANK,21
MILTANK,22
MILTANK,23
011 # Test Map
25,10,10
Land
PIDGEY,16
PARAS,16
PARAS,16
RATTATA,17
RATTATA,18
PIDGEY,17
RATTATA,19
RATTATA,18
PIDGEY,19
RATTATA,18
PIDGEY,20
RATTATA,20
Water
MAGIKARP,2
GOLDEEN,3
POLIWAG,3
FEEBAS,3
FEEBAS,3
OldRod
MAGIKARP,2
GOLDEEN,3
GoodRod
MAGIKARP,2
GOLDEEN,3
POLIWAG,3
SuperRod
MAGIKARP,2
GOLDEEN,3
POLIWAG,3
FEEBAS,3
FEEBAS,3
HeadbuttLow
PINECO,10
PINECO,10
PINECO,10
PINECO,10
AIPOM,10
AIPOM,10
AIPOM,10
AIPOM,10
HeadbuttHigh
SPEAROW,10
SPEAROW,10
SPEAROW,10
SPEAROW,10
SPEAROW,10
SPEAROW,10
SPEAROW,10
SPEAROW,10
019 # Safari Zone
25,25,10
Land
NIDORANmA,12
NIDORANfE,16
EXEGGCUTE,18
RHYHORN,13
EXEGGCUTE,17
NIDORINO,19
NIDORINA,14
TAUROS,20
KANGASKHAN,16
TAUROS,21
KANGASKHAN,22
CHANSEY,23
022 # Cave
25,25,10
Cave
ZUBAT,8
GEODUDE,9
ZUBAT,10
GEODUDE,8
ZUBAT,9
GEODUDE,10
ONIX,9
NOSEPASS,6
ONIX,10
NOSEPASS,8
NOSEPASS,10
NOSEPASS,10
023 # National Park
25,25,10
Land
NIDORANmA,12
NIDORANfE,16
EXEGGCUTE,18
RHYHORN,13
EXEGGCUTE,17
NIDORINO,19
NIDORINA,14
TAUROS,20
KANGASKHAN,16
TAUROS,21
KANGASKHAN,22
CHANSEY,23
BugContest
CATERPIE,7,18
WEEDLE,7,18
METAPOD,9,18
KAKUNA,9,18
VENONAT,10,16
PARAS,10,17
BUTTERFREE,12,15
BEEDRILL,12,15
SCYTHER,13,14
PINSIR,13,14
SCYTHER,13,14
PINSIR,13,14
 
249
Posts
16
Years
  • Age 35
  • Seen Jul 24, 2011
uhmm i did that :) i got the intro map, and were is this encounters file for my room map?

o.0 well.... i can see that you haven't even read the note.html file... um, try reading that BEFORE posting here.

anyway, go to the folder with your game, there is a folder in it called pbs, click on that, go to the encounter.txt file in that folder, and edit it like it says in the note.html file.

yeah uhh....idk what to do i have 6 maps -_-


1 - my room (no pokemon)
2 - living room (no pokemon)
3 - maple town (no pokemon)
4 - route 16 (pokemon)
5 - route 16 continuation (pokemon)
6 - timber town (like 1/10 of pokemon)


here is the encuonters file.

002 # Cave
25,25,10
Cave
ZUBAT,8
GEODUDE,9
ZUBAT,10
GEODUDE,8
ZUBAT,9
GEODUDE,10
ONIX,9
NOSEPASS,6
ONIX,10
NOSEPASS,8
NOSEPASS,10
NOSEPASS,10
004 # Area 1
25,25,10
Land
PLUSLE,12
PLUSLE,16
PLUSLE,18
PLUSLE,13
PLUSLE,17
PLUSLE,19
PLUSLE,14
PLUSLE,20
PLUSLE,16
PLUSLE,21
PLUSLE,22
PLUSLE,23
005 # Area 2
25,25,10
Land
MINUN,12
MINUN,16
MINUN,18
MINUN,13
MINUN,17
MINUN,19
MINUN,14
MINUN,20
MINUN,16
MINUN,21
MINUN,22
MINUN,23
006 # Area 3
25,25,10
Land
TAUROS,12
TAUROS,16
TAUROS,18
TAUROS,13
TAUROS,17
TAUROS,19
TAUROS,14
TAUROS,20
TAUROS,16
TAUROS,21
TAUROS,22
TAUROS,23
007 # Area 4
25,25,10
Land
MILTANK,12
MILTANK,16
MILTANK,18
MILTANK,13
MILTANK,17
MILTANK,19
MILTANK,14
MILTANK,20
MILTANK,16
MILTANK,21
MILTANK,22
MILTANK,23
011 # Test Map
25,10,10
Land
PIDGEY,16
PARAS,16
PARAS,16
RATTATA,17
RATTATA,18
PIDGEY,17
RATTATA,19
RATTATA,18
PIDGEY,19
RATTATA,18
PIDGEY,20
RATTATA,20
Water
MAGIKARP,2
GOLDEEN,3
POLIWAG,3
FEEBAS,3
FEEBAS,3
OldRod
MAGIKARP,2
GOLDEEN,3
GoodRod
MAGIKARP,2
GOLDEEN,3
POLIWAG,3
SuperRod
MAGIKARP,2
GOLDEEN,3
POLIWAG,3
FEEBAS,3
FEEBAS,3
HeadbuttLow
PINECO,10
PINECO,10
PINECO,10
PINECO,10
AIPOM,10
AIPOM,10
AIPOM,10
AIPOM,10
HeadbuttHigh
SPEAROW,10
SPEAROW,10
SPEAROW,10
SPEAROW,10
SPEAROW,10
SPEAROW,10
SPEAROW,10
SPEAROW,10
019 # Safari Zone
25,25,10
Land
NIDORANmA,12
NIDORANfE,16
EXEGGCUTE,18
RHYHORN,13
EXEGGCUTE,17
NIDORINO,19
NIDORINA,14
TAUROS,20
KANGASKHAN,16
TAUROS,21
KANGASKHAN,22
CHANSEY,23
022 # Cave
25,25,10
Cave
ZUBAT,8
GEODUDE,9
ZUBAT,10
GEODUDE,8
ZUBAT,9
GEODUDE,10
ONIX,9
NOSEPASS,6
ONIX,10
NOSEPASS,8
NOSEPASS,10
NOSEPASS,10
023 # National Park
25,25,10
Land
NIDORANmA,12
NIDORANfE,16
EXEGGCUTE,18
RHYHORN,13
EXEGGCUTE,17
NIDORINO,19
NIDORINA,14
TAUROS,20
KANGASKHAN,16
TAUROS,21
KANGASKHAN,22
CHANSEY,23
BugContest
CATERPIE,7,18
WEEDLE,7,18
METAPOD,9,18
KAKUNA,9,18
VENONAT,10,16
PARAS,10,17
BUTTERFREE,12,15
BEEDRILL,12,15
SCYTHER,13,14
PINSIR,13,14
SCYTHER,13,14
PINSIR,13,14

ok, open your project in the rmxp, click on your map, then look at the bottum center of the editor, it should say something like:

002: route 3 (30 x 35)

well, not that name, and not those numbers, but something like that, anyway the first number (002 in this example) is the map id. find that number in the encounters.txt file, and delete all the information for it.
 
Last edited:

fudgy

so i herd you liek mudkipz?
299
Posts
15
Years
  • Seen Jun 15, 2010
thank you, btw if you wana help me with this project of mine just message me lol

i got this error once i edited.

2gtxk78.png
 

sonic smash down

Where those that train, train hard!
514
Posts
16
Years
hey is the moving defined for the character in poccil's starter kit. cause i cant move one inch in my game but there is no error log or anything?
 
249
Posts
16
Years
  • Age 35
  • Seen Jul 24, 2011
thank you, btw if you wana help me with this project of mine just message me lol

i got this error once i edited.

[/QUOTE]
when you edited the information for the map in the encounter file, did you remember to get rid of EVERY part of the encounters for that map? (if so, then please show us what you have in the encounter file now)
 

fudgy

so i herd you liek mudkipz?
299
Posts
15
Years
  • Seen Jun 15, 2010
ok here is what i have in my encounter file now.


(the maps go from 002 - 008)

Code:
002 # Bedroom
004 # Living Room
005 # Maple Town
006 # Route 16
25,25,10
Land
ZIGZAGOON,13
ZIGZAGOON,13
ZIGZAGOON,19
ZIGZAGOON,20
ZIGZAGOON,21
ZIGZAGOON,23
007 # Route 16
25,25,10
Land
ZIGZAGOON,13
ZIGZAGOON,13
ZIGZAGOON,19
ZIGZAGOON,20
ZIGZAGOON,21
ZIGZAGOON,23
008 # Timber Town
25,10,10
Land
ZIGZAGOON,16
ZIGZAGOON,13
ZIGZAGOON,19
Zigzagoon,10
011 # Test Map
25,10,10
Land
PIDGEY,16
PARAS,16
PARAS,16
RATTATA,17
RATTATA,18
PIDGEY,17
RATTATA,19
RATTATA,18
PIDGEY,19
RATTATA,18
PIDGEY,20
RATTATA,20
Water
MAGIKARP,2
GOLDEEN,3
POLIWAG,3
FEEBAS,3
FEEBAS,3
OldRod
MAGIKARP,2
GOLDEEN,3
GoodRod
MAGIKARP,2
GOLDEEN,3
POLIWAG,3
SuperRod
MAGIKARP,2
GOLDEEN,3
POLIWAG,3
FEEBAS,3
FEEBAS,3
HeadbuttLow
PINECO,10
PINECO,10
PINECO,10
PINECO,10
AIPOM,10
AIPOM,10
AIPOM,10
AIPOM,10
HeadbuttHigh
SPEAROW,10
SPEAROW,10
SPEAROW,10
SPEAROW,10
SPEAROW,10
SPEAROW,10
SPEAROW,10
SPEAROW,10
019 # Safari Zone
25,25,10
Land
NIDORANmA,12
NIDORANfE,16
EXEGGCUTE,18
RHYHORN,13
EXEGGCUTE,17
NIDORINO,19
NIDORINA,14
TAUROS,20
KANGASKHAN,16
TAUROS,21
KANGASKHAN,22
CHANSEY,23
022 # Cave
25,25,10
Cave
ZUBAT,8
GEODUDE,9
ZUBAT,10
GEODUDE,8
ZUBAT,9
GEODUDE,10
ONIX,9
NOSEPASS,6
ONIX,10
NOSEPASS,8
NOSEPASS,10
NOSEPASS,10
 
249
Posts
16
Years
  • Age 35
  • Seen Jul 24, 2011
ok here is what i have in my encounter file now.


(the maps go from 002 - 008)

Code:
002 # Bedroom
004 # Living Room
005 # Maple Town
006 # Route 16
25,25,10
Land
ZIGZAGOON,13
ZIGZAGOON,13
ZIGZAGOON,19
ZIGZAGOON,20
ZIGZAGOON,21
ZIGZAGOON,23
007 # Route 16
25,25,10
Land
ZIGZAGOON,13
ZIGZAGOON,13
ZIGZAGOON,19
ZIGZAGOON,20
ZIGZAGOON,21
ZIGZAGOON,23
008 # Timber Town
25,10,10
Land
ZIGZAGOON,16
ZIGZAGOON,13
ZIGZAGOON,19
Zigzagoon,10
011 # Test Map
25,10,10
Land
PIDGEY,16
PARAS,16
PARAS,16
RATTATA,17
RATTATA,18
PIDGEY,17
RATTATA,19
RATTATA,18
PIDGEY,19
RATTATA,18
PIDGEY,20
RATTATA,20
Water
MAGIKARP,2
GOLDEEN,3
POLIWAG,3
FEEBAS,3
FEEBAS,3
OldRod
MAGIKARP,2
GOLDEEN,3
GoodRod
MAGIKARP,2
GOLDEEN,3
POLIWAG,3
SuperRod
MAGIKARP,2
GOLDEEN,3
POLIWAG,3
FEEBAS,3
FEEBAS,3
HeadbuttLow
PINECO,10
PINECO,10
PINECO,10
PINECO,10
AIPOM,10
AIPOM,10
AIPOM,10
AIPOM,10
HeadbuttHigh
SPEAROW,10
SPEAROW,10
SPEAROW,10
SPEAROW,10
SPEAROW,10
SPEAROW,10
SPEAROW,10
SPEAROW,10
019 # Safari Zone
25,25,10
Land
NIDORANmA,12
NIDORANfE,16
EXEGGCUTE,18
RHYHORN,13
EXEGGCUTE,17
NIDORINO,19
NIDORINA,14
TAUROS,20
KANGASKHAN,16
TAUROS,21
KANGASKHAN,22
CHANSEY,23
022 # Cave
25,25,10
Cave
ZUBAT,8
GEODUDE,9
ZUBAT,10
GEODUDE,8
ZUBAT,9
GEODUDE,10
ONIX,9
NOSEPASS,6
ONIX,10
NOSEPASS,8
NOSEPASS,10
NOSEPASS,10

ok, i'm sorry, because i KNOW this is going to sound rude, but please don't post here until AFTER you've checked the note.html. the amount of pokrmon you have in your encounters, is all wrong, you need to have a certain amount for each one. read the notes.
 

fudgy

so i herd you liek mudkipz?
299
Posts
15
Years
  • Seen Jun 15, 2010
ok i just did and i have a different encounters file now. and i read the notes and it didnt tell me about how much you need of one pokemon. -_-

and i read for another problem i am having, for the doors (entering houses, leaving rooms, and levels) my post is here for that problem, sorry im such a newb.

Code:
002 # Bedroom
004 # Living Room
005 # Maple Town
006 # Route 16
25,10,10
Land
BULBASAUR,5
BULBASAUR,6
BULBASAUR,5
CHARMANDER,5
CHARMANDER,6
CHARMANDER,5
SQUIRTLE,5
SQUIRTLE,6
SQUIRTLE,6
PIKACHU,5
PIKACHU,6
PIKACHU,5
Land
CHIKORITA,5
CHIKORITA,6
CHIKORITA,5
CYNDAQUIL,5
CYNDAQUIL,6
CYNDAQUIL,5
TOTODILE,5
TOTODILE,6
TOTODILE,5
MUDKIP,5
MUDKIP,6
MUDKIP,5
Land
TORCHIC,5
TORCHIC,6
TORCHIC,5
TREECKO,5
TREECKO,6
TREECKO,5


and i get this new error


24wd0mx.png
 
145
Posts
17
Years
Hi,

I tried to put a script to modify the hour in the game, but I have some problems with it.

Here it is :
Spoiler:


I want to call the function pbHourIsSet? in a if by doing "if !$PokemonHour.pbHourIsSet?" but when I run the game, it says me

Spoiler:


Does anybody see the problem?


I post my problem again, since there was a lot of posting since yesterday. If someone can help...
 
249
Posts
16
Years
  • Age 35
  • Seen Jul 24, 2011
ok i just did and i have a different encounters file now. and i read the notes and it didnt tell me about how much you need of one pokemon. -_-

and i read for another problem i am having, for the doors (entering houses, leaving rooms, and levels) my post is here for that problem, sorry im such a newb.

Code:
002 # Bedroom
004 # Living Room
005 # Maple Town
006 # Route 16
25,10,10
Land
BULBASAUR,5
BULBASAUR,6
BULBASAUR,5
CHARMANDER,5
CHARMANDER,6
CHARMANDER,5
SQUIRTLE,5
SQUIRTLE,6
SQUIRTLE,6
PIKACHU,5
PIKACHU,6
PIKACHU,5
Land
CHIKORITA,5
CHIKORITA,6
CHIKORITA,5
CYNDAQUIL,5
CYNDAQUIL,6
CYNDAQUIL,5
TOTODILE,5
TOTODILE,6
TOTODILE,5
MUDKIP,5
MUDKIP,6
MUDKIP,5
Land
TORCHIC,5
TORCHIC,6
TORCHIC,5
TREECKO,5
TREECKO,6
TREECKO,5


and i get this new error


24wd0mx.png

yes, it does:
Depending on the encounter type, the number of entries required varies:

Land/Cave: 12 entries (20, 20, 10, 10, 10, 10, 5, 5, 4,4,1,1)
Water/RockSmash: 5 entries (60,30,5,4,1)
OldRod: 2 entries (70, 30)
GoodRod: 3 entries (60, 20, 20)
SuperRod: 5 entries (40, 40, 15, 4, 1)
HeadbuttHigh/HeadbuttLow: 8 entries (30,25,20,10,5,5,4,1)

it says right there, you need 12 pokemon for land (if grass is pressent) 12 for a cave (if the map is a cave map) 5 for water, (if the map has watter) 5 for rock smash (if the map has rocks) and so on and so on.

for the door events, why did you put the transfer event on the second page?

(hm... if this sounds rude, then ignore it: because of the way you set up the transfer event, i take it you have never used rmxp before in your life, right? if so, go to youtube, and search for "rmxp tutorials" )
 

fudgy

so i herd you liek mudkipz?
299
Posts
15
Years
  • Seen Jun 15, 2010
^ thank you, sorry i didnt see that.

but about the doors thing you said, no the "transfer player" event thingy is on the second page of events (in the event window)
 
249
Posts
16
Years
  • Age 35
  • Seen Jul 24, 2011
^ thank you, sorry i didnt see that.

but about the doors thing you said, no the "transfer player" event thingy is on the second page of events (in the event window)

i know, and i asked, why do you have it on the second page, it should be on the first.
 

fudgy

so i herd you liek mudkipz?
299
Posts
15
Years
  • Seen Jun 15, 2010
well i think your talking about a different thing, but you could be atlking about the thing im explaining.

here is a pic of what i did for the doors.

img :

250417p.png
 
145
Posts
17
Years
well i think your talking about a different thing, but you could be atlking about the thing im explaining.

here is a pic of what i did for the doors.

img :

Spoiler:
Spoiler:


Before setting your problem, please, do not post images like that, it takes a lot of place on the forum. Use spoilers, so people who want to see the image click on the spoiler to see it.

And sorry, but your problem is really noobish. U should try to read tutorials about rpgmaker before asking things like that...

Look at your trigger... It says "action button". So u have to press c to be teleported. Put "Player Touch" instead and u will be teleported automatically.
 

fudgy

so i herd you liek mudkipz?
299
Posts
15
Years
  • Seen Jun 15, 2010
oh im sorry, ill use spoiler now,m and thank you



yeah i cahnged the weather, and everything is fine now (?)
but when i go into the living room i see the next level -_-
and when i exit it, i go into maple town infront of your house, now i cant move infront of this house and its dark outside :( how do i change this?

piczorz is inside the spoiler

Spoiler:
 
Last edited:
33
Posts
16
Years
  • Age 28
  • Seen May 9, 2014
You have the two maps connected is one of your problems. Show me your connections.txt and I(or someone else if they beat me to it) will tell you what to remove.
 

fudgy

so i herd you liek mudkipz?
299
Posts
15
Years
  • Seen Jun 15, 2010
ok here is what i got


Code:
# Area 1 (4) - Area 2 (5)
4,East,0,5,West,0
# Area 4 (7) - Area 3 (6)
7,North,0,6,South,0
 

PoKéMaKeR1

Pokemon Rancher creator!
282
Posts
16
Years
ok here is what i got


Code:
# Area 1 (4) - Area 2 (5)
4,East,0,5,West,0
# Area 4 (7) - Area 3 (6)
7,North,0,6,South,0

You've deleted all the demo maps, haven't you?
Because if that's what you did, you have to erase the piece of code aswell.
Because the (4) after Area 1 means it is map 4..
And if you've deleted all the demo maps, your map 4 is a different map..
I hope you understand my complex story..!:P
And now for my question:

What's the code for checking how much Pokemon you've caught?
because I'm making this event where you need to have at least 10 pokemon caught..
Ok thanks in advance

PoKéMaKeR
 
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