Andrut
Collecting dust since 1898
- 284
- Posts
- 14
- Years
- Age 25
- Warsaw, Poland
- Seen Jan 21, 2023
Sorry for asking,but how could i find that script in XSE? xD I have the offset but i don't see any script finding thing.
Sorry for asking,but how could i find that script in XSE? xD I have the offset but i don't see any script finding thing.
I've tried searching all over for this, and This may have been posted but I tried searching the thread so I am sorry if this has been asked, or if this is an insanely stupid question, but I am really new to this hacking thing. But how do I force the name of the rival in a script for FireRed. I mean to make the name in the script the same as whatever the player chose, so it doesn't say "Gary" when refering to the rival if the player named him "Bob"?
Just put "\v\h06" in the text you want.
Here's an example in XSE:
#org @dynamic 0x800000
#org @start
lock
faceplayer
msgbox @1 0x6
release
end
#org @1
= \h\06 is your rival.
This will make it say "Gary is your rival." if that is the rival's name, of course.
When I inserted this pokemart, this little line came up behind it, how do I get rid of it?
Ya I fixed it, im slow :P But now the corners dont have grass, its black. How do I fix that? Sorry I just learned tile inserting today
Once again, Im asking a super noobish scripting question but I just started ROM hacking less than 3 days ago, I tried looking for it in the forums, but due to my lack of understanding and terminology, I couldn't find it.
If I wanted to make the Mom character say something to me (A simple talking script) but then the next time I talk to her say something different, would I assign a flag as the first one? and do I assign the flag to a script tile in Advance map?
Sorry for asking the most simplistic of question, My questions probably aren't that interesting to answer :P
The tile might have too many colors.Ok I fixed it, when I put a tile in Infranview and decrease the color depth to 16 colors it messes up the tile, and puts dots everywhere. Whats up with that?
is there any way to extract maps and pokemon data from yape out of a game and insert it to another cause my game is a f****ed up and there are some stuff i dont want to do over again
How is time read from ruby? I'm assuming it would be a writebytetooffset because that's what it is or firered with the day and night system, but I don't know which byte to write (that rhymes!) to which offset, and I need it for day and night animations.
is there any way to extract maps and pokemon data from yape out of a game and insert it to another cause my game is a f****ed up and there are some stuff i dont want to do over again