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Patch: HG / SS Music Patch [FR] [EM]

GoGoJJTech

(☞゚ヮ゚)☞ http://GoGoJJTech.com ☜(゚ヮ゚☜)
2,475
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11
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Well, as soon as a noise is made, the game just goes into an infinite loop of that frame. (The opening shooting star.) I also looked at your documentation about Sappy where you needed to redirect the RAM pointer to an area with a lot free space and his routine redirects to an area too close that area.

I attempted to fiddle with his routine to point to another area. I had little luck though.

The current release doesn't have the mixer installed yet, it only has vanilla stuff and things. The changed stuf is actually just expanded music data in RAM, but when the next update for FR rolls around, the mixer will be installed.
 

GoGoJJTech

(☞゚ヮ゚)☞ http://GoGoJJTech.com ☜(゚ヮ゚☜)
2,475
Posts
11
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Ahh, I see. Well I suppose I will look forward to the next update then. Good luck with this and the new BW2 patch you have.

Thanks. Glad to see you like it.

and the bw2 patch is old as well but i never worked on it hard until recently
 
52
Posts
8
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  • Age 25
  • Seen Jan 27, 2024
This is an amazing patch, thank you!
But just a quick question, how can I change the music being applied to each route? I cannot seem to do it in Advance Map.... I am guessing you know why?
 

GoGoJJTech

(☞゚ヮ゚)☞ http://GoGoJJTech.com ☜(゚ヮ゚☜)
2,475
Posts
11
Years
This is an amazing patch, thank you!
But just a quick question, how can I change the music being applied to each route? I cannot seem to do it in Advance Map.... I am guessing you know why?

1: I'd suggest waiting for the new version that's coming soon.
2: Because you didn't update Amap's INI. It's not going to magically know anything.
3: You can use song numbers instead of names, which are listed on the first page.
 
52
Posts
8
Years
  • Age 25
  • Seen Jan 27, 2024
1: I'd suggest waiting for the new version that's coming soon.
2: Because you didn't update Amap's INI. It's not going to magically know anything.
3: You can use song numbers instead of names, which are listed on the first page.
Alright, thank you!
 

BLAx501!

Pokemon Flux
80
Posts
10
Years
I can't believe I'm the only one posting here after the updates ¬¬

Nice job, I can't tell the difference from the original music on HG/SS ;)

EDIT: Are you planning to add to the FR Patch the music from Kanto, I mean Cerulean City, Saffron City, etc. ??
 
Last edited:

GoGoJJTech

(☞゚ヮ゚)☞ http://GoGoJJTech.com ☜(゚ヮ゚☜)
2,475
Posts
11
Years
I can't believe I'm the only one posting here after the updates ¬¬

Nice job, I can't tell the difference from the original music on HG/SS ;)

EDIT: Are you planning to add to the FR Patch the music from Kanto, I mean Cerulean City, Saffron City, etc. ??

Most of that is already in, but maybe not in the currently downloadable version. IDK, I lost track. I know that it's in the upcoming one though.
 
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