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[Other FULL] Cross my HEART ハート泥棒 [OOC][M]

Grif of Hearts

Que sera sera~
311
Posts
12
Years
rqEEYS1.png


"An innocent caress can be enough to pull at stiches and tear open scars."
– Legate Sienn Reed, Scarlet Guard.


IC: Cross my HEART

Backstory

They say that darkness lurks in every person's heart. It is the primordial ability to do evil, ingrained into even the kindest of beings. In turn there is light within each person representing their ability to do good despite past sins. Humanity represented a fragile balance between the two. Against all odds this balance stood strong against even the mightiest of foes.

And then world came tumbling down.

The blame for this fall… The Fall weighs on the shoulders of the figure only known as the Dark Presence. A being that has lingered in this world for an eternity, waiting and watching as generation upon generation passed it. Fuelled by the evil within the hearts of every being it gathered strength, growing stronger and more capable by the day. Yet it still waited, biding its time and preparing to strike in such a way that it had no chance of recovery. Despite how long we coexisted we were completely oblivious to its existence, content with the society that we had built from the ground up. As far as we were concerned we were invincible. The Dark Presence punished our arrogance by fracturing the Old World into pieces.

This Fall was the breakdown of the governments of the world; it was the cumulating pressure of mass rioting, economic collapse and the creeping forces of the Dark Presence on our borders. When its existence was revealed to the public, followed by the knowledge that the authorities were powerless to stop its advance, panic spread. With no control over their civilians, their military or the economy the world's leaders clung to a planet they no longer ruled. As the Dark Presence proved its corruption had spread far further than anyone had realised nations began to fall piece by piece. The world lost order.

And so the New World was born from the bloody ashes of the Old. It bore a land of anarchy where survival was law and the people were just as vicious as the Thralls that now stalked the streets. As humanity weakened, losing more and more by the day, the Dark Presence only grew stronger. Its spawn were powerful and never lost resolve, unaffected by our frail efforts to push back the tide. As the blackened tendrils of this demon spread out across the known world there seemed no hope.

But humanity had become a trapped rat. With nowhere to run it lashed out, teeth bared and with new weapons of war that promised to change their fate. It had nothing to lose and so risked everything.

The hearts of those corrupted by the Dark Presence, Thralls, had become solid and black, pulsating with a mysterious blue energy. When treated properly these Heart Shards possessed huge amounts of usable energy, fuelling these new and extravagant contraptions that humanity brought into battle. The Dark Presence had not anticipated human ingenuity. For the first time in seven years since the Fall humanity fought and humanity won.

Their successes did not stop there.

As more of the taint was cleansed, Heart Shards could be found in great abundance. With no oil, coal or nuclear energy to provide for the people the Shards took their place, finally bringing industry and power to the world again. Cities grew on this new discovery, drawing together the remnants of humanity and civilisation. The Heart Shards would later be discovered to even be able to impart some of the power of the Dark Presence onto individuals, giving them abilities far beyond the scope of ordinary beings which. This only strengthened their cause.

As much as it tried the Dark Presence no longer had the advantage. The tables had turned, allowing the surviving men and women to stand tall in this apocalyptic world. As days whittled into months and months into years, humanity continued to triumph against its foes. Even as eventysixty years passed humanity had not faltered, standing strong. It may have been a Pyrrhic victory but the human race had advanced so far that it was no longer prey. It had become the predator.

Despite this the war was never over, even if many could live in relative peace in the New World. While humanity may think it had gained the upper hand the battlefield was merely levelled, giving both sides an equal chance. The forces of the Dark Presence, while not nearly as strong as they once were, still linger outside of the city walls and strike whenever the opportunity presents itself. Men and women dedicate their lives to fighting, utilising or studying the Dark Presence and the New World is built up around its very existence. While torn and scarred the world still lives.

But every good tale needs a twist. As the Dark Presence and its forces become more and more aggressive a great shadow has been cast over the world, clouding it in a murky, unnatural darkness that breaks only at midday. As the people grow restless and the wilds grow more and more dangerous only a few seem willing to take a stand. Old wounds are bound to be reopened.


Premise

Date: 1st October, 77NW. You are one of the Heart Stealers.

However you came to join them and how far your allegiance with them goes may vary but regardless you are working for them, fighting under the purple banner of thieves, outcasts and freaks that has become so familiar in the Marble Wastes. With the death and replacement of the previous head of the organisation, the Heart Stealers are no longer the pets of the Jadis Corporation that they once were. With new drives and ambitions the Heart Stealers became a battalion of men and women, armed and dedicated to hunting the darkness in all its forms. Unlike the other soldier forces in the Risa Eist the Heart Stealers have made the controversial decision to cleanse the world of the Dark Presence and its corruption once and for all. Entirely in secret.

With the New World built up on the Dark Presence's existence, industry, technology and culture reliant on its wellbeing, slaying the Presence risks a Fall worse than the first. The second collapse of society and everything around it. Even the Scarlet Guard, aggressive as they are, have never made the move to slay the Dark Presence, knowing it is far too vital a being in the New World.

And yet the Heart Stealers push on. While a second Fall may be disastrous, ever day humanity is a little weaker. Every day gives the Dark Presence another chance to strike, maim and feed off of the emotions of the greedy and spiteful. Not since the Old World has a day of peace been experienced by a single being. None can guarantee a safe existence with the Presence alive and so the Heart Stealers, for better or worse, believe sacrifices have to be made.

A small number of skilled individuals have made their way to Halstana, a flourishing town along the edge of the Ivory Loch. While they have only known each other for a week, maybe even less, they have been assigned as a group, functioning independently from the organisation. This allows them far greater freedom in their goals and methods than other members of the Heart Stealers. They are scouts and investigators, the first line of defense in the brewing war. Despite this they are mostly used to take on the missions the Heart Stealers do not deem a priority, tying up loose ends where the Heart Stealers leave them.

Their current mission? Both a test of their efficiency and an investigation into the untimely deaths of a dozen important individuals in the city. With each connected to the Heart Stealers in some way it warranted an investigation. When their deaths turn out to be more than mere coincidence it triggers a series of events that snowball into a far greater catastrophe, one that risks the lives of all those living in the Risa Eist and is closely connected to the Dark Presence itself.


Lore and the World

Spoiler:



Character Sheet

Spoiler:


Accepted/Reserved Characters

Reservations are currently closed but may be opened at a later date.

  1. Grif of Hearts - Bernadette Westerveldt
  2. Retro Bug - Almira Koury
  3. Lord Sephear - Gerard Karrol
  4. heretostay123 - Genesis Hunter
  5. Songbird - Kallen Brandt
  6. Nakuzami - Ophelia Young & Ian Clorman
  7. Colony - Δ (Delta)
  8. Geras32 - Meredith Taylor


Rules

  • All PC rules and PC roleplaying rules apply.
  • Rated [M] for Mature - you don't fight Thralls without getting a little blood on your boots!
  • No Godmodding or character Bunnying without permission.
  • I won't put limits on the number of characters you have assuming you give them all adequate representation.
  • The number of reservations/accepted characters is theoretically unlimited. It is not first come first serve and if I happen to be sent one hundred well made character sheets then I suppose we'll have to power through with one hundred player characters.
  • If the roleplay has already started but you're interested in joining then message me. We'll find a way to fit you in.
  • Feel free to suggest subplots and ideas for future events. This is a combined effort after all!
  • Romance is a-okay. In fact I will be personally responsible for the majority of the shipping in this roleplay. Now kiss.
  • Try to keep appropriately active. All roleplays have their highs and lows and everyone has personal matters to attend to which might take priority over posting. Speaking of which if there's ever a reason you need to take a hiatus off of the roleplay then please let me know. Time off can be arranged.
  • It's entirely possible that player-on-player combat could occur. If this does, discuss it between yourselves and anyone else involved. I trust that you'll be able to come to a sensible conclusion to it (and if not I'll have a Balor squash ye'!).
  • Have fun. Or don't. It's up to you.
  • In short, just be mature about things and I'm sure we'll all get along. Any issues or questions you have we'll get sorted out.


Author's Note

Cross my HEART is a post-apocalyptic roleplay drawing inspiration from anime and fantasy sources. For those planning on joining expect it to be flamboyant, action packed and colourful with a darker undertone that should grow more and more prominent as we progress. Hope I've managed to intrigue a few roleplayers with my idea. If not then thanks for the read and I'd love it if you could let me know what turned you off from it so I can tweak and improve the concept.​
 
Last edited:
5,114
Posts
17
Years
  • Age 31
  • AU
  • Seen Feb 18, 2023
AaeT4Oo.png


Cross my HEART
ハート泥棒
"This is everyone's fight."
✘​


Name
Roran rí Teagh.
Age
Twenty-five years old. Born July 3rd, 52NW.
Gender
Male
Title
The King of Soldiers! The Soldier of Kings!


Appearance
Tall, dark and handsome could be used to describe Roran, but it's not like he wants anyone actually calling him that. Roran stands at around 6'2"/189cm with 190lbs/85kg of muscle to back him up. His skin is slightly darker than olive, his eyes brown and his hair also a deep brown, with the sides of his head shaven to create a mohawk. The only other form of colour on his face is the red tattoo on his cheek: a triangle leading up to his left eye, ending in a dot. His face is long and angular and his body is fit and defined. He was born and raised a warrior, so he certainly looks the part.

When it comes to clothes, Roran is most often seen in "uniform", usually of the red variety. He likes to be dressed appropriately when seen in public, with his coat neatly pressed, shoes shined and his shirt tucked in. His weapons are usually on him as well, sword cleaned and tight on his hip. He wears a glove on his right hand (his sword hand), keeping his left hand clear for magic. He always wears a golden sleeper on his left ear, regardless of whatever else he is wearing.

Off duty, Roran looks rather plain and out of place. He wears t-shirts and pants, nothing out of the ordinary. His necklace, usually concealed can now be seen; a red and gold stone on the end of a string; a symbol of his family given to him when he became a man.


Biography
Roran was the only child to military father and a strict mother, born in the seaside town of Carth. Though the town was usually peaceful with only one brigade of townspeople, Roran's father insisted that a child that was brought up amongst the Dark Presence had to be tough, like his father had raised him. Both his parents were part of this guard of Carth and as soon as he was able to run and learn to keep his mouth shut, his parents would bring him along on patrol. They taught him how the Dark Presence had ruined humanity and, eventually, how to remove one from existence.

Along with his own family, Roran often associated with another family of Carth, the Kourys. The family also had most of the family in the townsguard, albeit the youngest and the mother, and had been part of the rí Teagh family's life for several generations. As he grew to know the rest of the family, he created some silent resentment towards the youngest. The mother, perhaps had to organise the family perhaps but this girl? Why wasn't she fighting? Was she scared? Even if she was young and small, why wasn't she trying? A young Roran couldn't at this point understand the complexity of the situation, only that there was a problem and she was not helping to solve it.

When Roran's father deemed him old enough, he insisted that his son should begin to train on his own. Roran practiced on logs and trees and scarecrows, pretending they were Witches and Sliggoths and Thralls that he could end in a single hit. For his age, his swordplay was rather good but of course, practicing against trees weren't really going to get a ten year old boy anywhere. Despite this, he improved and with each improvement he grew more confident, excited to show his father his progress. After some time, he noticed someone had come to watch him, the Koury girl who did not fight. At first he ignored her, pretending she did not exist. She would not interfere with his training.

Roran's father began to up his training, making it more rigorous and straining (hours of running and hours of practice, leaving no time in between for anything else), the Koury girl approached him and his father, gear in hand, proclaiming she too was training to become a soldier and demanded that she join him in his training. Roran was at first wary and resisting; surely she was playing a trick or trying to interfere. But after a few lessons together, her determination was certain and Roran's past judgement of her had been wiped clean. But she could not call him her friend yet.0

He rarely spoke to her during training, other than a few short words of proper posture or technique. It was not until one afternoon, when she had dared him to come past the wall with her, to challenge the real thing. He refused, not about to risk his life for nothing. She was smart though, using his pride to get the better of him, goading him with words of "you're scared" or "you just think I'll be better than you." Furious, he ran ahead and outside the gate, ready to prove that he was as strong and skilled as any of the townsguard. He challenged a Thrall, a "easy opponent" but was very much outmatched and quickly overwhelmed. He would have died if the girl had not jumped in front of him to take a blow that would have ended him, slashing and ending the Thrall then and there. He took her back home, upset she had bested him and upset she had willingly sacrificed herself, but glad she had come to his aid. Promising they would never tell their parents, they were suddenly friends. He had not properly spoken to her until now, until she had made him laugh. Rory, she now called him, much to his dismay. And Almira, he called her.

They spent many years training alongside eachother, taking part in the townsguard when they could. Though, when Almira was 16 and Roran was 18, Almira expressed her interest in leaving Carth, and moving on to bigger and better things. The word 'heart stealers' popped up every now and again, but she would have to be in the capital to have any part in it. Almira's father was at first very much against this decision, but Roran promised to protect his daughter and soon were in the Marble Wastes.

They soon found the Heart Stealers and joined as beginners. Early on, they were given the decision to have Essence embedded into their body. Roran was against the decision, as the idea of having the enemy inside your body, and a chance to corrupt, completely against all he believed in. Almira though, insisted on having her heart replaced and despite his original decision, Roran joined her. She was his best friend and he would never let her feel alone or abandoned on anything. Besides, he had promised to protect her and perhaps if he could control his Essence, he could do it better than with just his sword.


Equipment/Weaponry
Roran is adept with most weapons as he was raised around combat and war, but the ones he is most adept at is the ones he uses the most. He carries a one handed sword (infinite cruelty, but less spines), either by his waist or back (usually waist, and on the back when travelling long distances). He also carries a shield on his back (middle right) which doesn't get used a great deal, but is mainly a 'just in case' item when it comes to a heavier foe. The shield carries his family's crest (not pictured on the shield but just use your imagination. His name means 'family of kings'). Only his right hand holds a glove, as he wields with that one, leaving his left free for essence (or a shield).


Abilities/Combat Style
Being a weathered and skilled swordsman, Roran primarily uses his sword in combat. His Essence is quite often support and often of fire, making his blade consist of fire or shooting fireballs from his hand. When he does use his shield, that too can be cloaked with fire to make an opponent back off.

When pushed to the limits, Roran uses a two sword combo, one being his own cloaked in fire and the other a sword made entirely of fire Essence. The more Roran is pushed, the more he dedicates his Essence to his armour and weapons.


Musical theme
You Wanna Know - Don Broco (subject to change)​
[/SPOILER]
 
Last edited:
1,176
Posts
15
Years
  • Seen Jul 18, 2016
im done:


AaeT4Oo.png

Cross my HEART
ハート泥棒
"Rory, the heels or the boots? Rory!"
✘​


Name
Almira Koury
Age
Twenty three. 54N.
Gender
Female
Title
Elemental Enchantress

Appearance
An expert fashionista, anyone who has dared to challenge on it hasn't won, Almira never looks anything less than stunning. If it isn't her marvelous outfits that stop them in their tracks it's usually her top of the line accessories, which always compliment her. A dazzling necklace hangs down low, it was a gift from her mother, something to remember her parents while she's saving the world from the Darkness. This is why she hardly ever takes it off and if she does it never leaves her direct line of sight. Five golden stars are attached to a golden chain, each star made from various stones that come in different sizes, shapes, and shades. An ancient relic is what Almira has always assumed it what's, because it currently has that look to it. Depending on her mood there could be a wristlet her or a few rings involved. Shoes, though they are typical of most outfits, Almira tends to treat them more so as accessories than anything else. As far as she's concerned the only options are heels or boots, everything else is just plain tacky. Sometimes Almira asks Rory for help, when someone has such bland tastes as he does it forces Almira to go with the opposite.

Dresses are a must, they represent a certain effeminacy that appeals to Almira's fashion sense, plus they can make her stand out immensely. She's never wears colors that don't go well with her tan-colored complexion. Purples, blues, and greens are amongst the top color choices while she tends to shy away from reds, yellows, and oranges. Sparkles, glitter, and sequin are all to die for and one, if not all, is a must. Some wonder why would Almira bothers when she is just going to end up with blood/gut stained clothing... and, well, she still does not have an answer to this day. While not exactly skinny, nor overweight Almira is promptly in the middle, a healthy weight for her above average height. The only bland detail about her is her brown eyes, honestly Almira wishes she could describe them as the color of a chestnut or the bark of a young tree, but they're just plain brown.

Life for Almira may be about fighting savage creatures that could potentially rip her to shreds, but that's never an excuse to have a bad hair day. Her hair is normally just black, or as she sometimes likes to joke, as dark as the Dark Presence itself! An odd (but what isn't counted as odd these days...) occurrence happens whenever she uses Essence, well, whatever elemental cast dyes her hair into it's basic color. A fire cast will start fading her hair from its original black color into a red that could rival any flame, the more intense and long-lasting the spell the more vivid the coloring. It becomes an ombre hairstyle of sorts, a neat party trick if Almira needed to make an impression on another person. A new hairstyle each day was how Almira liked to do things having since matured (and has taken to denying those past actions) she has learned to stick to one or two (maybe three...) The most likely one she'll wear is have a few strands left in front of her face long enough to reach the base of her neck and wide enough to cover at least half of the right side of her face. The rest is cascaded over her left shoulder some of it covers her (left) ear in the process.

Biography
Life for citizens in the lakeside town Carth was normally peaceful except for the occasional appearance of the Dark Presence's creatures. The people took it upon themselves to come up with a townguard, a group of people whose sole duty was to protect the town from the Dark Presence's subjects. Most families had one or two who were apart of the group, almost everyone in Almira's family was except for her mother and her. Living in household with loads of elder siblings, or at least it felt that way to Almira, was a bit boring. All of her siblings were at least five years older than her and thus this made for a gap that eventually they no longer wanted to play "childish" games with Almira. Mother and father both seemed to want her to grow up as fast as she could.

The Koury's and the rí Teagh's had been family friends for generations, perhaps since the Old World. When her older siblings began endlessly rejecting her presence altogether Almira sought out another person and this time she wouldn't take no for an answer. Roran, a boy who she had seen on occasion because of their father's friendship, would fit that bill. The more Almira went outside to find friends the more she would see Roran out and about. For the next few days she just kind of watched him in secret (well, she hoped so), he was always training, and most importantly always by himself. Determined to make this boy her friend Almira went up to him and announced (more like demanded) that he was going to be her new friend and they would play lots of games together. As much as Almira wanted that to work, it didn't, Roran didn't pay her the slightest bit of attention.

An undeterred Almira found out through her father that Roran's father was putting him through rigorous training to become a soldier. This only left one option for Almira, which was to find one of her father's old weapons and set her plan into motion. With the weapon in hand Almira marched up to Roran and his father and told them that she too was training to be a soldier, an obvious lie. Time passed and Roran, who Almira immediately nicknamed Rory once he spoke his first words to her, appeared to be tolerant of Almira's intrusion as long as she didn't hold him back. He even taught her how to properly wield a sword. The seriousness of Rory was matched by Almira's need for fun and excitement. There was a cost of such fun was almost too high for them to pay, it was Almira's idea to leave the town hoping to see some Sliggs in action. If Rory was going to be the best soldiers she believed he needed an actual challenge, he agreed.

Common knowledge had it that the Thrall hid in the forests that lay just beyond their town boundaries for obvious reasons no one was allowed beyond a certain point. Once they made it into the forest (Almira had learned the guard's schedule, specifically their breaks) they searched all day for a single Thrall, but there wasn't one to be found. They had ventured far and upon Rory's request it was time to go back after all they were both hungry. Unknown to the two of them they had walked right into the middle of a Thrall's territory. The creature looked way different than what Almira imagined it to be when they came upon it. Rory was fearless to a fault; Almira had never seen anyone so brave. Toughness was instilled in Rory, though he was no match for a Sliggoth. All of it happened so fast, the creature was a blur and frozen in place with fear Almira was only helpless to watch as it got a hold on Rory. It wasn't easy for Almira to move, to get her muscles working, but once she achieved it she used it to free Rory by offering herself as a new target, a sacrifice. Using tactics that they had learned early on they managed to lure the Thrall to a place where the townguard could rid of it.

Many stories and incidents happened as Almira and Rory grew up in the town in Carth. It wasn't until Rory was eighteen that they left together. Almira's father wasn't willing to let his sixteen-year-old daughter go out and fight the Dark Presence, but he trusted Rory and more importantly the training Rory had received from his father. Their adventures on the road were exhilarating and almost endless, but then they joined the Heart Stealers and the rest is history.

Equipment/Weaponry
Dual rapiers and a small blade are the only weapons Almira carries on her. The rapiers' blades are gold instead of the silver that everyone expects. Two intricate, golden swirls of metal branch off from the top of the hilt giving it a fancy look to it. A backpack with all the necessary supplies is usually kept slung over one shoulder, but never both.

Abilities/Combat Style
Undergoing the Essence process was the only guaranteed way for Almira to gain the necessary power to defeat the Dark Presence and the minions that follow its lead. The Essence gave Almira the ability to enchant weapons with a bolt of Essence, which strengthens the weapon in unique ways. Right now, she uses it to enchant weapons with elemental properties. It took a few years to get the proper amount of control and to expand her Essence to the state that is is today.

Years with Rory has given her formidable weaponry skills. Able to scrape with the best of them and take down some of the baddest beasts, Almira is a seasoned fighter indeed. In combat there is no time for jokes, only action, something she learned from Rory very early on. As a duo, Rory and Almira have learned to fight together, some of their best battle strategies is when they team up. She'll use as much Essence as it takes to defeat a foe and win a battle, Corruption isn't something that frightens her, as it is something all Essence users have to worry about.

Musical theme
A musical piece that suits your character. Not required.​
 
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Sephear

Believe in the you that believes in cheese
1,319
Posts
13
Years
I need to pass out right now with a kitty to cuddle nearby, but please reserve me. I intend to put up an SU after I wake up :D
 
37,467
Posts
16
Years
  • Age 34
  • Seen Apr 19, 2024
Sounds really cool. What kind of society is there though? Is there refridgerators, laser guns, holograms and mobile phones? Or is the world more like the one in Book of Eli where everyone displays a lack of personal hygiene, money doesn't really exist and everyone wonders what a bible is?
 

Grif of Hearts

Que sera sera~
311
Posts
12
Years
Glad y'all have shown interest. Fingers crossed this goes well.

Sounds really cool. What kind of society is there though? Is there refridgerators, laser guns, holograms and mobile phones? Or is the world more like the one in Book of Eli where everyone displays a lack of personal hygiene, money doesn't really exist and everyone wonders what a bible is?

Technology's rather hit and miss but for the most part allows for a comfortable existence if you have the ability to pay for it (hint: money exists). In the long run there wasn't a lot of structural damage, just a significant loss of life, and so a lot of Old World technology has been salvaged, rebuilt or repurposed and fits quite comfortably into modern life. So refrigerators and mobile phones (or at least personal communicators) would exist.

And so would laser guns and holograms to a certain degree. As I said, weaponry is a mix of rugged and efficient with the flamboyant and often times ridiculous, including laser weaponry. Would probably be rarer but not completely out of the ordinary.
 

<Challenger>

Goodbye PC...for now.
2,479
Posts
11
Years
Could I please have a reserve? This roleplay looks amazing!

Spoiler:
 
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Geras

Roleplayer
957
Posts
13
Years
I've been interested in this since it was first announced but unfortunately I'm too busy to join now. Maybe around the end of January I'll have more free time to join because I'm not going to pass this up, especially after seeing the thought that went into creating this original world.
 

Grif of Hearts

Que sera sera~
311
Posts
12
Years
FFM6Z2t.png


Cross my HEART
ハート泥棒
"Just try and stop me!"
✘​


Name
Bernadette Faith Westerveldt
Age
17 years old. August 5th, 60NW
Gender
Female
Title
The Heartfelt Hunter of Horrors!


Appearance

Slender and deceptively delicate, one would be mistaken to consider this young woman weak. Bernadette Westerveldt, usually known as Bernie, stands at roughly five and half feet and is armed with slim build and a pretty visage. Soft and almost child-like features compose her face with a slightly upturned nose and rosy cheeks, all framed by thick locks of curled auburn which would fall down to her lower back if it were not tied back into a single ponytail on the left side of her head. Bernie's eyes, large and glistening, are a brilliantly deep aqua colour and her usually pale skin has fleshed out with a little colour from the warm sun and decorated with the scratches and scrapes familiar to any wanderer of the Risa Eist. One of the most notable bring a small scar on the right side of her chin, faint but still quite clearly there.

Fond of boots coming up to her knees, Bernie is rarely seen without a pair regardless of how scruffy and broken they might be. Her current pair, brown and steel toe capped with mismatched laces (white on the left boot, red on the right) are in relatively good condition. Short rose coloured jeans cover her legs, reaching half way down her thighs and held up with a brown belt and silver latched buckle from which dangle several cylindrical containers holding her weapon's ammunition. Bernie's torso is covered by a low cut white shirt and a brown leather jacket with the sleeves pulled up, a yellow flower in its outer breast pocket for decoration. A long white scarf wraps once around her neck but then hangs loose, both ends reaching down to her knees. Finally a rose coloured bow holds her mass of hair back into a ponytail.

Biography

Bernadette's history was shaped by one individual throughout her early life. This individual was her guardian her protector, teacher and guide. Despite only being five years her senior, Bertrand Westerveldt was everything to the young Bernie. They were siblings, an inseparable pair that could take on the world with a sword in one hand and grenade in the other. As far as Bernie was concerned, Betrand was the only family she knew. While she cannot deny that she has some vague recollection of her parents, fleeting images and emotions many of which she struggles to understand, Bernie never had a true parent figure in her life. Instead the two siblings clung to each other for years, a deadly duo in the bodies of two children that cared and nurtured each other as best they could.

While her current reputation portrays her as a socialite, as a child Bernie was always left in the shadow of her adventurous, exciting and intelligent older brother. She had few friends of her own and unwilling to leave her brother's side she often found herself dragged off on his adventures with his friends. They were older, louder and more willing to abuse their freedom than Bernie was. Bertrand's "gang" of kids and young teenagers were infamous around the town of Halstana for being tricksters; harmless but with a penchant for getting into trouble. Bernie's young age and timid nature made her the target of many practical jokes or used as a scape goat by the older children, an easy task whenever Bertrand's back was turned.

In their many adventures the outskirts of Halstana served as the backdrop with rolling hills, glistening lakes and forests of petrified wood that went on for miles. It was a strange mix of beautiful, surreal and completely horrifying. Regardless, drawn to adventure, Bertrand and his friends (and by extension Bernie) often called it their home when they were outside of Halstana. Bernie had even built a tree house, the perfect defense against the fictional monsters that lurked in the forests. Of course they were not always fictional. Having encountered a few Thralls in their time they knew full well the dangers of this land. Luckily with the right knowledge even a group of kids can deal with a Thrall or two, the older ones laying down surprisingly lethal traps to keep out the evil forces that stumbled too close to their territory.

Tragedy seems to befall everyone in the modern world especially the heroes of a grand tale. At the age of ten Bernie's was long overdue. Hers came from the top of a tree house, watching out over the forest and her eyes trailing the path that her older brother made through the trees as he slowly came closer. The actions of the group had developed over the years from childish tricks into petty crimes, more heinous than before but still docile enough to be forgiven. Bernie still had little part in it, often watching from a distance but still prone to being thrown into the firing line as bait or a distraction as she always had done. Regardless, Bernie watched now like she always did, digging into half a sandwich as she looked on.

She continued to watch Bertrand and a few of his friends until they stopped in place and, after hesitating for a moment, turned around and ran in the opposite direction as quickly as they could. Curious and eager to see her brother again, Bernie climbed down from her wooden perch in the forest and began to traipse through the undergrowth of the dead forests. She pushed through empty, low-hanging branches and tore through the rotting wood that got in her way. Bernie thought she was making superb time. Instead she was getting lost, her route twisting and turning further away from the intended course. Peering past another large tree she saw a face which at first she thought might have been one of her brother's friends. When she realised her mistake, all Bernie could do was scream.

The hollow voice of a Thrall called back, its featureless face staring at her with great intent. Its arms swung outwards, shadowy claws trying to catch the young Bernie and draw her in. For the first time in her life Bernie was pleased about her smaller build, weaving out of the way by the skin of her teeth. As she turned and ran another Thrall stumbled out from behind a tree, blocking her path. Bernie moved as fast as her short legs would carry her, slipping passed the second Thrall and picking up speed to a sprint but the trees were thick and weaving roots commanded the very earth beneath her. Bernie slipped.

When a third Thrall caught her scent, the three monsters surrounding her, she felt a hand grab her arm and pull at her. Bernie screamed again but couldn't resist, being dragged off by what she thought was one of the Thralls. When she opened her eyes again she could see three Thralls running after her, only a few metres behind, and it had not been a Thrall that had grabbed her but Bertrand. Running with him and his friends, Bernie felt the comfortable pang of safety now that she was with them but they were far from in the clear. More Thralls spilled out from behind trees, confused but now with a group of tasty looking morsels in their sights. Scrambling through the undergrowth they followed and surrounded.

While the group of teenagers tried to fight them off with flick-knives and wooden branches, each Thrall managed to move a little closer than the last. They kicked and clawed, dragging off a few of the other kids into the woods. As their numbers whittled down, Betrand tackled one of them, creating an opening and telling Bernie to run. With tearful eyes and a heart full of fear, Bernie ran as quickly as she could, abandoning those she considered family for her own safety. Should she turn back? Should she help? Bernie glanced over her shoulder to see a mass of Thralls, more joining the group by the second. There was no sign of any of the gang and nothing she could do.

With little to guide her, Bernie followed the only sound that suggested human influence. The soft rumble of an engine in the distance, growing louder and louder by the second. She later discovered it to be a land barge owned by the Scarlet Guard, a huge vehicle with wheels taller than her and coated in thick steel. It rumbled towards her and the Thralls, running down the creatures of Darkness, incinerating them with Essence and then riddling them with bullets the size of fists. In a routine operation they had herded the Thralls into the forest with the intent of slaughtering them all in a single move. They had expected it to be clear of human activity.

They had been wrong.

As the battle quelled, Bernie found herself looking through the scene. The Thralls had been looted of their Heart Shards and the human dead had been recovered by the Scarlet Guard. Her brother was among them, a heartfelt loss that Bernie has spent years trying to forget. With nowhere else to go and nothing holding her back, Bernie climbed up onto the Scarlet Guard's land barge and stayed there until they arrived back at the nearest outpost. In a personal quest for revenge, almost feeling as if she owed Bertrand that much, Bernie enrolled in the Scarlet Guard as an early initiate at the young age of ten.

Her time with the Scarlet Guard was eventful to say the least. Bernie honed her craft, her precision with a rifle as fine and precise as the point of the harpoons she uses. She made friends, forged rivalries, fell in love and was later heartbroken (her cancerous, cheating, backstabbing ex-boyfriend was later, mysteriously, found with four harpoons lodged in his chest. The culprit was never caught although there are rumours).

Like many the twists and turns of life took Bernie from point A to point B, rarely knowing why. She felt lost and without guidance, the idea of doing a job solely for money growing thin quickly. In an attempt to reassure herself of her own life, Bernie left the Scarlett Guard at sixteen and sought out something more suited to her tastes. With no money and few other skills though, Bernie quickly found herself in the employ of the Heart Stealers who were more than eager to allow a member of the Scarlet Guard into their ranks. They could use the firepower.

Equipment/Weaponry

Argent #3.04: Bernie's signature and only weapon if she was not considered one herself. In its simplicity, Argent is a harpoon launcher. The size of a bulky rifle coloured silver with rose trim, Argent fires two-foot long spears with broadhead points, each adorned with three blades. They are loaded into the weapon from a cylindrical clip mounted on the side, making it a semi-automatic weapon capable of holding ten harpoons and a single one loaded into the barrel. Additional clips are fastened to the back of her belt for later use. The range of the weapon is phenomenal, harpoons slicing through the air further than any bullet and capable of delivering a much greater punch. Through the use of an Essence Motor the ammunition is not always what it appears to be either. With a flick of her finger the bladed heads of the harpoons spring outwards into hooks, transforming from a ranged piercing weapon and mimicking the projectiles of grappling hooks. In turn a thick chain constructed from raw Essence spills out from the back of the harpoon, linking the projectile to her weapon. This can be reeled in, closing the gap and bringing her closer to the impact point (or visa versa).

Abilities/Combat Style

Bernie, unlike many, does not rely on any Essence to support her combat style having never gone through the process of implantation in the first place. Instead agility and flexibility have been drilled into her from a young age, teaching her to harness what natural skills she possesses. Coming primarily in the form of acrobatics, Bernie is no stranger to dodges, flips and weaves when in the field of fire, all for the sake of keeping herself out of harm's way. In turn her combat styles mimic this, relying on avoiding her foe's strikes and finding a weak point when it presents itself, usually responding to this with a flurry of high kicks, trips and dirty blows. When hoping to land more lethal damage, Bernie usually arms herself with one of the harpoons she would usually use as ammunition, finding the sharp point perfect for thrusting and the optional chain perfect for tangling her opponents.

Musical theme
Key Plus Words – link
 
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Songbird

Tonight, the marigolds bloom for her.
554
Posts
10
Years
  • Seen Apr 11, 2024
Spoiler:

That was one, and now the worst thing I've ever spawned you can find below.

Spoiler:
 
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Grif of Hearts

Que sera sera~
311
Posts
12
Years
Hey I'll reserve a spot for this Roleplay. How long do reservations last?

Indefinitely although that's not without exception. I'm pretty lenient but if you take too long then we may start without you!

I shall reserve as well if you'll allow it. C:

You get a reservation! And you get a reservation! Everybody gets a reservation!

I'll add you both to the list.

This got a lot of reserves quick. You must be doing something right, Grif. xD

That said, I am very interested as well, but may not be able to join in for a short while.

I guess so! We'll see if I can keep up the good work. I'll add you to the reservations and you can work on your character in your own time. :)
 
1,176
Posts
15
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  • Seen Jul 18, 2016
I have a question(s), so we're allowed to have characters that use Essence, right?

If so, like what kind of abilities are they able to have if our characters have become a Warlock (I think I'm using the terminology right...) ? Like elemental "spells" or healing, basically what's allowed and what isn't allowed?

Also, are people that become a Warlock looked down upon in anyway?
 

Grif of Hearts

Que sera sera~
311
Posts
12
Years
I've worked on my SU a bit, and I want to know how I'm doing so far. Could you take a look for me, Grif?

Send it to me. I'll take a look!

I have a question(s), so we're allowed to have characters that use Essence, right?

If so, like what kind of abilities are they able to have if our characters have become a Warlock (I think I'm using the terminology right...) ? Like elemental "spells" or healing, basically what's allowed and what isn't allowed?

Also, are people that become a Warlock looked down upon in anyway?

You are indeed allowed to have access to Essence, yes.

Abilities vary significantly. One may use Essence to weave firestorms while another might enhance their strength to start breaking iron bars with their bare hands. Others could focus on healing abilities. So, like the weaponry, go wild. There are limits of course depending on the exact details of the operation your character went through. There are also some powers I will outright refuse and some that, while I may think are too powerful now, I am willing to negotiate over. Invincibility and time travel have a huge potential for abuse for example so don't expect them to show up frequently.

In some cases they are. Most people fully grasp the severity of their condition - that they're slowly being twisted into something far more vicious and menacing. For obvious reasons they could unnerve people. However, Warlocks are surprisingly common in the Risa Eist especially among groups of hunters. Because of this they're well established as being more or less exactly the same as regular people. Many respect them for their living-weapon style combat against the Darkness.

While a few might find reasons to discriminate against Warlocks most people leave them be (although you might expect a wary eye every once in a while).
 

Swolligator

Butcher of the Sands
1,955
Posts
14
Years
Hearts2.gif


Cross my HEART
ハート泥棒
"I'm the uh, I'm the Medic"
✘​


Name
Bishop Newville
Age
22 years old. May 10th, 55NW.
Gender
Male
Title
Just the Medic


Appearance
Bishop Newville, standing at five foot ten inches tall and weighing in at sixty-nine kilograms is only slightly smaller than the average male. His shaggy blonde hair has grown out quite a bit since his departure from the Scarlet Guard last year and he has even gone to the effort of dying two tips of his hair a mousey-brown colour. Quite often he has thought about returning to the regimented military-style short cut, but enjoys the length his hair is at the moment. His eyes are dark green in colour and not very intriguing. As for his facial features, his jawline remains fairly angular with a small distinction of his cheek bones showing and very thin lips. Due to his time in the Scarlet Guard, Bishop is rather physically fit. While not bulky muscular, he is rather lean and defined; perfect for mobility and allowing him to travel quickly and in long distances. His thin, nimble fingers allow him greater precision when dealing with medical tools and open wounds. His skin tone is relatively fair despite being outside in the sun for much of the day; Bishop finding it hard for his skin pigment to tan which he chalks up as a side effect from the Heart Shard in his chest.

Slung across his back is Bishop's large travel bag which he carries with him from town to town, city to city. When he stays at an inn however, he is privy to leaving the bag while he wanders around; only carrying money and a water bottle around with him. Much of his clothing is remnants from his old Scarlet Guard days; so the typical light desert-camo boots, utility pants, and jackets. This outer clothing shows visible signs of excessive use and fraying; Bishop refusing to get it fixed on the terms that, "if it's not broken; don't fix it". If it does need fixing however, he uses his medical expertise to sew patches and seams together. He finds it all comfortable to wear as well as enjoying the nostalgia of having been a part of the Scarlet Guard despite his rather abrupt departure. Aside from this, he often wears varying single coloured t-shirts beneath his jacket and the only accessory he wears is a blue stone shard hanging from a leather necklace.

If not travelling, however, he is privy to wearing civilian clothing; albeit only in large cities. Due to his wish to travel light, these clothes are often bought from a clothing store within the city and left behind in his room when he leaves. Quite often these tend to be shorts, dress shirts and flat soled shoes in hotter weather with jeans, long sleeved shirts, maybe a sweatshirt and boots in colder weather. He's privy to plain shirts, but he does enjoy the occasional graphic t-shirt.

Biography
Bishop Newville was born in Mesa Verde; a relatively medium-sized township nestled against the western alpine range of the Marble Waste. While the mesa's shear cliffs make it difficult for travel between the township and the bigger cities, it also worked as a vanguard against the minions of the darkness that often passed by below. And so, for the first few years of his life, Bishop lived in safety and without tragedy. Being an only child, he often spent time outside with the other children when not in school or helping his parents run their supply shop in the middle of town. Working in the supply shop, he met many of the couriers whom often brought supplies form the larger towns up the rocky terrain and into their nestled mesa. If was from these couriers that Bishop learnt of the buildings that touched the skies, the fantastic contraptions people in the city had to make daily life easier and also the constant struggle with the darkness.

When it became time for Bishop to finish his schooling and help around the town, he asked his parents if he could further his study in one of the bigger cities. At first they told him that his place was in the safety of the mesa and his duty to the town. No matter what points he brought up, they continually refuted him. One day he began talking with the courier whom was dropping off a new shipment of supplies when she mentioned a city nearby renown for it's higher level of education. Asking the courier to help him, Bishop and the courier managed to convince his parents to let him study abroad in the city for no more than three years. Agreeing to this proposal and accepting the term that he would return after three years, Bishop thanked the courier and began packing for the big city.

A week later and Bishop soon found himself in the bustling city of Kah'tor. As soon as he got off the train he was captivated by the buildings that stood larger than two stories and the technology that surrounded him. He walked along the street admiring the street vendors selling their wares and the strange weapons people often carried. As much as he enjoyed the city and it's people, it scared him quite a bit. When he arrived at the school, he found it hard to make friendships with the other students as their tastes, upbringing and sometimes even language varied greatly compared to his. In a way, he felt quite out of his depth, but had fought tooth and nail to get to where he was. Bishop wasn't going to give it up so easily.

A year later, and Bishop was on his way to a small township near the heartland of the Marble Waste. The goal of their journey was to establish how such a community could thrive in the barren wastes of the Marble Waste. When their bus neared the town, they students in the front pointed out the thick, black smoke rising in the distance. This was Bishops fist meeting with the Darkness. Arriving, several students began quickly setting up a medical area in a restaurant that hadn't been attacked; moving the chairs and tables to the side. The rest of the students scoured the town for any survivors and bringing them back while the teachers called for aid. Bishop and a few of the others that knew basic first aid began bandaging and wrapping tourniquets to the best of their abilities until the medical units came in and took over. As his heart raced, Bishop could feel his insides curling over at the destruction that surrounded them and felt overwhelmed.

When they returned to Kah'tor, Bishop began looking into how he could help. At first all he could find were promotions to join the Gamayun Institute as either subject or scientist; both of which Bishop wasn't willing to become. Or soldier requests needed for the front line of defence against the darkness; he knew basic defence from being taught back home but nothing on holding a gun; even the act turned his stomach. A few days later and he stumbled upon a man handing out pamphlets for the Scarlet Guard. At first he turned it down, but then something caught his eye. Giving the pamphlet a read, he soon discovered their requests for medics and opted to train as a medic under the Scarlet Guard.

However, this caused problems back home as his parents were waiting for him to return in a year's time. When he told them of his decision, they both became angry; not wanting to lose their one and only son. Cutting off communication with them to make it easier (or so he thought), Bishop soon joined the Scarlet Guard and began training with them. After a couple of weeks of being accepted, he was approached about having a Heart Shard implanted in his chest to bolster his medical practice. Unaware of the full extent of the Heart Shards, he agreed and soon found himself with the glowing blue hands which would allow him to heal wounds better and faster. He trained with the Scarlet Guard for a year before he managed to unwillingly acquire a title.

It occured during training where his battalion was running through a scenario. Having stayed up late the night before practising to control his magical ability to a further extend, he fell asleep; waking up well after his alarm had gone off. When he had arrived late, the commander asked him who he was and his role, to which Bishop replied, "I'm just the Medic." Sarcastically, the commander referred to Bishop as "Just the Medic" for the rest of the day; eventually it stuck with his fellow soldiers and became his ongoing title. While not overly happy with it, the title didn't bother him either and so he continued on; often adopting it's use himself.

Bishop joined the Heart Stealers not long after. Finally out of training, Bishop was being despatched all over the Marble Wastes to help the fight against the vanguard when he first came across the band of men and woman. Many of his fellow soldiers jeered and called names as the Stealers, yet they kept their head held high. When he asked about them, he was told of their separation from the Jadis Corporation and how they were essentially bandits and misfits. That night the town they were in was attacked by a small army of Thralls. Many of his fellow soldiers fled not having faced the darkness before and soon Bishop found himself in the town with a few members of his battalion and these bandits called Heart Stealers. Refusing to join the social stigma against them and admiring their courage in battle, Bishop began helping them out; healing as many of his soldiers and their bandits as possible. Once the fighting was over, he asked blatantly if he could join them; happily accepted for his medical expertise.

Equipment/Weaponry
The most important items he carries with him are medical packs. Usually carrying around five, he won't leave a town without restocking his kits in prudence and keeps at least one close by in a pocket. In the side of his bag is a holster carrying a small handgun which he only uses in emergencies to defend himself. Other than that he usually carries spare clothes, rations and water; travelling as light as he possibly can.

Abilities/Combat Style
Infused with Essence, Bishop uses his abilities not for harm, but for aid. Conjuring a calming blue glow around his hands, he can repair damaged tissue to a certain degree. For greater wounds, he utilises it to help stem blood flow or to bring tissue together in order to make it easier for him to stitch or bandage someone up. His time as a medic in the Scarlet Guard has taught him a lot about wounds and healing making him rather experienced when it comes to healing.

As much as he shies away from combat, Bishop has picked up a few things here and there to defend himself. If given a sword, he can wield it albeit maybe a little haphazardly. A gun he'll hold out at arms length and close his eyes before firing. His greatest fighting strength lies in hand-to-hand combat, which while he isn't proficient in, he is able to pull off without much difficulty. His hand-to-hand combat training consists of punches, and kicks along side grapples and throws with greater emphasis placed on the later ones.

Musical theme
Starve The Ego, Feed The Soul by The Glitch Mob​
 
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