QuickWhiteSilver
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- Seen Jul 20, 2009
Silvers FR/LG Backsprite editing toturial
Introduction
Hello peoples,silver hear,today i came up
with the fr/lg trainer backsprite toturial.
i hope you peoples learn you peole learn to change it ;)
i will try to explain as clear as possible
Tools required
Fire red or Leaf Green rom
Tile Molester (Alternate Version)
Five frame sprite sheet (each frame in one image)
Visual Boy Advanced
Toturial
First of all you need to open up your fire red or leaf green rom in VBA,
Go to a battle scene that you see you want to change,
now follow this TOOL>PALETT VIEWER>SAVE OBJ
hear is a screenshot to help you a little more-
Then close the VBA and go to tile molester alternate.
Then open up your rom on tile molester alternate.
Now follow this GO TO VIEW>BLOCK SIZE>CUSTOM,
it should say 16x16, but anyway make it 8x8,
Set the block grid to help you little more.
Hear is a screen shot to help you little more ;)
now we are almost there, Now click on NAVIGATE>GO TO
now in it type in E69F00, the image should look
messed up.click this button "<" two times and the
"÷" four times,now the colors are massed up also,
you remember the OBJ file you saved from the begining?
we need that now, now follow this Palette>import from>then another file
now search for the OBJ and import it. And it have to
look like this
The last thing, phew, XD, ok now go to click EDIT>PASTE FROM and select
the frame you have and import it. keep on doing this
until you get five of the sprite frame filled up.
you can edit the frame if you want to, its tma is alot like a mspaint
hear is a screenshot to help you out
in game battle screen-
Introduction
Hello peoples,silver hear,today i came up
with the fr/lg trainer backsprite toturial.
i hope you peoples learn you peole learn to change it ;)
i will try to explain as clear as possible
Tools required
Fire red or Leaf Green rom
Tile Molester (Alternate Version)
Five frame sprite sheet (each frame in one image)
Visual Boy Advanced
Toturial
First of all you need to open up your fire red or leaf green rom in VBA,
Go to a battle scene that you see you want to change,
now follow this TOOL>PALETT VIEWER>SAVE OBJ
hear is a screenshot to help you a little more-
![[PokeCommunity.com] FR/LG Backsprite Editing Tutorial [PokeCommunity.com] FR/LG Backsprite Editing Tutorial](https://img189.imageshack.us/img189/3277/48241466.png)
Then close the VBA and go to tile molester alternate.
Then open up your rom on tile molester alternate.
Now follow this GO TO VIEW>BLOCK SIZE>CUSTOM,
it should say 16x16, but anyway make it 8x8,
Set the block grid to help you little more.
Hear is a screen shot to help you little more ;)
![[PokeCommunity.com] FR/LG Backsprite Editing Tutorial [PokeCommunity.com] FR/LG Backsprite Editing Tutorial](https://img190.imageshack.us/img190/9610/54155584.png)
now we are almost there, Now click on NAVIGATE>GO TO
now in it type in E69F00, the image should look
messed up.click this button "<" two times and the
"÷" four times,now the colors are massed up also,
you remember the OBJ file you saved from the begining?
we need that now, now follow this Palette>import from>then another file
now search for the OBJ and import it. And it have to
look like this
![[PokeCommunity.com] FR/LG Backsprite Editing Tutorial [PokeCommunity.com] FR/LG Backsprite Editing Tutorial](https://i197.photobucket.com/albums/aa92/badman10_2007/Screen5.png)
The last thing, phew, XD, ok now go to click EDIT>PASTE FROM and select
the frame you have and import it. keep on doing this
until you get five of the sprite frame filled up.
you can edit the frame if you want to, its tma is alot like a mspaint
hear is a screenshot to help you out
![[PokeCommunity.com] FR/LG Backsprite Editing Tutorial [PokeCommunity.com] FR/LG Backsprite Editing Tutorial](https://img194.imageshack.us/img194/1431/83176174.png)
in game battle screen-
![[PokeCommunity.com] FR/LG Backsprite Editing Tutorial [PokeCommunity.com] FR/LG Backsprite Editing Tutorial](https://img191.imageshack.us/img191/3425/may2.png)
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