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  #176    
Old May 13th, 2012, 09:23 AM
D3StR0Y4mike
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I'd like to help but none of the images I'm trying to add to my reply aren't showing up D:
Am I doing something wrong?
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  #177    
Old May 13th, 2012, 12:43 PM
chrunch's Avatar
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Quote:
Originally Posted by D3StR0Y4mike View Post
I'd like to help but none of the images I'm trying to add to my reply aren't showing up D:
Am I doing something wrong?
You need to have at least 15 posts before you can post links or images.
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  #178    
Old May 13th, 2012, 04:47 PM
TheOrangePichu's Avatar
TheOrangePichu
Currently working on new hack
 
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This project..everything...looks beautiful. Chaos Rush you deserve something for all your hard work you put into your sprites. Not only that, but also for your research (along with Jambo51) in your Pokemon Ruby 649 patch. I applaud you for everything you have done for the hacking community.

Sadly, what sucks is that I can't get your sprites, or any for that matter, to appear in Wichu's Sprite Editor or in-game. All I get is a bunch of pixels in-game.
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  #179    
Old May 14th, 2012, 05:54 PM
redriders180's Avatar
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Quote:
Originally Posted by Chaos Rush View Post
EDIT: I'm afraid I'll only be using the Typhlosion backsprite (I had to make some edits though). The front sprite is too small, and there's some pixels you missed, like the dithering technique on Typhlosion's left foot/leg was lost in your resized version. Also there are pixel inconsistencies between your normal and shiny sprites. Are you recoloring them by hand? There's a special flawless method of recoloring that works much better than recoloring pixel by pixel, which I'm assuming you did.
I'm sorry my sprite wasn't good enough...I thought it might've been a little small, and it'd no doubt look better if you did it, instead of me. The pixel inconsistencies are probably because I'd make the sprites, think they were done, make the shiny versions, and then find a place I messed up, and I would then try to edit both shiny and normal at the same time, disastrous in it of itself. I don't really color by hand; I take the non-shiny sprite, put it next to the original shiny sprite, left click the color i want changed, right click on the corresponding color on the shiny, and use the eraser tool. Is there another way?

Also, I've decided that my mediocrity is proving to be more a hassle to you than anything...If you're gonna end up just resizing front sprites and fixing my back sprites, then I haven't really accomplished anything. I'm glad I was able to help contribute in some way, at least.

PS: o-o I can't believe you actually adjusted Stoutland's sprite like I suggested...I wasn't actually expecting anything, to be honest.
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  #180    
Old May 14th, 2012, 09:06 PM
SkieTheKitsune's Avatar
SkieTheKitsune
Please call me FoxMan.
 
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I just ran Dusknoir's sprite through Wichu's sprite editor and tested it out in a FireRed rom, and it looks absolutely beautiful. I took a couple screenshots for good measure, which you can find right here. Also please ignore the renamed Rattata in the second screenshot, I haven't gotten a sprite for its replacement yet. :V

But anyway, I've got more important things to say besides Dusknoir's sprite looking beautiful, I wanted to report that Persian's sprites are now finished.

I personally think it came out pretty good, but it can always be fixed and touched up. Chaos Rush, please let me know if the front sprite is too large, as I had resized it so that it fits on a 64x64 sprite, rather than resizing it to 80% like I did with the back sprite. Meowth should be on the way, followed by the fixed Archeops. I plan on rounding out the tail a little bit, rather than having it look blocky as it does now.
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  #181    
Old May 15th, 2012, 01:38 PM
Chaos Rush's Avatar
Chaos Rush
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Quote:
I don't really color by hand; I take the non-shiny sprite, put it next to the original shiny sprite, left click the color i want changed, right click on the corresponding color on the shiny, and use the eraser tool. Is there another way?
Actually, that's the "special method" I was talking about. I wrongly assumed you used a different method because of the pixel inconsistencies.

Quote:
Also, I've decided that my mediocrity is proving to be more a hassle to you than anything...If you're gonna end up just resizing front sprites and fixing my back sprites, then I haven't really accomplished anything. I'm glad I was able to help contribute in some way, at least.
Actually you've helped. You saved me most of the work with the Cyndaquil line's backsprites, and resizing front sprites takes a shorter amount of time than backsprites IMO, so any help with sprites, regardless being front or back is appreciated

Quote:
Originally Posted by SkieTheKitsune View Post
But anyway, I've got more important things to say besides Dusknoir's sprite looking beautiful, I wanted to report that Persian's sprites are now finished.

I personally think it came out pretty good, but it can always be fixed and touched up. Chaos Rush, please let me know if the front sprite is too large, as I had resized it so that it fits on a 64x64 sprite, rather than resizing it to 80% like I did with the back sprite. Meowth should be on the way, followed by the fixed Archeops. I plan on rounding out the tail a little bit, rather than having it look blocky as it does now.
You are correct that the front sprites should not be resized 80%. However, one huge problem is that you didn't resize the front sprite with equal aspect ratio to the original - you just horizontally squished it, and it looks bad.

As for the backsprite, I'm afraid there is no nice way for me to say this, so please take the following as merely constructive criticism: The backsprite looks REALLY sloppy. There are so many problems that I simply can't name them.


Also for anyone that is reading this, don't even bother making shiny versions of your sprites, since if I say it looks good and I'll use it, 100% of the time I'm going to end up editing it anyway.
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  #182    
Old May 15th, 2012, 02:25 PM
SkieTheKitsune's Avatar
SkieTheKitsune
Please call me FoxMan.
 
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Points taken. I kinda assumed that the backsprite would be bad, and that's justified. As I've stated before, I'm not a sprite artist (nor am I a regular artist, but that's beside the point). But hey, I tried, and you can't blame a guy for trying. :V

Thanks for the constructive criticism, at any rate. Methinks I'll be sitting out for the rest of this.
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  #183    
Old May 17th, 2012, 05:08 AM
Spherical Ice's Avatar
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idk if this is good enough quality but im happy with it, feel free to add it to your resource if you'd like.

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  #184    
Old May 18th, 2012, 02:19 AM
Jappa
 
Join Date: Jun 2010
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Your backsprites look amazing! My hat's off to you I know how long it takes to make them.
I'm planning on releasing a patch with all the Kanto Pokémon with updated sprites (HG/SS, B/W etc.)
All the front sprites are done but the backsprites take a really long time.
I'm doing about 30/40 a day and I still have 80 left.

Btw here's the backsprite of Persian from my Kanto project:

img850.imageshack.us/img850/1475/27040501.png
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  #185    
Old May 18th, 2012, 02:28 PM
SkieTheKitsune's Avatar
SkieTheKitsune
Please call me FoxMan.
 
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Oh, wow, that's leagues better than mine, and it definitely shows. Kudos to you, sir.
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  #186    
Old May 24th, 2012, 02:17 AM
fakebishop
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erm, i have make a rayquaza sprite, thought it should be quite nice since i make it pixies by pixies, hopes it will help...
it is indexed already, you can insert it into rom directly via unLZ
actually it's make for Emerald,you can just delete the second frame if you do a ruby/fire red project
rayquaza final.png

rayquaza back.PNG

oh ya, the back sprite i use the original one since it's quite ok, but i have change the palette already so you nid to reinsert the back sprite again.
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  #187    
Old May 24th, 2012, 09:39 PM
Chaos Rush's Avatar
Chaos Rush
im sexy and i know it
 
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Current progress on backs:



Quote:
Originally Posted by Spherical Ice View Post
idk if this is good enough quality but im happy with it, feel free to add it to your resource if you'd like.

I'm just wondering, but why did you re-position the backsprite? And why did you remove the outlining technique that's used in the D/P/Pt/HG/SS backsprites? Also I stated in the rules that you shouldn't make shiny sprites, since 100% I will edit it anyways, so making shiny sprites is absolutely useless, since I will edit the normal sprite and have to recolor it to shiny anyways.

Quote:
Originally Posted by fakebishop View Post
erm, i have make a rayquaza sprite, thought it should be quite nice since i make it pixies by pixies, hopes it will help...
it is indexed already, you can insert it into rom directly via unLZ
actually it's make for Emerald,you can just delete the second frame if you do a ruby/fire red project
Attachment 64574

Attachment 64575

oh ya, the back sprite i use the original one since it's quite ok, but i have change the palette already so you nid to reinsert the back sprite again.
Sorry, but it says in the rules that you HAVE to use the sprite from the sheet I posted. In the sheet of Gen III Pokemon thats on the first post, I have B/W Rayquaza, not D/P Rayquaza. And yes, I specifically mentioned in the rules that Rayquaza is allowed to have a custom sprite, but the D/P sprite does not count as a "custom" sprite, not to mention the D/P sprite is horrible.
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  #188    
Old May 24th, 2012, 10:01 PM
fakebishop
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opps very sorry, i didn't mention that... cause i'm actually not on this project, just i have done it post it here... erm, very sorry
now is the latios sprite, just indexed to 64*64, since you will change the palette this and that, so i remain it in 25 colour... again, hope it will help...
origin 1.png

Last edited by fakebishop; May 24th, 2012 at 11:10 PM.
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  #189    
Old May 28th, 2012, 05:03 PM
tajaros's Avatar
tajaros
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Well you said no shinies so here they are...
I resized and indexed by the gen I size you have..
I will apreciate your opinions...
Attachment 64616

Attachment 64617

Attachment 64618

Well then can use some editing..
If you approve this I could give you more.. :)
But I'll only work on Gen 1-3 :)

They might look little to you but if you click on them they're on the right size.. :)

Here's some more.... :)
Attachment 64650

Attachment 64651

Attachment 64652
Hope you like them.... :)
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Last edited by tajaros; July 28th, 2012 at 02:27 AM.
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  #190    
Old May 29th, 2012, 03:11 AM
JoeNickson's Avatar
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Quote:
Originally Posted by tajaros View Post
Well you said no shinies so here they are...
I resized and indexed by the gen I size you have..
I will apreciate your opinions...
Attachment 64616

Attachment 64617

Attachment 64618

Well then can use some editing..
If you approve this I could give you more..
But I'll only work on Gen 1-3

They might look little to you but if you click on them they're on the right size..

Here's some more....
Attachment 64650

Attachment 64651

Attachment 64652
Hope you like them....
...64x64 thread (or 128x64) if you have front and back together)... :/ just saying when you look at them normally they're far too small and when you click they are 82x82 (or 164x82) so I think they're pretty useless to Chaos unless he wants to re-size them himself.

anyway chaos I'm not sure if I can sprite too well but if i get round to re-sizing anything or get any ideas I'll be sure to tell you first good luck
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  #191    
Old May 29th, 2012, 02:35 PM
tajaros's Avatar
tajaros
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Well he said on the thread that all gen 1 pokemon that should be the same size as the ones he have..

Well I saw it was 82x82 I'll try and make new ones...
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  #192    
Old June 2nd, 2012, 06:46 PM
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Rodriguezjames55
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can you do a pawniward and bisharp soon my pawniward look like crap and bisharps not the best
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  #193    
Old June 2nd, 2012, 08:48 PM
Chaos Rush's Avatar
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Quote:
Originally Posted by tajaros View Post
Well he said on the thread that all gen 1 pokemon that should be the same size as the ones he have..

Well I saw it was 82x82 I'll try and make new ones...
No. I said all Pokemon from Gen I-III should be resized from the sprite sheets I posted. And I said most Pokemon that fit in a 40x40 limit do not need to be resized.
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  #194    
Old June 3rd, 2012, 12:05 PM
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Hey Chaos Rush you can use Mewtwo sprite if you want
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  #195    
Old June 4th, 2012, 05:10 PM
cmbeke
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decided to try my hand at this, here's a resized raticate
oi50.tinypic.com/27ya7fp.jpg
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  #196    
Old June 4th, 2012, 06:48 PM
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Quote:
Originally Posted by mewmasterify View Post
Hey Chaos Rush you can use Mewtwo sprite if you want
Not trying to say I know here, but Chaos Rush said not to do shiny palettes with them. And just noticed, your Mewtwo has nipples O.o

EDIT: And no backsprite >.>
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  #197    
Old June 4th, 2012, 06:48 PM
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Are you going to do gens 1 2 and 3 with the updated sprites or are the sprites supposed to accomodate the ones made by nintendo?
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  #198    
Old June 4th, 2012, 06:52 PM
Chaos Rush's Avatar
Chaos Rush
im sexy and i know it
 
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Quote:
Originally Posted by mewmasterify View Post
Hey Chaos Rush you can use Mewtwo sprite if you want
That actually doesn't look bad, except I've already done Mewtwo's front sprite. I just haven't posted it yet, sorry.

Quote:
Originally Posted by cmbeke View Post
decided to try my hand at this, here's a resized raticate
oi50.tinypic.com/27ya7fp.jpg
That looks absolutely perfect. Unfortunately, I've already done Raticate's sprite, I just haven't posted it yet.

Quote:
Originally Posted by Shucklin View Post
Are you going to do gens 1 2 and 3 with the updated sprites or are the sprites supposed to accomodate the ones made by nintendo?
I am making 64x64 versions of DS sprites for all 649 Pokemon. Did you even look at the first post?
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  #199    
Old June 4th, 2012, 08:59 PM
cmbeke
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I'm going to assume that you have gen i done and you maybe started on gen ii, so here's something from the middle of gen iii to be safe

Trapinch ... that head still annoys me, couldn't seem to get it right
iaza.com/work/120606C/iaza16192340101200.png
Trapinch Back ... again with the head (uses sprite ripped by hack mew from spriters-resource.com/ds/pokeheartgoldsoulsilver/sheet/26942)
iaza.com/work/120606C/iaza16192397195700.png

Vibrava
iaza.com/work/120606C/iaza16192397320800.png

Flygon
iaza.com/work/120606C/iaza16192374606700.png

Cacnea
iaza.com/work/120606C/iaza16192326785500.png

Cacturne
iaza.com/work/120606C/iaza16192335953700.png
Attached Images
File Type: png 328 - Trapinch.png‎ (780 Bytes, 196 views)
File Type: png 328 - Trapinch_Back.png‎ (801 Bytes, 195 views)
File Type: png 329 - Vibrava.png‎ (1.2 KB, 195 views)
File Type: png 330 - Flygon.png‎ (1.5 KB, 196 views)
File Type: png 331 - Cacnea.png‎ (1.0 KB, 195 views)

Last edited by cmbeke; June 6th, 2012 at 02:13 PM. Reason: added trapinch; added vibrava; added flygon; fixed flygon; added trapinch's backsprite; added cacnea; add cacturne; attached all images
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  #200    
Old June 6th, 2012, 08:25 AM
Chaos Rush's Avatar
Chaos Rush
im sexy and i know it
 
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Quote:
Originally Posted by cmbeke View Post
I'm going to assume that you have gen i done and you maybe started on gen ii, so here's something from the middle of gen iii to be safe
Actually I don't have Gen I done, but I'm planning on doing all of it anyways, so its smart to do Gen II-III. And I've barely started on Gen II, and the only Gen III sprites I've done are all Deoxys formes.

Quote:
Trapinch ... that head still annoys me, couldn't seem to get it right
iaza.com/work/120606C/iaza16192340101200.png
Trapinch Back ... again with the head (uses sprite ripped by hack mew from spriters-resource.com/ds/pokeheartgoldsoulsilver/sheet/26942)
iaza.com/work/120606C/iaza16192397195700.png

Vibrava
iaza.com/work/120606C/iaza16192397320800.png

Flygon
iaza.com/work/120606C/iaza16192374606700.png

Cacnea
iaza.com/work/120606C/iaza16192326785500.png

Cacturne
iaza.com/work/120606C/iaza16192335953700.png
From what I can tell, they look pretty good. Although Wiznatts already did Cacturne's front. But anyways, I'll remember this post and get around to assembling them into sheets when I have time.
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