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  #1    
Old March 12th, 2007, 10:57 AM
D-Trogh's Avatar
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Yeah, so yesterday night I needed a CD for burning an .iso
I found a CD-RW in my back-pack so.. I was thinking of erasing that data on it..
Lucky enough I first checked what was on it !
And yeah, I found this tutorial on it.. togheter with 3 others (Maybe I'll post then too)

It's from Phantom (You know him, right Don't know if he's still here)
Ok.. here it is !

------------------------------------------------------------------------------------

Pokémon Ruby Title Screen Hacking
By: The Phantom ([email protected]) » MAYBE HE'LL ANSWER
http://aam.pokemods.mihopa.com/poke4yu » DOESN't WORK » DUH


I. Introduction
The contents of this page are base on what I have learnt from reading other files and messing with a hex editor...
I am not an expert, so don't take this page like ultimate source of knowlegde. This page discusses Pokémon
Ruby Title Screen only. This document may not be modified in any way without prior consent from the author.

II. Things you need
- TileMolester
- PokePic
- unLZ-GBA
- Pokémon Ruby US Rom
- Patience
*NOTE*
No, I won't send you the Rom or give you any links for it..


III. The Fun Starts Here
First of all, you have to find the part you want to change.. You can that with unLZ-GBA. If you don't know how
to use it, read the help file... Or you can use PokePic... In this tutorial, we will use PokePic.
So, open PokePic, load the Rom and go to Advanced. There you will see a simple screen with some commands
like: DumpRAW, InsertRAW etc.
Since I'm so good friend o.O, I will give you the offsets.. Now, type one of the following offsets and use the
DumpRAW command. All the offsets are in decimal..:
Ruby Version 15331280 - View it in 8bpp mode in TileMolester.
Pokémon 15325388 - View it in 8bpp mode in TileMolester.
2003 GameFreak 15324740 - View it in 8bpp mode in TileMolester.
Groudon 3748432 -View it in 4bpp linear, reverse-order in TileMolester.

Some people say that the hardest part is Groudon, but i find it no hard... I replaced Groudon with a guy in
my hack... Open it in TileMolester and set it to 4bpp linear. Here is an example:
-->
Was that hard? You just have to erase the old pic and draw the new one...
Now, for the version name... I find it hard, because I'm not that good artist, but what the hell, atleast
I changed it... So, insert 15331280 and dump raw image. Open it in TileMolester and set it to 8bpp
linear. Now you should see Ruby Version, but the colors are all messed up...So, you will have to deal
with the pallete... Man, I wish I wasn't this good.. Here is the pallete.. Now load the pallete and the
everything will be ok. So, again, you just have to draw and nothing else... Example:
-->
Now, about the Press Start/GameFreak pic.. That's not hard at all, I think Ill just show you and skip
all the writing... Example:
-->
As for the Pokémon part.. Well, insert 15325388 and dump raw. Open in TileMolester and set it to
8bpp linear. You'll have to load the pallete that I gave you and again draw... Example:
-->
And when you insert all those pictures (like all from this tutorial) in your Rom, you get yourself a
Title Screen.. Here is a Title Screen of my hack:


IV. Greets and Thanks
Entei107 - For getting the pallete
Mewthree9000 - For making the Ruby Pallete

V. Contact Info
NAME: The Phantom
EMAIL/MSN: [email protected] » MAYBE HE'LL ANSWER
WEBSITE: http://aam.pokemods.mihopa.com/poke4yu » DOESN't WORK » DUH
© 2000 – 2004 Poké4Yu Inc.
__________________
[NTME | WPEDS | HTPE | SGPE | TGPE | PDEDS]

Last edited by D-Trogh; March 22nd, 2008 at 03:15 AM.
  #2    
Old March 17th, 2007, 10:35 AM
Martin Yiu
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Nice tut,bro, some parts may be also useful for LG/FR. I like it.

10/10 :D

And can you put also LG offsets for PokePic?
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Last edited by Martin Yiu; March 17th, 2007 at 11:42 AM.
  #3    
Old March 18th, 2007, 03:09 AM
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Quote:
Originally Posted by |Matt| View Post
Nice tut,bro, some parts may be also useful for LG/FR. I like it.

10/10 :D

And can you put also LG offsets for PokePic?
Hehe, tnx.. but I didn't made it
Err.. FR/LG DON'T work with PokéPic.. so there are no offsets..
For editing the FR/LG title screen you need to use UnLZ-GBA..
Maybe I'll translate a Spanish tutorial on editing the FR/LG Titlescreen
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  #4    
Old March 18th, 2007, 10:13 AM
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Does it work for emerald????
  #5    
Old March 18th, 2007, 10:52 AM
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Quote:
Originally Posted by lyzmaster View Post
Does it work for emerald????
Djeezz.. Look in the topic title ! It's Ruby Titlse Screen Editing..
The Rayquaza in Emerald is a TileMap btw..
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  #6    
Old March 18th, 2007, 11:42 AM
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I can't make the version of my hack its got crazy signs!
  #7    
Old March 23rd, 2007, 02:29 AM
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who would've guessed ill come back on pc one day.. :D
D-Trogh thx for posting my tut, long time since i wrote it.. (:
anyhow, it doesnt work with emerald, the offsets are different, and the rayquazza tile iz quite tricky to change q: ..maybe ill write some new tutorials and post them soon, maybe even a new site.. feel free to pm me if you need help (:
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  #8    
Old March 24th, 2007, 01:05 AM
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thanks man searched 3 different forums for this thanks!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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Hack of Ruby

Team members needed

spriters needed
mapers and text and script editors needed

unlz number for pokemon sprite 461 in ruby
  #9    
Old March 24th, 2007, 02:36 AM
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Terrific might do a ruby hack instead of my intentional fire red one but I really hae to ask with the red background that groudon would usually be on can u change the red part to different colours and like even put more pics there? I also had a slight issue adding a trainer where groudon would be, I got rid of groudon but i cant like open the trainer sprite in that program so uhh any advice?

Last edited by Djengo; March 24th, 2007 at 04:00 AM.
  #10    
Old March 24th, 2007, 07:20 AM
The Phantom's Avatar
The Phantom
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well ofc its possible, you can change the color if you know the color pointer.. you have to make sure the title you draw isnt bigger then the one you dumped.. and make sure you draw correctly, see how the groudon is drawed etc etc....
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  #11    
Old March 25th, 2007, 01:23 AM
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Hey people I want to create an intro for Pokémon Ruby like this Click but i'm not able..someone can help me? I don't know to change the palette and the image if somehone can create an intro with this image I would be eternally pleasing
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  #12    
Old March 27th, 2007, 08:22 AM
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up... hey people someone can help me??????? plssssss
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  #13    
Old March 30th, 2007, 12:57 PM
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DiamondDust
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This kinda goes off-topic but is there a tutorial you know that lets me know how to edit the stuff with TileMolester because I dunno how to change anything...?
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Happy Pokemon New Year !!!
Respect to those people working hard at Game Development and Emulation (and everyone else) !!!
  #14    
Old April 4th, 2007, 04:55 AM
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The Phantom
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Quote:
Originally Posted by SoulBankai! View Post
This kinda goes off-topic but is there a tutorial you know that lets me know how to edit the stuff with TileMolester because I dunno how to change anything...?
just open your rom in tm and find the pics that are not compressed.. thats not so hard to do.. and for pokepics and title images, use unlz to uncompress and edit..
__________________
lol.. i should really get back to hacking.. XD
my sig pwns ~{:+
  #15    
Old April 6th, 2007, 10:26 AM
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Is it supposed to be black & white? (Groudon and the picture you're gonna replace it with.)
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Christmas was alright...

Happy Pokemon New Year !!!
Respect to those people working hard at Game Development and Emulation (and everyone else) !!!
  #16    
Old April 6th, 2007, 11:05 AM
The Phantom's Avatar
The Phantom
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well, depends on what pallete you choose when you dump the title.. it doesnt really matter what collor is when you dump it, just make sure you use the same pallete etc...
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lol.. i should really get back to hacking.. XD
my sig pwns ~{:+
  #17    
Old April 9th, 2007, 10:47 AM
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home32
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whenever i import anything back into pokepic it says the compressed size is ****** and it is too big it does this with everything even if i just exported it and when i load the rom it's just a white screen help plz??
  #18    
Old April 9th, 2007, 11:42 AM
The Phantom's Avatar
The Phantom
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Quote:
Originally Posted by home32 View Post
whenever i import anything back into pokepic it says the compressed size is ****** and it is too big it does this with everything even if i just exported it and when i load the rom it's just a white screen help plz??
well then, make sure you draw correctly and the file is the same size.. experiment a little (:
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lol.. i should really get back to hacking.. XD
my sig pwns ~{:+
  #19    
Old April 9th, 2007, 11:57 AM
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home32
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it was the exact same size if not smaller its doing this with all dumps even the ones i didn't even touch
  #20    
Old April 16th, 2007, 06:28 PM
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Hey nice tut but I open up unlz-GBA and find my image and note the offset...but it's in HEX format is there any way to translate that into dec?
  #21    
Old April 17th, 2007, 01:22 AM
The Phantom's Avatar
The Phantom
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well, you can use windoz calc in scientific mode.. :D or you can just convert it manually..
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lol.. i should really get back to hacking.. XD
my sig pwns ~{:+
  #22    
Old April 17th, 2007, 10:44 PM
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Thanks that worked!

Now onto making my screen!
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  #23    
Old June 8th, 2007, 10:28 AM
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shadowboy166
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Hi, whenever i edit the "ruby version" my pokemon and "ruby version" get all random colours on them.Am i doing anything wrong?
  #24    
Old June 8th, 2007, 04:10 PM
The Phantom's Avatar
The Phantom
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Quote:
Originally Posted by shadowboy166 View Post
Hi, whenever i edit the "ruby version" my pokemon and "ruby version" get all random colours on them.Am i doing anything wrong?
well, you probably are doing something wrong.. make sure you are using the right pallete and.. dunno, same byte size etc..
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lol.. i should really get back to hacking.. XD
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  #25    
Old June 19th, 2007, 05:55 AM
jack276
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thanks for the tutorial, it made things alot easier. now all i need is some drawing skills
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