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other-gamedev

  1. P

    Sharing some Code any Pokemon Game can Use

    The code includes some C# code - for getting keyboard/mouse input in an event loop and some sample Pokemon data structures. If you want to use it, just tell me, please. You can comment on my code if you'd like.
  2. M

    Nuri Yuri's Tilemap

    Hi everyone ! Today I decided to finish the tilemap script I started to rewrite. This script objective was to reduce the Autotile lag there was with the previous script. This script is designed to work with the RGSS 3 but to display RMXP like maps. # Header...
  3. C

    Free Abilities / Move Scripts

    Just releasing some ideas and scripts that I have been working on for fun for the past week, enjoy give credit if you use. Ability: Mascot Suggested Pokemon: Pikachu, Raichu, Pichu, Plusle, Minun, Pachirisu, Emolga, Dedenne, Todegemaru Ability Description: This Pokemon's ego raises a stat...
  4. Zeak6464

    Random Pokemon Based on vsTrainer

    This code will allows the player to Randomize Opponent Trainer Pokemon based on TrainerType This script is plug&play ! Credit goes to : Zeak6464 Vendily Umbra EVIL_TEAM_LIST = [ :TEAMROCKET_Male, :TEAMROCKET_Female, :TEAMROCKET_f, :TEAMROCKET_m, :TEAMROCKET_JJ ] def...
  5. D

    Pokemon XP/EV Yields Formatted

    I formatted all the gen 1-4 pokemon(excluding Megas and Forms) XP/EV yields with a filter. Feel free to use it. :P (ID, Name, XP Gain, HP EVs, Attack EVs, Defense EVs, Special Attack EVs, Special Defense EVs, Speed EVs, Total EVs) https://pastebin.com/uxgS5atG
  6. K

    Small Pathfinder. No more manual move-routes necessary!

    I've made a modified version of pbMoveTowardPlayer, which allows an event to move towards another event instead of the player ( handy for cutscenes etc where positions are dynamic ). Here is the script, place it somewhere above main: The script can be used in an event like this...
  7. M

    RGSS FmodEx extension

    Introduction Hi, I present one of the first scripts that uses the RGSS Linker ! This script is a rewrite of Audio module to use the C/C++ functions coded in the RGSS FmodEx.dll and RGSS Linker.dll DLLs. RGSS FmodEx.dll depends on fmodex.dll, therefore to avoid the dependences problems, I...
  8. FL

    Scene Positioner

    PokéCommunity is breaking codes. For copying scripts at PokéCommunity: Click Thread Tools, and then Show Printable Version, and copy that instead. #=============================================================================== # * Scene Positioner - by FL with some Poccil scripts...
  9. Zeak6464

    Real Time Script Caller

    Introduction This script will allow you to open a small box while the game is running and type script calls into, which will execute when the Enter button is pressed. Features -Built in rescue to keep game from crashing if the script call is written wrong, etc. Instead it shows the error and...
  10. Zeak6464

    Full Screen

    Introduction This script was designed to automatically launch an RPG Maker XP game into fullscreen without the player having to use ALT+ENTER. Normal Version: This version automatically takes the player into full screen in Test play and Actual play. Disabled Version: This version...
  11. P

    IRGSS[An RGSS clone for rpg XP]

    Ive been working on abit of a side project and decided to try and make a RGSS clone in ironruby This is made to replace RGSS101 essentially and may have other functions for use ok now that im done with the intro IRGSS or IronRuby Game Scripted System will: Use SDL for grphics and audio Have...
  12. FL

    Java image manipulation class

    This is the code that I made to resize, divide and correctly format for Essentials use the Chaos Rush sprites at http://www.pokecommunity.com/showthread.php?t=320775. There some useful methods for image manipulation. import java.awt.Color; import java.awt.image.BufferedImage; import...
  13. thor348

    PokéUnion Bank System Script

    Hello everyone, I have spent the past few hours developing this bank system script for my new project. I was contemplating releasing it or not because of the depth of possible detail based upon the developer discretion. When you examine the script, there are a few things I could have done to...
  14. Derxwna Kapsyla

    [RMXP] Egg Incubator Script

    Thanks to my good friend Mugendai, he came up with a script that works a bit better than the default debug options for egg hatching. This makes all eggs hatch instantly, instead of forcing you to walk an additional step after selecting the Force Hatch option in the debug menu. In the Pokemon Day...
  15. JokerBen

    Animated Title Screen

    Hello everyone this is will be a quick and easy script (Beware beginners). I found this script using this starter kit , created by Pαlвσlѕку It is French (Beware anyone who doesn't have Google Translate or isn't French). It was modified by moi. This works for Essentials INTRUCTIONS! Extract all...
  16. H

    [Lua] String Encrypt-er / Unencrypt-er

    I made a random lua script for everyone, it allows you to compile a string using: encryptString(string,NumberToEncryptBy) also it comes with a unencrypter: unencryptString(string,NumberToEncryptBy) so basicly it's not usable for RMXP... script: function encryptString(str,code) -- character...
  17. Crazyninjaguy

    Pokemon StarterKit VX Ace

    Version: DevelopmentPokemon StarterKit VX Ace ~ By Crazyninjaguy Introduction Welcome to the thread! This is my new project. People on StormCross Studios (My Site) will have known about this for a while. This project aims to bring Pokemon and VX Ace to the masses through scripting. This kit...
  18. rm2kdude

    [Game Maker] RMXP/VX Move_Step Script

    RPG Maker Move Step Version: 1.0 Author: Rukiri Exclusive to: Planet RPG, Rpg Revolution, PokeCommunity Style: RPG Maker XP/VX Tile_move: Yes Pixel_move: No because x is divided by tile_size so if you set it to 1 the tile_x or y variable will be the same as x. I recommend using just 2 instead...
  19. rm2kdude

    Game Maker: RPG Dialog Script

    THIS IS THE OLD VERSION, THE NEWER VERSION IS APART OF MY RPG ENGINE. This as it stands is perfect for Pokemon Features: - Highlighted faces, highlights the face that's talking. - Letter by Letter - Finish pointer, can be animated. - Specified colored text - Display Name The next version I...
  20. Crazyninjaguy

    Cng's VX Script Thread

    .:Intro:. Hiya! I'm just gonna go ahead and post all my scripts i've made for RPG Maker VX so far. I know a lot of you don't use VX, but for the minority of you who do, here they are :) .:Contents:. Random Title Music Single Player Menu EXP Manipulator Slidy Menu Battle/Map BGM Selector...
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