As a console and handheld gamer - as well as being someone who prefers retro-style JRPGs above all else - this literally never matters for me.
I understand that people want 60 if it's possible, and that's perfectly reasonable, sure. Go with the best you can get, there's no reason not to. When there's absolutely any question about frame rate impacting performance, though - whether that's because of the engine of the game in question, the platform on which it's played, or any other technical element - I always prefer a 30 FPS rate with stronger general performance. That's not commonplace anymore, but there have been games where that's an important factor.
A stable 30 FPS, though, is always sufficient for me. I don't know that, as someone with a PS4 Slim as my strongest console, I even have anything capable of running games at 60 FPS.
To me the question has always been one of those that's a little bit picky. It's primarily for people with PCs and monitors that can produce that kind of frame rate, and I just don't have the kind of money required to make the leap to PC gaming.