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a stall rmt or something

Nah

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    So I wanted to make a (not ass) stall team, but I'm still shit at team building so attempts to make one have not been so good. The below is what I have at the moment, but like almost every team I make I have no idea if it's any good and I'm having trouble filling in the last slot.

    venusaur-mega.gif

    Venusaur-Mega @ Venusaurite
    Ability: Thick Fat
    EVs: 248 HP / 96 Def / 144 SpD / 20 Spe
    Bold Nature
    - Giga Drain
    - Sludge Bomb
    - Synthesis
    - Hidden Power [Fire]

    After sorta dropping out late XY/early ORAS this thing kinda became good again. It handles a number of common threats fairly well like Keldeo (they never run HP Flying anymore), Azumarill, Mega Altaria, basically every other Grass type, Hippowdon, and a few other things. It also handles Mega Diancie ok which is good because I don't wanna get shit on by that either. While Hidden Power Fire is good for Scizor/Ferrothorn I wonder if perhaps HP Ground Earthquake would be better to lure Heatran in?

    heatran.gif

    Heatran @ Leftovers
    Ability: Flash Fire
    EVs: 248 HP / 192 SpD / 68 Spe
    Calm Nature
    - Lava Plume
    - Taunt
    - Flash Cannon
    - Stealth Rock

    Heatran more or less shuts down Clefable, a 'mon that I've come to find very annoying as of late and wanted something to fuck it over with. Also absorbs Toxic and burns, cripples walls with Taunt, is a Lati switch-in if they lack Earthquake, and provides the mandatory Stealth Rock.

    tentacruel.gif

    Tentacruel @ Black Sludge
    Ability: Liquid Ooze
    EVs: 248 HP / 216 Def / 28 SpD / 16 Spe
    Timid Nature
    - Scald
    - Rapid Spin
    - Acid Spray
    - Toxic

    And then put in Tentacruel to complete a FWG core while also getting a spinner and something to absorb Toxic/Toxic Spikes with. Though I'm not sure if I should roll with it or go back to Reflect Type Starmie because Tentacruel lacks Recover and is Ground weak, and Reflect Type is pretty nice.

    clefable.gif

    Clefable @ Leftovers
    Ability: Unaware
    EVs: 252 HP / 164 Def / 92 SpD
    Calm Nature
    - Moonblast
    - Wish
    - Protect
    - Heal Bell

    Clefable serves the purpose of hindering set up sweepers via Unaware while passing Wishes to Heatran and Tentacruel, who lack a recovery move and so appreciate the Wish support, and it more or less counters Mega Sableye. Fairy's also just a good type.

    gliscor.gif

    Gliscor @ Toxic Orb
    Ability: Poison Heal
    EVs: 244 HP / 192 SpD / 72 Spe
    Careful Nature
    - Earthquake
    - Knock Off
    - Roost
    - Swords Dance

    Have Gliscor in the 5th slot since it provides much needed Ground and Electric immunities, while having some offensive presence with this set. Dunno if it's a good idea though since Clefable has Heal Bell.

    Atm a few issues I can see with the team is stuff like Bisharp (pretty much sweeps the team at +2), Mega Slowbro (no good switch-ins besides Clefable, who doesn't wanna get burned and doesn't outstall it anyway), and Mega Zard (it's Mega Zard). And there's probably more than that. So yeah this probably ain't too good but might as well see what y'all have to say....
     
    Last edited:

    srinator

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    Venu gets eq to lure heatran, which is obv better than hp ground lol.
    Toxic spikes>toxic on tenta imo.
    I will edit into this more when I got on a PC.
    Also if you are having troubles with mega zard x, why not make gliscor physically defensive ?
     

    2Fruit

    Aka 2Fruit
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    Pretty cool team so far.

    I don't know what should be added here. I think you could use an ice move on your team though.
     

    Nah

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    Venu gets eq to lure heatran, which is obv better than hp ground lol.
    Toxic spikes>toxic on tenta imo.
    I will edit into this more when I got on a PC.
    Also if you are having troubles with mega zard x, why not make gliscor physically defensive ?
    Forgot that Venusaur gets Earthquake lol

    But unfortunately even going physically defensive on Gliscor doesn't handle Zard X quite well enough for me:

    252+ Atk Tough Claws Mega Charizard X Flare Blitz vs. 244 HP / 192+ Def Gliscor: 186-219 (52.8 - 62.2%) -- 69.5% chance to 2HKO after Poison Heal
     
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  • If you need something for MegaZard X you could try Slowbro. It has huge physical defence and resists fire-typed stab.
     

    srinator

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    You could use like hippo over gliscor but idek if being more passive would be helpful.
    Have you considered making clef mg cm, changing glisc to hippo and adding a cleric in the 6th slot so thing like umbreon etc
     
    Last edited:
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  • I would recommend you a stall breaker jellicent for your 6th slot.It can take care of zard-x also it has will-o-wisp for bisharp.(but you gotta be careful).Also due to its ghost typings it can switch in to rapid-spins!
    This is pretty much a basic but effective set
    Jellicent @ Leftovers
    Ability: Water Absorb
    EVs: 248 HP / 216 Def / 44 Spe
    Bold Nature
    - Taunt
    - Will-O-Wisp
    - Scald
    - Recover
     
    Last edited:

    PlatinumDude

    Nyeh?
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  • I would recommend you a stall breaker jellicent for your 6th slot.It can take care of zard-x also it has will-o-wisp for bisharp.(but you gotta be careful).Also due to its ghost typings it can switch in to rapid-spins!
    This is pretty much a basic but effective set
    Jellicent @ Leftovers
    Ability: Water Absorb
    EVs: 248 HP / 216 Def / 44 Spe
    Bold Nature
    - Taunt
    - Will-O-Wisp
    - Scald
    - Recover
    I don't think Jellicent is an effective option here because even with physically defensive investment, Charizard X still breaks through it, especially after it's boosted up:

    +1 252 Atk Tough Claws Mega Charizard X Flare Blitz vs. 252 HP / 212+ Def Jellicent: 184-217 (45.5 - 53.7%) -- 94.1% chance to 2HKO after Stealth Rock and Leftovers recovery

    +1 252 Atk Tough Claws Mega Charizard X Dragon Claw vs. 252 HP / 212+ Def Jellicent: 244-288 (60.3 - 71.2%) -- guaranteed 2HKO after Leftovers recovery

    That being said, I agree with the Slowbro suggestion; it has the physical bulk to stomach Charizard X's hits, and can cripple it with Thunder Wave or put it on a timer with Toxic:

    +1 252 Atk Tough Claws Mega Charizard X Flare Blitz vs. 252 HP / 232+ Def Slowbro: 134-158 (34 - 40.1%) -- 37.3% chance to 3HKO after Leftovers recovery

    +1 252 Atk Tough Claws Mega Charizard X Dragon Claw vs. 252 HP / 232+ Def Slowbro: 178-210 (45.1 - 53.2%) -- 0.4% chance to 2HKO after Leftovers recovery

    -Scald
    -Psyshock/Fire Blast/Ice Beam
    -Thunder Wave/Toxic
    -Slack Off
    Nature: Bold
    EVs: 252 HP/232 Def/24 SDef
    Item: Leftovers
    Ability: Regenerator

    Besides, Gliscor does stall breaking by boosting up in front of passive threats, then overwhelming them with boosted attacks.
     

    Nah

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    Have you considered making clef mg cm, changing glisc to hippo and adding a cleric in the 6th slot so thing like umbreon etc
    I do kinda like this, but idk if I wanna give up Unaware either.....

    Kinda like the Slowbro suggestion too, but....

    +1 252 Atk Tough Claws Mega Charizard X Flare Blitz vs. 252 HP / 232+ Def Slowbro: 134-158 (34 - 40.1%) -- 37.3% chance to 3HKO after Leftovers recovery

    +1 252 Atk Tough Claws Mega Charizard X Dragon Claw vs. 252 HP / 232+ Def Slowbro: 178-210 (45.1 - 53.2%) -- 0.4% chance to 2HKO after Leftovers recovery
    Does Zard X not run Adamant these days or something?
     

    PlatinumDude

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  • I do kinda like this, but idk if I wanna give up Unaware either.....

    Kinda like the Slowbro suggestion too, but....


    Does Zard X not run Adamant these days or something?

    As a matter of fact, yes. They use Jolly is to outrun Scarf Therian Landorus after a Dragon Dance. Adamant is still a fine option, though.
     

    Nah

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    'k so an update if anyone cares. This is what it looks like atm:

    Spoiler:

    idek if this is still full stall or if its semi-stall or what now but at least it's not my usual bulky offense shit Basically I made Clef the Magic Guard set and put Umbreon in as the cleric. Slowbro has its points but I feel like it would just be stacking weaknesses here and I really needed to have a cleric after the Clef change and it alos has much better Sp.Def than Slowbro. Foul Play doesn't completely substitute for Unaware but at least there's this:

    +2 252+ Atk Bisharp Iron Head vs. 252 HP / 4 Def Umbreon: 256-303 (64.9 - 76.9%) -- guaranteed 2HKO after Leftovers recovery
    +2 0- Atk Umbreon Foul Play vs. 4 HP / 0 Def Bisharp: 165-195 (60.6 - 71.6%) -- guaranteed 2HKO

    That's better than what I expected really. Kinda wonder if I can fiddle with Umbreon's EVs a bit but I'll look at that some other time.

    Also swapped Tentacruel with Reflect Type Starmie since I wasn't liking having 2 Poison types on the team nor Tenta's lack of Recover. Toxic/Poison's not really an issue for this team so yeah. And idk I've kinda come to like the thing and for some reason people still don't expect RT Starmie. Kept Gliscor because Hippo's hella passive and I kinda wanna avoid that. Still want that Ground immunity anyway.

    But any other thoughts/advice would be great
     
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