That's exactly what Digital Rights Management is. DRM doesn't matter whether or not you're online, it's still maintains the same restrictions as offline. That's the problem I'm getting at here. Even in 'offline' mode, it needs to be registered
online before it can be used in offline, if that makes any sense.
Microsoft's XBox One plan was thus: Buy a game -> DRM -> cannot sell or trade or loan DRM game (unless) -> buy new code offline for disc based DRM game. That's exactly what Steam does. It registers 'your' game to 'your' account so that you can 'use' it. It's a fancy way of say that "Only you can use it forever and always and NO #%$&ING SHARING" - Gabe Newell
^ Which defeats the whole purpose. I've played games before with friends over LAN (Command & Conquer: Tiberium Wars) way back in the day. It didn't take rocket science to figure out how to play with my friends on a local system. While it may be uncouth to not buy another copy, I've introduced my friends to several game series they wouldn't have bought otherwise and vice versa. I don't ride the high seas and normally buy all my games (unless free). Games such as these (back in the day) enabled us to play with friends without having to buy multiple copies of $40 dollar games, and that's what made them great. I didn't make money off of sharing with my friends, I didn't make copies and pass them out at school or work, I didn't steal anything at all, I just shared it with my friends who came over to hang (and C&C). That's why. Not everyone wants to swash buckle, wear pantaloons and get into cannon fights. Some of us (like Senusret) just want to play the game in the same room (or maybe one in the office and another in the living room) with our people.
No. DRM does not. Just not. Or no, whichever you prefer. Also,
this exactly and better well put.