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Tool: Advanced Series (GBA toolbox)

trebornosliw

Learning
516
Posts
14
Years
    • Seen Jul 22, 2012
    Wichu, you are AWESOME!
    Keep up the great work. I can't wait to see what you come out with next. This is a million times better than the normal technique.
    I think you should definitely do a trainer sprite editor, and possibly something that could conveniently edit gym badges and such.
     
    34
    Posts
    15
    Years
    • Seen Nov 19, 2010
    What happen is, the program works fine, but when i want to auto-repoint, it picks offsets that are used by important files, it grabs ones like 0x10000 and such, and if someone dont notice, it might mess someones work.
     
    2
    Posts
    14
    Years
    • Seen Oct 30, 2009
    WOW! Thanks for these tools man! Its like a gods send when i want to add new sprites in the ROM. Will there by any chance be a Trainer Sprite Editor? It would totally destroy unLZ.GBA. Also will you release a HG/SS Icon Sprite Pack?

    BUG: There is a bug in when you replace the sprites in the editor, the icon sprites in the game becomes really messed up. Other than that, You made my life so much easier.
     
    34
    Posts
    15
    Years
    • Seen Nov 19, 2010
    unLZ will never die, because it can change graphic stuff like the slot machines, layout, hp bars, etc.
     

    Daylight Savings Time

    Fall back, spring ahead.
    6
    Posts
    14
    Years
    • Seen Jul 14, 2012
    Will there ever be an .ini for LeafGreen? I've gotten caught up in a snag with unLZ and ASPE is so promising :(

    Thank you for all your hard work!
     
    1,323
    Posts
    16
    Years
    • Seen Dec 9, 2023
    Is it possible if your sprite editor can support Trainer Sprites also? Because I like how your tool can replace Pokemon sprites with bigger ones without having to repoint anything, and it would be a nice feature for trainer sprites too.
     
    6
    Posts
    16
    Years
    • Seen Dec 10, 2012
    I'm getting the same error of Pokémon League Champion. the Microsoft NET framework thing... what's the problem?
     
    5
    Posts
    14
    Years
    • Seen Jul 14, 2012
    looks like sum nice toolz. may b also try uploadin to media fire so ppl on have 2 w8 fr DL
     
    2,048
    Posts
    16
    Years
    • Seen Sep 7, 2023
    Seriously, can't you just use UnLZ-GBA for that? The reason I made a separate Pokémon sprite editor was to handle all the complex palette mapping for back and shiny sprites...

    But if the demand is really that high, I guess it wouldn't take too long to make one.

    However, I'm currently focusing on other things (Pokémon Raptor EX and Pokémon Amethyst), so don't expect to see any new tools for a while.
     
    535
    Posts
    15
    Years
    • Seen Jan 4, 2011
    Seriously, can't you just use UnLZ-GBA for that? The reason I made a separate Pokémon sprite editor was to handle all the complex palette mapping for back and shiny sprites...

    But if the demand is really that high, I guess it wouldn't take too long to make one.

    However, I'm currently focusing on other things (Pokémon Raptor EX and Pokémon Amethyst), so don't expect to see any new tools for a while.

    Thank you. Unlz.gba always ruins my game when I try to change a pallet.
     
    1
    Posts
    14
    Years
    • Seen Dec 6, 2009
    do you have a GBA Pallet editor

    I am wondering if you have a pallet editor to the GBA pokemon games?
     

    Full Metal

    C(++) Developer.
    810
    Posts
    16
    Years
  • also guys....
    wouldn't turning the pokemon sprite editor into a trainer sprite editor be as easy as modding the ini?
    I haven't actually looked at the ini, but still....
    ?
    (goes to look, if my assumption is correct, i'll post a new INI in ROM hacking resources...)
    *edit*
    Okay...i found the table for the trainer sprites, but not the trainer class table, and also, the thought occured to me....
    It would be kinda smart to make the program (sprite editor that is) ask the user if he/she wants to edit the trainer sprites/pokemon sprites, that way it can do both, and would make the code a little bit cleaner...course i don't know wut ur code looks like so yea...If i were you, i would just add 3 more lines to the ini, and the right interpretation.
    the lines are:
    trainerspritetable=0x--XX++
    trainerclasstable=0x==YY**
    trainerspritetotal=ZZZ
    and that would really be all you had to do, except also be able to read uncompressed pics, because i tried using my modded .ini, and eh...wieell....it gave me that NOT COMPRESSED error. Which is why i suggested asking the user if he/she wants to edit pokemon/trainers after loading the ROM
    Just a little bit 'o friendly, possibly pointless advice.
     
    Last edited:

    Blaniel

    Graphic designer/spriter
    26
    Posts
    14
    Years
    • Seen Oct 26, 2016
    doesnt work on my pc (win xp: home)
    any particular reason why this would happen?
    It wont open.... all it shows me is: "The application failed to initialize properly (0xc0000135).Click on OK to terminate the application.

    [ OK ]​
     

    onyx79

    Red Dead Revolver
    488
    Posts
    15
    Years
  • doesnt work on my pc (win xp: home)
    any particular reason why this would happen?
    It wont open.... all it shows me is: "The application failed to initialize properly (0xc0000135).Click on OK to terminate the application.


    [ OK ]​
    because you need to download microsoft net framework google it.
     
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