I can't get up to the right hand stairs in Mt Pyre... What do I do? Talking to the orange tombs doesn't do diddly squat. And I can't find the Latias/Latios ticket, I've searched everywhere on Route 119, even on that slope.
Walk past all the orange tombs in order, from the group with only one, to the group with two, to the group with three, and so on, using the shortest path possible, then go to the right hand staircase.
The other one's my own screw up and it's fixed in the newest patch, sorry. Hopefully it's there in your save file. I've moved the slope on route 119 to a different spot in the same route that now needs both bikes to access it!
If y'all could help me out, where do you find the water stone
In the previous patch, the earliest one is on route 104 in the big pond as a hidden item. in the new one it replaces one of the items on route 114 instead. There's also a load of blue shards you get from diving that you can trade for them (enough to evolve every pokemon that needs one) and a shop that lets you buy them in the battle frontier
May I know how to get HM08 Dive? I din get it from steven.
There's a purple girl on route 135 (south of mt pyre) who gives it to you
LAST PACH NOTES I HOPE
big changes
-Hard mode patch is now complete, increases trainer and wild mon levels by about 10% and changes gym battles a lot. You can tell you have applied the hard mode patch successfully if Birch's bag has a little piece of paper with the word "HARD" on it when you choose your starter.
-TMs are now in yellow balls
-fixed 20 minor errors or so
-added a new tm32 pain split on route 112, and a new tm44, recycle, from the same place that attract always has been
-redid top floor of victory road
small stuff
-Buffed substitute by making the sprite cuter
-rom is now laced with innuendo again, still PG. New dex entries.
-made timer ball look like a timer ball when thrown, redid some ui stuff, do tell me if this is a downgrade, I think it looks pretty slick
-moved snatch to be obtainable before fighting archie in seafloor cavern
-Seviper is now Poison/Dark type
-stat buffs to a lot of mons
-added some things that tell you where to go on route 119 and in mauville
-nuzleaf now learns leaf blade at lv28
-Changed the prizes in the game corner to encourage gambling
-Changed the power of some moves, list of all changes since the start are listed in the first post
-Moved some evolutionary stones earlier, check out the first post
-Every time you beat a member of the e4, there's an item ball you can pick up that contains two rare candies. These items are optional, and respawn every time. I want to make grinding in the postgame easier, and tone down the e4's difficulty on the first runthrough. At the same time, if you fall at the last hurdle I don't want to make the next try completely trivial, so they're not forced into your bag if you do actually want the challenge.