I think this will be more of a new script, but i would like a mew move;
its ??? type, so it effects all
its called Banish.
Basically, it only has 1 pp, can only be restored at a pokemon centre, and it kills the enemy's pokemon without fail. also, the fainted pokemon can ONLY be restored at a pokemon cente.
can you help?
As far as I know you would't need a script, you would just have to edit the PBS text files and add your moves, give it the same effect value as Horn Drill or Fissure, and make the accuracy 100% (Or Higher to ensure hit).
Here's your answer, for the most part. The effect that lets the dead pokémon
only be revived at a Pokémon Centre requires some scripting, however. Off the top of my head, you'd need to create a new value attached to each pokémon, and set it as something (1, true, etc.) when this move is used. Then you'd need to edit the parts of the scripts where revival items or other non_Pokémon Centre revival effects work, to include a check of this value and
only work on a pokémon when its value is
not whatever this move sets it to. You wouldn't need to change the Pokémon Centre healing script.
Small Question to ask, How do I change the Play Screen Resolution from whatever it is to width of 680 and hieght of 500?
You don't. The limit is 640x480. Anything more than that causes graphical errors, and you don't want that.
To change the default resolution of the window, go into SpriteResizer and look around line 12. Those are the numbers you should change. Note, however, that changing the screen resolution in-game by the Options menu will overwrite this default, and you'll never get your desired resolution back. Your best bet would be to disable that particular option from the Options menu. It's easy enough to do.
How Do I make it to where that when I put my D/P Battlebacks for the pokemon in the game they dont mess up during battle animations.
Details? Screenshots? Only you know how they're "messing up" at the moment, so we can't exactly help you. Also mention the dimensions of your battlebacks, and what kinds of script changes you've been making.