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[Archive] Pokemon Essentials: Starter Kit for RPG Maker XP

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Shirayuki Mizore

Pokemon Raptor is STILL going?
195
Posts
16
Years
  • How do I even use....

    How do I use this? I try to open the "Game.exe" and nothing happens. Then I try to open up the other game then a RPGMXP error comes up.


    (Btw, do I need to know any scripting for this? o.o)
     

    Glitchfinder

    Let's all get along, please?
    477
    Posts
    17
    Years
  • I've tried both encounters.txt in the PBS folder and the visual editor. I take about three steps onto the affected map and then get that error. Has anybody else tried to edit the day/night encounters and have they had any luck? I want to know if it's just me.

    Oh, I've also tried replacing the scripts.rxdata and letting it recompile the PBS files. :(. Somebody up there doesn't like me.

    If you're playtesting in a specific way, this happens. In other words, If you make the character start in that map (and skip the intro), then you get an error that sounds just like that. That's not the only way to make it happen, just the only one I've found.
     

    Shirayuki Mizore

    Pokemon Raptor is STILL going?
    195
    Posts
    16
    Years
  • ...*twitch*

    Anybody know about Blizzys Starter Kit? How do I edit the text in the intro..? Also, Can I have a complete tut about NPCs, and how to make the Text box not the default RMXP one?

    Whoops, wrong thread. Whenever I try to open the essentials rmxp project, it says "Actors can't load" or something
     
    Last edited:

    O.G. Duke

    a.k.a OmegaGroudon
    974
    Posts
    17
    Years
    • Seen May 18, 2016
    Hey, the set terrain tag not work for me!
    When i tried set and it work, but when I try exit the map and re-enter the map, It turn into default.
    I'm talking about the "set terrain tag" in debug menu.
    Anyone help please. I'm sure when I wanna exit the menu, it ask to save and I did.
    But it still the same. Any idea??
     
    Last edited:
    16
    Posts
    16
    Years
    • Seen Jul 19, 2010
    I was just wondering is there a way to make a battle where you lose with out having to go to a pokemon center but instead move forward in the game?
     
    Last edited:

    NytewolfAU2k7

    Game Modder & Creator
    175
    Posts
    17
    Years
  • If you are experiencing problem with the kit PM POCCIL LIKE HE HOLD YOU TO EARLIER IN THE THREAD TO KEEP THIS THREAD CLEAN...

    I was just wondering is there a way to make a battle where you lose with out having to go to a pokemon center but instead move forward in the game?

    Mine does that automatically, but my copy could be bugged, since I've made many other customisations...
     
    386
    Posts
    17
    Years
    • Seen Aug 10, 2015
    A new version is available.

    Changes:

    Implemented the phone function
    Included a simplified way to add Trainer events
    Made sliding on ice a little more realistic
    Made walking in grass a little more realistic
    Combined Interpreter scripts into one section
    Fixed bug in data compiler where day/night land encounters failed to work
    Fixed subtle bug in jumping function
    Implemented AI in double battles
    Changed name entry screen and made that and other
    screens "skinnable"
    Can now convert RPGXP animations to battle animations;
    implemented a mechanism for custom move animations

    Please report problems to me through private messaging. Thanks.
     

    The Smell

    Doof-Man
    212
    Posts
    17
    Years
  • A new version is available.

    Changes:

    Implemented the phone function
    Included a simplified way to add Trainer events
    Made sliding on ice a little more realistic
    Made walking in grass a little more realistic
    Combined Interpreter scripts into one section
    Fixed bug in data compiler where day/night land encounters failed to work
    Fixed subtle bug in jumping function
    Implemented AI in double battles
    Changed name entry screen and made that and other
    screens "skinnable"
    Can now convert RPGXP animations to battle animations;
    implemented a mechanism for custom move animations

    Please report problems to me through private messaging. Thanks.

    Nice update, poccil! I sent you a PM. I need help with something, thanks!

    ~Smell
     

    MR.GLITCH_KING

    ~ThaEmbacy~
    143
    Posts
    18
    Years
    • Seen Jul 3, 2008
    nice update

    btw anyone knows how to make the game start at the screen size of 240 x 160
     

    Atomic Reactor

    Guest
    0
    Posts
    im sure that some of you have done this already.
    after downloading the latest version of the essentials, how do you send all of your game over to it or whatever?
    well, so you don't have to delete all your work.
     

    -BlackShadow-

    Shadow King
    62
    Posts
    16
    Years
  • im sure that some of you have done this already.
    after downloading the latest version of the essentials, how do you send all of your game over to it or whatever?
    well, so you don't have to delete all your work.

    Simply Copy The Maps And A Files (Pokemon,Encounters,Trainers,etc.) And All Custom Graphic Files, Media, etc. Pretty Much A Edited/Custom Things To The Game. Hope I Helped.
     

    Flameguru

    Pokemon: Metallic Silver
    517
    Posts
    18
    Years
    • Seen May 4, 2024
    Simply Copy The Maps And A Files (Pokemon,Encounters,Trainers,etc.) And All Custom Graphic Files, Media, etc. Pretty Much A Edited/Custom Things To The Game. Hope I Helped.

    I find it easier to just copy the updated scripts file and whatever new files were added. Takes less time ;)
     

    Atomic Reactor

    Guest
    0
    Posts
    you know, both of those ideas ran through my head, but i htink i'll go with flamegurus, thanks though.

    grr, do you know shich script files were updated? idk were to look. =/
     
    Last edited:

    mad.array

    Eeveelutions... need more...
    140
    Posts
    16
    Years
  • Sorry to kick this back up again, but I'm still having problems with the time based encounters. It doesn't crash any more, but I just don't get any encounters when I'm on a map that has the LandMorning/LandDay/LandNight entries. >.<
     
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