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[Archive] Pokemon Essentials: Starter Kit for RPG Maker XP

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312
Posts
16
Years
  • Seen Jul 16, 2023
I have forgotten. How do you implement trainer battles, and more importantly, gym battles with badges?

On the matter of badges as well, how do you change the badge sprites (eg. where are they located?)?

Before I forget, how do you create your own switch?
 
Last edited:
386
Posts
17
Years
  • Seen Aug 10, 2015
I have forgotten. How do you implement trainer battles, and more importantly, gym battles with badges?

On the matter of badges as well, how do you change the badge sprites (eg. where are they located?)?

See the sections "Trainers" and "Badges" in the documentation (notes.html) for more information.
 
386
Posts
17
Years
  • Seen Aug 10, 2015
A new version is available.

Changes:

* Restructured the documentation and created an HTML Help version.
* Defined "counter events"
* Implemented the Safari Zone
* Implemented the Bug Catching Contest
* Added debug menu option for setting the player's money
* Begun to add comments to scripts within event commands, explaining what they do.

Modified scripts:

Deleted: PokemonMapAlias
Deleted: Base Addon
Deleted: PokemonKeyItems
Deleted: PokemonTemp
Deleted: - Radio
Deleted: --PB2--
Added: PokemonSafari
Added: PokeBattle_SafariZone
Added: Pokegear Radio
Added: PokemonBugContest
Changed: Sprite_Picture
Changed: PokemonMap
Changed: Game_Picture
Changed: PokemonPokedex
Changed: PokemonMenu
Changed: sasa
Changed: Scene_Map
Changed: AnimationSprite
Changed: PokemonPhone
Changed: Game_CommonEvent
Changed: PerspectiveTilemap
Changed: Sprite_Character
Changed: PokemonField
Changed: Scene_Credits
Changed: Game_Switches
Changed: PokemonNetwork
Changed: PokeBattle_ActualScene
Changed: Shadow
Changed: Game_Temp
Changed: PBFile
Changed: PokemonLoad
Changed: Game_Event*
Changed: Compiler
Changed: Game_Player*
Changed: Game_Screen
Changed: Spriteset_Map
Changed: PokemonEditor
Changed: PokemonMessages
Changed: SpriteWindow
Changed: PokemonSummary
Changed: PokemonUtilities
Changed: PokeBattle_Battle
Changed: PokemonScreen
Changed: PokemonEncounters
Changed: Win32API*
Changed: Game_Variables
Changed: PokemonDebug
Changed: Game_SelfSwitches

Lorem Ipsum, I will send you a private message.
 
763
Posts
17
Years
A new version is available.

Changes:

* Restructured the documentation and created an HTML Help version.
* Defined "counter events"
* Implemented the Safari Zone
* Implemented the Bug Catching Contest
* Added debug menu option for setting the player's money
* Begun to add comments to scripts within event commands, explaining what they do.

Oooohh very nice very nice. Is the Notes.html updated? *checks*

Also, could you reply my PM? I have more issues.

Thanks.
-Krobe
 
92
Posts
16
Years
  • Seen Jun 13, 2012
December 14, 2007
Support for recording and playing back battles

Poccil, As I do this?
 
763
Posts
17
Years
December 14, 2007
Support for recording and playing back battles

Poccil, As I do this?

I played the demo, and I think it's just for Battle Tower/Battle Palace. Although I'm sure you can call the script, but it would replace the last record. ..I think. o.o

-Krobe
 

Flameguru

Pokemon: Metallic Silver
517
Posts
18
Years
  • Seen Apr 26, 2024
Poccil, something is wrong with the Online Trade Script. I have the server up, and can access the registering part, but once i fill everything out and hit Submit the game freezes and gives me this error:

Screenshots: Here and Here

Code:
Script error within event 1, map 18 (Pokemon Center):
Section048:566:in `check'An existing connection was forcibly closed by the remote host.
Section018:238:in `pbExecuteScript'
Section048:461:in `recv'
Section048:498:in `gets'
Section118:93:in `gets'
Section118:106:in `get_command'
Section118:212:in `authenticate'
Section118:680:in `networkRegister'
Section118:574:in `pbMiddleScene'
Section118:539:in `loop'
Section118:580:in `pbMiddleScene'
Section118:406:in `registerScreen'
Section118:779:in `startRegister'
Section118:771:in `pbFadeOutIn'
Section118:771:in `startRegister'
(eval):1:in `pbExecuteScript'
Section018:1614:in `eval'
Section018:238:in `pbExecuteScript'
Section018:1614:in `command_355'
Section018:466:in `execute_command'
Section018:190:in `update'
Section018:104:in `loop'
Section018:195:in `update'
Section020:98:in `update'
Section020:96:in `loop'
Section020:109:in `update'
Section020:65:in `main'
Section020:62:in `loop'
Section020:69:in `main'
Section119:56:in `mainFunction'
Section119:45:in `pbCriticalCode'
Section119:59:in `mainFunction'
Section119:63
Section119:62:in `loop'
Section119:71

Interpreter:249:in `pbExecuteScript'
Interpreter:1614:in `command_355'
Interpreter:466:in `execute_command'
Interpreter:190:in `update'
Interpreter:104:in `loop'
Interpreter:195:in `update'
Scene_Map:98:in `update'
Scene_Map:96:in `loop'
Scene_Map:109:in `update'
Scene_Map:65:in `main'
Scene_Map:62:in `loop'
Scene_Map:69:in `main'
Main:56:in `mainFunction'
Main:45:in `pbCriticalCode'
Main:59:in `mainFunction'
Main:63
Main:62:in `loop'
Main:71


It didn't modify my database at all either...
 
Last edited:
64
Posts
17
Years
  • Seen May 16, 2008
@ Lorem Ipsum...
The Mart Guy is just a random NPC standing in front of the house...
Just Copy it and paste it in your Mart Map and change the sprite.
The PC Npc is in the pokecenter.


Nice Feature for sooner release could be the game corner games^^
sprites can be found on spritersresource.
 

Flameguru

Pokemon: Metallic Silver
517
Posts
18
Years
  • Seen Apr 26, 2024
I just sent this to Poccil because he asked, but why not share it? 'Tis the Season :)

This might be helpful for some of you if you want Online Trading and future Online stuff working.

My Steps aren't going to releate to anyone else because I used a current Database from AC-Web. But I like it because what's nice is that you don't actually have to install MySQL, Apache, or any other software.

If you wanna do it my way (which is [sarcasm]soooooooooo simple[/sarcasm]), then keep reading:

---------------------------------------
Setup:
---------------------------------------

NOTE: If your Firewall ever asks you to allow access to any program during any stage in this Tutorial, ALLOW IT!!! There is nothing wrong with the files and nothing will happen to your PC.

First, get the Ruby Installer and install it.

Second, get Netplay Plus and copy the Server Folder into the Starter Kit folder (Or your game folder)

Third, get AC-Web 7.3 Repack (NOTE: You have to Join) and install it to C: AC Ultimate Repack 7.3 or wherever it wants installed.

Forth, get a SQL Editor, such as SQLyog and install it.

[OPTIONAL] Get Hamachi [OPTIONAL]

Go to your AC Ultimate Repack Folder and go into the Ascent Folder. Open up ascent.conf. Replace everything inside it with:

Code:
#######################################################################
# Ascent Configuration File
# Last Update: $Id: ascent.conf 2327 2007-11-14 15:24:51Z burlex $
#######################################################################

/********************************************************************************
 * How to use this config file:                                                 *
 * Config files are in a block->variable->setting format.                       *
 * A < signifies the opening of a block, the block name is expected after that. * 
 * After the block name, a space and then the settings sperated by = / ' '.     *
 *                                                                              *
 * e.g.                                                                         *
 * <block setting="0" someval = "1">                                            *
 *                                                                              *
 * Comments can be in C format, e.g. /* some stuff */, with a // at the start   *
 * of the line, or in shell format (#).                                         *
 ********************************************************************************/

#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
# Database Section
#
#   Database.Host      - The hostname that the database is located on
#   Database.Username  - The username used for the mysql connection
#   Database.Password  - The password used for the mysql connection
#   Database.Name      - The database name
#   Database.Port      - Port that MySQL listens on. Usually 3306.
#   Database.Type      - Client to use. 1 = MySQL, 2 = PostgreSQL, 3 = Oracle 10g
#
#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#

<WorldDatabase Hostname = "localhost" Username = "root" Password = "ascent" Name = "acdb" Port = "3306" Type = "1">
<CharacterDatabase Hostname = "localhost" Username = "root" Password = "ascent" Name = "acdb" Port = "3306" Type = "1">


#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
# Listen Config
#
#    Host
#        This is the address that the server will listen on.
#        To listen on all addresses, set it to 0.0.0.0
#        Default: 127.0.0.1 (localhost)
#
#    WorldServerPort
#        This is the port that the world server listens on.
#        It has to be the same as what is specified in the
#        realms table in the LogonDatabase.
#        Default: 8129
#
#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#

<Listen Host = "0.0.0.0"
        WorldServerPort = "8129">


#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
# Log Level Setup
#
#    Console Logging Level
#        This directive controls how much output the server will
#        display in it's console. Set to 0 for none, or -1 to disable.
#        -1 = Disabled; 0 = Minimum; 1 = Error; 2 = Detail; 3 = Full/Debug
#        Default: 3
#
#    World server packet logging feature
#        If this directive is turned on, a file called `world.log`
#        will be created in the server's directory and all packets
#        sent and received by clients will be dumped here in bfg
#        format.
#        Default: 0
#
#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#

<LogLevel Screen="0" File="-1" World="0">


#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
# Server Settings
#
#    PlayerLimit
#        This directive controls the amount of sessions that will be
#        accepted by the server before it starts to add people to 
#        the server queue.
#        Default: 100
#
#    Motd
#        This message will be displayed by the server in the chat
#        box every time any user logs on. Colors can be used in the
#        standard WoW format.
#        Default: "No MOTD specified
#
#    Send Build On Join
#        This directive controls whether the server's internal revision
#        will be sent to clients upon entering the world. Use it to help
#        testers report bugs.
#
#    Send Stats On Join
#        This directive controls whether the server will send the online player
#        count to a cilent when it enters the world.
#
#    Breathing Setup
#        If the breathing code is causing problems or you want to run a fun server, you can disable 
#        water checks by enabling this directive.
#        Default: 1
#
#    Level Cap
#        This variable controls the level that stats will be generated up to internally.
#        Beyond this level players can still see a higher level visually but their stats won't
#        increase beyond this point.
#        Default: 60
#
#	Expansion 1 Level Cap
#	   This variable does the same thing as Level Cap above, except it applies to those who
#	   have the first expansion: The Burning Crusade.
#	   Default: 70
#
#    Seperate Channels Control
#        This directive controls whether horde and alliance chats will be seperated across channels.
#        Set to 1 for blizzlike seperated channels, or 0 to allow horde/alliance to speak to each other
#        across channels.
#        Default: 0
#
#    Compression Threshold
#        This directive controls the limit when update packets will be compressed using deflate.
#        For lower-bandwidth servers use a lower value at the cost of cpu time.
#        Default: 1000
#
#    Queue Update Rate
#        This directive controls how many milliseconds (ms) between the updates
#        that the queued players receieve telling them their position in the queue.
#        Default: 5000 (5 seconds).
#
#    Kick AFK Players
#        Time in milliseconds (ms) that a player will be kicked after they go afk.
#        Default: 0 (disabled)
#
#    Connection Timeout
#        This directive specifies the amount of seconds that the client will be disconnected
#        after if no ping packet is sent. It is advised to leave it at the default.
#        Default: 180
#
#    Realm Type
#        This is the realm type that will be used by the server to handle world pvp.
#        Default: 0 (pve)(RPPVE)
#        Other values: 1(pvp)(RPPVP)
#
#    AdjustPriority
#        Set the server to high process priority?
#        Default: 0
#
#    RequireAllSignatures
#        This directive controls whether the full 10 signatures will be required in order
#        to turn in a petition. Smaller servers would be better off having it turned off.
#        Default: off
#
#    ShowGMInWhoList
#        This directive controls whether GM's will be shown in player's who lists or not.
#        Default: on
#
#    MapUnloadTime
#        This directive controls whether to unload map cells after an idle period of <x> seconds.
#        Use on smaller servers or servers that are memory-limited. The server without cell unloading
#        can use over 1.2GB memory with all creatures loaded.
#        Default: 0
#
#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#

<Server PlayerLimit = "1000"
        Motd = "Welcome to Darkstar Inc. WoW! Visit dsinc.co.nr today ;)"        
        SendBuildOnJoin = "1"
        SendStatsOnJoin = "1"
        EnableBreathing = "1"
        LevelCap = "60"
        Expansion1LevelCap = "70"
        SeperateChatChannels = "0"
        CompressionThreshold = "1000"
        QueueUpdateInterval = "5000"
        KickAFKPlayers = "0"
        ConnectionTimeout = "180"
        RealmType = "1"
        AdjustPriority = "0"
        RequireAllSignatures = "0"
        ShowGMInWhoList = "1"
        MapUnloadTime="0">

#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
# Power regeneration multiplier setup
# 
#    These directives set up the multiplier in which regen values will be
#    multiplied by every 2 seconds.
#    Powers: 
#        Power1 = Mana, Power2 = Rage, Power3 = Energy
#    
#    Reputation:
#        Kill = Rep gained on kill, Quest = rep gained from quests
#
#    Honor:
#        Honor = multiplier used to calculate honor per-kill.
#
#    PvP:
#        PvPTimer = in ms, the timeout for pvp after turning it off. default: 5mins (300000)
#
#    XP:
#        The xp that a player receives from killing a creature will be multiplied
#        by this value in order to get his xp gain.
#
#    RestXP: 
#        Value is the amount of rest XP a player will recieve per minute of rest time.
#
#    Drop(Color):
#        These values will be multiplied by the drop percentages of the items for creatures
#        to determine which items to drop. All default to 1.
#        To allow you better control of drops, separate multipliers have been created for items 
#        of each quality group. 
#
#    DropMoney:
#        This value will be multiplied by any gold looted and pickpocketed
#
#    Save:
#        Value in milliseconds (ms) that will be between player autosaves.
#        Default: 300000 (5 minutes)
# 
#    SkillChance:
#        The chance that you have to level up a skill in melee or a profession is multiplied
#        by this value.
#        Default: 1
#
#    SkillRate:
#        The amount of "levels" your skill goes up each time you gain a level is multiplied
#        by this value.
#
#    ArenaMultiplier
#         Every week/day the arena points gained by a player will be multiplied by this value.
#
#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#

<Rates Health="9999"
       Power1="9999"
       Power2="9999"
       Power3="9999"
       QuestReputation="99"
       KillReputation="99"
       Honor="99999"
       PvPTimer="300000"
       Compression="1"
       XP="9999999"
       QuestXP="9999999"
       RestXP="1"
       DropGrey="1"
       DropWhite="1"
       DropGreen="1"
       DropBlue="999"
       DropPurple="999"
       DropOrange="999"
       DropArtifact="999"
       DropMoney="999"
       Save="300000"
       SkillChance="1"
       SkillRate="1"
       ArenaMultiplier2x="1"
       ArenaMultiplier3x="1"
       ArenaMultiplier5x="1">


#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
# GM Client Channel
#
#   This should be set to 'gm_sync_channel' for the My_Master addon to work.
#   Default: gm_sync_channel
#
#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#

<GMClient ReqGmClient = "0" GmClientChannel = "gm_sync_channel">


#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
# Terrain Configuration
#
#   Set the path to the map_xx.bin files and whether unloading should be enabled
#   for the main world maps here. Unloading the main world maps when they go idle
#   can save a great amount of memory if the cells aren't being activated/idled
#   often. Instance/Non-main maps will not be unloaded ever.
#
#   Default:
#      MapPath = "maps"
#      UnloadMaps = 1
#
#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#

<Terrain MapPath = "maps" UnloadMaps = "1">


#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
# Log Settings
# 
#    Cheaters:
#        This directive sets up the cheater logging file, if turned on any
#        cheat / packet exploit / speedhack attempts will be logged here.
#
#    GMCommands:
#        These two directives set up the GM command logging fie. If turned on,
#        most gm commands will be logged for this file for abuse investigation, etc.
#
#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#

<Log Cheaters="0" GMCommands="0">


#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
# Mail System Setup
#
#    These directives control the limits and behaviour of the ingame mail system.
#    All options must have Mail prefixed before them.
#   
#    ReloadDelay                 
#        Controls the delay at which the database is "refreshed". Use it if you're
#        inserting mail from an external source, such as a web-based interface.
#        0 turns it off.
#        Default: 0
#
#    DisablePostageCostsForGM 
#        Enables/disables the postage costs for GM's. DisablePostageCosts overrides this.
#        Default: 1
#
#    DisablePostageCosts
#        Disables postage costs for all players.
#        Default: 0
#
#    DisablePostageDelayItems
#        Disables the one hour wait time when sending mail with items attached.
#        Default: 1
#
#    DisableMessageExpiry
#        Turns off the 30 day / 3 day after read message expiry time. 
#        WARNING: A mailbox still cannot show more than 50 items at once
#        (stupid limitation in client).
#        Default: 0
#
#    EnableInterfactionMail
#        Removes the faction limitation for sending mail messages. Applies to all players.
#        Default: 1
#
#    EnableInterfactionMailForGM 
#        Removes the faction limitation for sending mail messages, but only applies
#        to GM's. EnableInterfactionMail overrides this.
#        Default: 1
#   
#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#

<Mail ReloadDelay="0"
      DisablePostageCostsForGM="1"
      DisablePostageCosts="0"
      DisablePostageDelayItems="1"
      DisableMessageExpiry="0"
      EnableInterfactionMail="1"
      EnableInterfactionMailForGM="1">


#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
# Status Dumper Config
#
#        These directives set up the status dumper plugin. Filename is an
#        absolute or relative path to the server binary. Interval is the
#        time that the stats will be dumped to xml.
#        Default: stats.xml / 120000 (2 minutes)
#
#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#

<StatDumper FileName = "C:/AC Web Ultimate Repack/Server/htdocs/stats/stats.xml" Interval = "120000">


#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
# Startup Options
#
#    Preloading
#        This directive controls whether the entire world will be spawned at server
#        startup or on demand. It is advised to leave it disabled unless you are a
#        developer doing testing.
#        Default: off
#
#    Background Loot Loading
#        This directive controls whether loot will be loaded progressively during
#        startup or in the background in a seperate thread. Turning it on will
#        result in much faster startup times.
#        Default: on
#
#    Multithreaded Startup
#        This controls whether the server will spawn multiple worker threads to
#        use for loading the database and starting the server. Turning it on
#        increases the speed at which it starts up for each additional cpu in your
#        computer.
#        Default: on
#
#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#

<Startup Preloading = "0"
         BackgroundLootLoading = "1"
         EnableMultithreadedLoading = "1">

#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
# Flood Protection Setup
#
#    Lines
#        This is the number of "messages" or lines that it will allow before stopping messages from
#        being sent. This counter is reset every "Seconds" seconds.
#        Default: 0 (disabled)
#
#    Seconds
#        This is the number of seconds inbetween the Line counter being reset.
#        Default: 0 (disabled)
#
#    SendMessage
#        If this is enabled, a "Your message has triggered serverside flood protection. You can speak again in %u seconds."
#        message will be sent upon flood triggering.
#        Default: 0
#
#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#

<FloodProtection Lines = "0" Seconds = "0" SendMessage = "0">


#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
# LogonServer Setup
#
#    DisablePings   
#        This directive controls whether pings will be sent to the logonserver to check
#        if the connection is still "alive". Expect problems if it is disabled.
#        Default: 0
#
#    RemotePassword
#        This directive controls the password used to authenticate with the logonserver.
#        It must be the same between the two configs. If it is not, your server will
#        not register.
#
#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#

<LogonServer DisablePings = "0"
             RemotePassword = "ascent">


#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
# AntiHack Setup
#
#    Teleport   
#        This directive controls anti-teleport hack checks will be enabled or not.
#        Default: 1
#
#    Speed
#        This directive controls anti-speed hack checks will be performed on player movement or not.
#        Default: 1
#
#    FallDamage
#        This directive controls anti-fall damage hack checks will be performed on player movement or not.
#        Default: 1
#
#    Flying
#        This directive controls whether flight hacks will be performed on players or not.
#        Default: 1
#
#    DisableOnGM
#        This directive controls hack checks will be disabled for GM's or not.
#        Default: 0
#
#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#

<AntiHack Teleport="1"
          Speed="1"
          FallDamage="1"
          Flying="1"
          DisableOnGM="0">


#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
# Period Setup
#
#    These are the periods that the server will wait before doing periodic duties. At the moment only
#    arena point calculation and honor point calculation are used here.
#
#    Default:
#         Arena: weekly
#         Honor: daily
#             (blizzlike values)
#
#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#

<Periods HonorUpdate="daily"
         ArenaUpdate="weekly">
         
#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
# AscentStats Setup				*** PRIVACY NOTE: READ ME CAREFULLY ***
#
#    These are the values that the AscentStats client uses while communicating with an AscentStats server.
#    Statistics will be sent anonymously if a server guid is not set.
#    If you do not want your ascent client communicating with AscentStats servers, disable it here.
#    No personally-identifiable information is sent in these transmissions. The actual data sent is:-
#      stats=Ascent|PLATFORM|CONFIG|ARCH|REV|PLAYER|QUEUE|ALLIANCE|HORDE|AVGLAT|PEAK
#
#    If you don't mind your server transmitting this information, please leave AscentStats enabled. It
#    allows our developers to understand our users needs better and in the end provide you with a better
#    product.
#
#    Enable
#         To disable stat transmission completely, set this to 0.
#
#    ServerGUID
#         This is the GUID assigned to your server by the AscentStats server. To register your server, go
#         to http://www.example.com/ascentstats/register_server.php
#
#    ServerKey
#         This is the key used to secure stats sent by your server so they can't be forged. This key is
#         obtained after registering your server.
#
#    Default:
#         Enabled
#         Server Key "NONE"
#         Server GUID "NONE"
#
#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#

<AscentStats Enable="1"
             ServerGUID="NONE"
             ServerKey="NONE">


#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
# Channels Setup
#
#    These directives control some of the aspects in the channel system.
#
#    BannedChannels
#         If you would like to ban users from creating or joining a channel specify them here in a ';'
#         seperated list.
#         Default: ""
#
#    GeneralChannels
#         These are the default channels that the client joins and cannot have leaders.
#         Default: "General -;Trade -;LookingForGroup;GuildRecruitment;LocalDefense;WorldDefense;"
#
#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#

<Channels BannedChannels=""
          GeneralChannels="General -;Trade -;LookingForGroup;GuildRecruitment;LocalDefense;WorldDefense;">


#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
# VoiceChat Setup
#
#    These directives control some of the aspects in the voice chat system.
#
#    Enabled
#         If you want to enable the voice chat system, this must be set to 1.
#         Default: "0"
#
#    ServerIP
#         This is the IP of the voice chat server.
#         Default: "127.0.0.1"
#
#    ServerPort
#         This is the TCP port of the voice chat server.
#         Default: "3727"
#
#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#

<VoiceChat Enabled="0"
           ServerIP="127.0.0.1"
           ServerPort="3727">

          

#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
# Localization Setup
#
#    LocaleBindings
#        This is a list of locale names and the other locale you want to associate with them.
#        For example, to make the European client always use the french language, "enGB=frFR"
#
#        Must be terminated by a space.
#
#        Default: ""
#
#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#

<Localization LocaleBindings="frFR=enGB ">


Fifth, goto the AC Ultimate Repack 7.3 Folder in the C Drive or wherever you installed it and run Control Panel.exe

Sixth, From the Server Dropdown menu, click on MySQL. It should start MySQL on your Computer.

Now you will want to replace the functions file in Netplay Plus's folder (Server folder in Kit) with the one Poccil included in his kit.

Now open the config.conf file in notepad and edit it to this:

Code:
Host = "localhost"

Port = 3306

ServerName = "Netplay Plus Server"
ServerVersion = "3.0"
GameCode = "918302475"

WebServer = "localhost/www/Netplay"
SMTPServer = "localhost"
AdminEmail = "[email protected]"

DB_server = "localhost"
DB_user = "root"
DB_password ="ascent"
DB_name = "netplay_p_db"

Message = "Entering the Official Netplay Plus Server..."

Now Open the server.txt file included with Poccils Essentials and replace everything with:

Code:
#########################################
# Servers File 
# input only one server per line 
# 
# Format: Server IP or Hostname, Port, Server Name 
# Example: 
# 120.120.120.120:4661,ServerName 
# myserver.yi.org:4662,Testserver2
#
# Comment lines begin with #
localhost:3306,Server

Now Open up SQLyog (MAKE SURE MySQL IS STILL RUNNING!!!) and login using:

Username: root
Password: ascent

Then Right Click on root@localhost in the Left Side Window and click on "Create Database" (Or Press Ctrl-D).

Name it: netplay_p_db

Now right click on netplay_p_db (The newly created Database) and click "Restore from SQL dump"

Locate the file sqlfile.sql (May also be sqlfile.txt, if so, make it so you can see All files instead of just sql and backup files) and start the restore.

When it's done, exit SQLyog and close anything running (To free up clutter) EXCEPT MySQL.

Now go into the Netplay Plus Server Folder (Server folder in Starter kit folder or your game folder) and double click main.rb.

It should ask you a question, press n and then Enter.

If you did everything right, it should say this at the very bottom of the Command Window.

Code:
Server Running

Close the Command Line and anything else that is open.


---------------------------------------
Running:
---------------------------------------
Start MySQL (From Control Panel.exe)

Run main.rb in the Netplay Plus Server Folder

Start a game, and try to register. It might fail, if so, I can't help. Sorry.

---------------------------------------
"True" Online:
---------------------------------------

Atm, we can't have anyone connect to our game. If you want someone to connect to your game, you have two options.

NOTE: You must be registered to view these forums.

1) Easy - Using Hamachi (Virtual LAN)

2) Hard - Windows (Built-In Server Host)
 
Last edited:
312
Posts
16
Years
  • Seen Jul 16, 2023
OK, the centre and mart worked. Now I need help with the switches. They don't seem to work. I want the professor to say something different once a Pokéball is taken. How do I do this?
 

Flameguru

Pokemon: Metallic Silver
517
Posts
18
Years
  • Seen Apr 26, 2024
OK, the centre and mart worked. Now I need help with the switches. They don't seem to work. I want the professor to say something different once a Pokéball is taken. How do I do this?

1) In the Pokeball events, make a switch set to ON (In the Event Commands)

2) Make a new Event Page on the Professor's Event

3) Set it to "If [SWITCH] is ON"

4) Insert Event Commands

umm... what about using the netplay c++ server...?
but i will try this too...

It's outdated and unsupported by Netplay + 2.0. It probably won't work.


If you guys want, I can upload everything I have (Modified AC Ultimate Repack files, Modified Netplay + Server, etc.)
 
312
Posts
16
Years
  • Seen Jul 16, 2023
I am rubbish at this business. I have only one more question!

Is there a way that you can have an event command happen only if you beat or capture a wild Pokémon? If so, how?
 

Flameguru

Pokemon: Metallic Silver
517
Posts
18
Years
  • Seen Apr 26, 2024
Ok, here it is. Enjoy this guide. NOTE, I cannot guarantee any success you may or may not have, so....um, sorry.

Download Pokemon Essentials Server Setup Files [COMPLETE]
Download Ruby Installer

First, Install the Ruby Installer

Second, Extract the AC Web Ultimate Repack Folder to the C:/ Drive (It should be C:/AC Web Ultimate Repack)

1.png


Third, Extract Starter Kit anywhere.

6.png


Now go into C:/ AC Web Ultimate Repack Folder and Run Control Panel.exe. Click on Server, and then MySQL

2.png


You should see this Window:

3.png


...minimize it.

Now go into the Server Folder found in the Extracted Starter Kit Folder and run main.rb. It will ask you a question, press n and then Enter. Then start up the Starter kit, get some Pokemon, and go upstairs in the PC and talk to this lady.

4.png


Click on Register and enter your Info, if all goes well you should be good to go ;)

5.png


Yay :)
 
92
Posts
16
Years
  • Seen Jun 13, 2012
I only wanted the event appear that the Pokémon Celebi were in the group.
As I do this?
 

Atomic Reactor

Guest
0
Posts
anyone have an idea how i would make an evnt appear only once a day.
like berry bushes. once you take it you cant have another till the next day.
how would i do that kinda evnt?
 
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