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[Archive] Pokemon Essentials: Starter Kit for RPG Maker XP

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O.G. Duke

a.k.a OmegaGroudon
974
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    • Seen May 18, 2016
    Yes, for adding fakemon or new pokemon.
    Take a loot at the notes.html or play around in pokemon.txt in PBS folder.
    Just copy one of the pokemon and post at the bottom.
    Edit those things like name, description etc.
    And remember for the number.
    Notes.html have almost everything about the use of the starter kit.
     

    Hall Of Famer

    Born as Hall of Famer
    709
    Posts
    16
    Years
  • Hi Guys:

    I've encountered a huge problem. I was setting up a TEAM ROCKET-like event series(like an evil organization take possession of a company and will run away after being defeated) and those evil trainers are gonna battle the protagonist first and when their BOSS is defeated, they ought to be gone and leave without trace. However, I'm unable to set things up since whenever I add the third event page, it would be auto-deleted after I test the game. What's going on with it? Does the trainer battle system makes the trainer battle event to have only two event pages in total? How can I set up this event series? I'd appreciate it very much if anyone of you could help...
     
    145
    Posts
    17
    Years
  • U use the comments to start a battle?
    Something like :

    Comment: Battle: Battle me now!
    Comment: Type: CAMPER
    Comment: Name: Cindy
    Comment: EndSpeech: A very good battle, indeed.
    Comment: EndBattle: Thanks for the battle.


    If it's what u are doing, just delete it. I've seen u cannot add other events than the battle when doing it.
    Use

    Conditional Branch: Script: pbTrainerBattle(PBTrainers::LEADER_Roxanne,"Roxanne",_I("A very good battle."))
    -- here you can add event commands to be run when the player wins, but this is not necessary
    Control Self Switch: A =ON
    Branch End

    It works like pbTrainerBattle(PBTrainers::trainertype,"trainername",_I("Text at the end of the battle"), true for double battle, number if more than one trainer with same type and same name)
     

    darkerarceus

    Advanced RM2K3-er
    342
    Posts
    16
    Years
  • I got
    Failed to load bitmap: Grphics/Titles/Pic_1
    RPGCache:62:in 'load_bitemap'
    RPGCache:113:in 'title'
    Scene_Intro:36:in 'main'
    Main:56:in 'mianFunction'
    Main:45:in 'pbCriticalCode'
    Main:59:in 'mainFunciton
    Main:63
    Main:62:in 'loop'
    Main:71
    This exception was logged in errorlog.txt.

    when i just changed the title
     

    gotron228

    ^_^
    413
    Posts
    16
    Years
  • question: How do I make it taht it doesn't matter with errors because I keep on getting error logs appearing and I can't make it stop does anyone know how to fix this if this belongs in the help thread just say so this is the error log

    Message: Party 1 has no Pokemon.
    PokeBattle_Battle:352:in `initialize'
    PokemonField:328:in `new'
    PokemonField:328:in `pbWildBattle'
    PokemonField:631:in `pbOnStepTaken'
    Game_Player*:620:in `update_old'
    Walk/Run:57:in `update'
    Scene_Map:100:in `update'
    Scene_Map:97:in `loop'
    Scene_Map:110:in `update'
    Scene_Map:66:in `main'
    Exception: Errno::ENOENT
    Message: File Data/Map005.rxdata not found.
    Game_Map*:52:in `load_data'
    Game_Map*:52:in `setup'
    PokemonMap:710:in `getMap'
    PokemonMap:837:in `setMapsInRange'
    PokemonMap:831:in `each'
    PokemonMap:831:in `setMapsInRange'
    Resolution*:17:in `display_x='
    Game_Map*:71:in `setup'
    PokemonMap:658:in `setup'
    Scene_Map:214:in `transfer_player'
    Exception: Errno::ENOENT
    Message: File Data/Map005.rxdata not found.
    Game_Map*:52:in `load_data'
    Game_Map*:52:in `setup'
    PokemonMap:710:in `getMap'
    PokemonMap:837:in `setMapsInRange'
    PokemonMap:831:in `each'
    PokemonMap:831:in `setMapsInRange'
    Resolution*:17:in `display_x='
    Game_Map*:71:in `setup'
    PokemonMap:658:in `setup'
    Scene_Map:214:in `transfer_player'
    Exception: ArgumentError
    Message: Party 1 has no Pokemon.
    PokeBattle_Battle:352:in `initialize'
    PokemonField:328:in `new'
    PokemonField:328:in `pbWildBattle'
    PokemonField:631:in `pbOnStepTaken'
    Game_Player*:620:in `update_old'
    Walk/Run:57:in `update'
    Scene_Map:100:in `update'
    Scene_Map:97:in `loop'
    Scene_Map:110:in `update'
    Scene_Map:66:in `main'
     
    249
    Posts
    16
    Years
    • Seen Jul 24, 2011
    question: How do I make it taht it doesn't matter with errors because I keep on getting error logs appearing and I can't make it stop does anyone know how to fix this if this belongs in the help thread just say so this is the error log

    Message: Party 1 has no Pokemon.
    PokeBattle_Battle:352:in `initialize'
    PokemonField:328:in `new'
    PokemonField:328:in `pbWildBattle'
    PokemonField:631:in `pbOnStepTaken'
    Game_Player*:620:in `update_old'
    Walk/Run:57:in `update'
    Scene_Map:100:in `update'
    Scene_Map:97:in `loop'
    Scene_Map:110:in `update'
    Scene_Map:66:in `main'
    Exception: Errno::ENOENT
    Message: File Data/Map005.rxdata not found.
    Game_Map*:52:in `load_data'
    Game_Map*:52:in `setup'
    PokemonMap:710:in `getMap'
    PokemonMap:837:in `setMapsInRange'
    PokemonMap:831:in `each'
    PokemonMap:831:in `setMapsInRange'
    Resolution*:17:in `display_x='
    Game_Map*:71:in `setup'
    PokemonMap:658:in `setup'
    Scene_Map:214:in `transfer_player'
    Exception: Errno::ENOENT
    Message: File Data/Map005.rxdata not found.
    Game_Map*:52:in `load_data'
    Game_Map*:52:in `setup'
    PokemonMap:710:in `getMap'
    PokemonMap:837:in `setMapsInRange'
    PokemonMap:831:in `each'
    PokemonMap:831:in `setMapsInRange'
    Resolution*:17:in `display_x='
    Game_Map*:71:in `setup'
    PokemonMap:658:in `setup'
    Scene_Map:214:in `transfer_player'
    Exception: ArgumentError
    Message: Party 1 has no Pokemon.
    PokeBattle_Battle:352:in `initialize'
    PokemonField:328:in `new'
    PokemonField:328:in `pbWildBattle'
    PokemonField:631:in `pbOnStepTaken'
    Game_Player*:620:in `update_old'
    Walk/Run:57:in `update'
    Scene_Map:100:in `update'
    Scene_Map:97:in `loop'
    Scene_Map:110:in `update'
    Scene_Map:66:in `main'

    when does this error happen?


    never mind, i think i know, it happened when you went into the grass without a pokemon and got into a pokemon battle (the error happened instead of the pokemon battle) just turn the pokemon battles off temporarily or have the character get there first pokemon first.

    the error is happening because you got into a pokemon battle without having a pokemon.
     

    gotron228

    ^_^
    413
    Posts
    16
    Years
  • It happens whenever I enter the pokemon research lab (In my agme) and whenever I'm about toleave the characters happens everytime sometimes it lets me get out of teh house
     
    249
    Posts
    16
    Years
    • Seen Jul 24, 2011
    I got
    Failed to load bitmap: Grphics/Titles/Pic_1
    RPGCache:62:in 'load_bitemap'
    RPGCache:113:in 'title'
    Scene_Intro:36:in 'main'
    Main:56:in 'mianFunction'
    Main:45:in 'pbCriticalCode'
    Main:59:in 'mainFunciton
    Main:63
    Main:62:in 'loop'
    Main:71
    This exception was logged in errorlog.txt.

    when i just changed the title

    if you mean the titlescreen, here are some questions you need to ask your self - does it have the EXACT SAME NAME as the old titlescreen? (if not, then go and make it have that name) is it the same size (height and width) as the old title screen? (it should be, or there might be a problem) and is it the same image type as the old titlescreen? (i'm not sure if this is actually a problem anymore, but it might have to be the same type of image as the old titlescreen.)

    It happens whenever I enter the pokemon research lab (In my agme) and whenever I'm about toleave the characters happens everytime sometimes it lets me get out of teh house

    does the map you are exiting to exist? because it could be that the map isn't there, check to make sure.
     
    Last edited:
    249
    Posts
    16
    Years
    • Seen Jul 24, 2011
    Hi Guys:

    I've encountered a huge problem. I was setting up a TEAM ROCKET-like event series(like an evil organization take possession of a company and will run away after being defeated) and those evil trainers are gonna battle the protagonist first and when their BOSS is defeated, they ought to be gone and leave without trace. However, I'm unable to set things up since whenever I add the third event page, it would be auto-deleted after I test the game. What's going on with it? Does the trainer battle system makes the trainer battle event to have only two event pages in total? How can I set up this event series? I'd appreciate it very much if anyone of you could help...

    i already set this up in my game (Nice to know someone is bringing back team rocket too)

    anyway, do this -set an event at what ever point in the game you want this to happen after (this being the team rocket event) and give it a control switch to turn on.

    now, team rocket people have a blank first page of events (no graphic either)
    now on there second page, have the conditions for it be the switch you set before (that way they all only apear after that point in the game) and put the actuall battle on this page.

    now, if you want each on to disapear after there own battle, then do this -
    in the second page, at the end of the battle, set the self switch A to on,
    make a third page, and have it have the self switch A as it's condition. leave this page looking like the first.

    if you want them all to leave only after the boss is defeated, then do this-
    in the second page, at the end of the battle, set the self switch A to on,
    make a third page, make it say whatever you want it to so that when people try to talk to it, it says something if you want,
    make a fourth event page, have it's condition set to a new switch of your choosing, and have this page be like the first page, blank, no graphics.

    now, when you get to the boss, at the end of the fight, when you make the boss dissapeare, have it turn the switch we just made on.

    and there you go. a team rocket event tree.




    i should have read this further, sorry, at first i only read the first part.

    anyway, it should not be auto deleating, if it is, try saving after every change you make in the game. that should stop it from deleting it every time.
    the only thing i can think of is that when you go to play it, you haven't been choosing to save it. if not, then i have no idea
     
    249
    Posts
    16
    Years
    • Seen Jul 24, 2011
    yes both maps do exist and i have set teh right paths but it still doesn't work

    well this :

    Message: Party 1 has no Pokemon.
    PokeBattle_Battle:352:in `initialize'
    PokemonField:328:in `new'
    PokemonField:328:in `pbWildBattle'
    PokemonField:631:in `pbOnStepTaken'

    is saying that you are getting into a wild pokemon battle without having a pokemon of your own.... is there any way that you can upload the folder so that i can download and check for the problems my self?
     
    249
    Posts
    16
    Years
    • Seen Jul 24, 2011
    Um...... How do you change what oak says
    anyway in my game he is Zex

    please read the note file.

    anyway, go to the map that says "intro" in the rpg maker xp editor

    in the very first corner on the left side, at the top, there is actually an event, just edit what it says, because that's the prof. oak event at the start of the game.
     
    249
    Posts
    16
    Years
    • Seen Jul 24, 2011
    I just sent you the download link

    ok, i'm downloading it now, i should post what i think the problem is in about 10 minutes

    and where exactly does the error appear?

    I just sent you the download link

    um? did you send me the right one, because this doesn't have a research center or anything like it. it has a building but the building doesn't even have an event to send me to a map. there isn't anything there.
     
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