- 249
- Posts
- 17
- Years
- Seen Jul 24, 2011
Imtheomega. please don't treat me like i am an idiot. it's really annoying. and you can thank my wonderful boyfriend for keeping me from flipping out.
i WILL however point out that i don't get this one problem with the animation editor (yes, the one that came in the sk.) because i have actually used the search button and found the answer in this forum a long time ago. (used a search button? to find an answer? how strange!)
go to the editor in the RMXP, set the bitmaps for all the animations there, save, go to the SK animation editor, and the problems are gone!
also, you can share the animations by putting the Data/PkmnAnimations.rxdata file up for people to download (along with the graphics for the animations) you can transfer them just like a tileset using the normal animation editor, you just need to use the sk animation editor to make the pokemon flash during the animation, that's actually the sk animation editors only real reason for existing. making the pokemon flash. (like how a pokemon blinks white when hit).
i WILL however point out that i don't get this one problem with the animation editor (yes, the one that came in the sk.) because i have actually used the search button and found the answer in this forum a long time ago. (used a search button? to find an answer? how strange!)
go to the editor in the RMXP, set the bitmaps for all the animations there, save, go to the SK animation editor, and the problems are gone!
also, you can share the animations by putting the Data/PkmnAnimations.rxdata file up for people to download (along with the graphics for the animations) you can transfer them just like a tileset using the normal animation editor, you just need to use the sk animation editor to make the pokemon flash during the animation, that's actually the sk animation editors only real reason for existing. making the pokemon flash. (like how a pokemon blinks white when hit).
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