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[Archive] Pokemon Essentials: Starter Kit for RPG Maker XP

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  • 5
    Posts
    14
    Years
    • Seen Mar 13, 2010
    Call me a noob (which I basically am on this site, considering this is my first post here) but I can't find animmaker.exe anywhere, either within the Starter Kit or on Poccil's website. Is it just the Animation Editor in the Debug Menu, or is it some other file that I'm missing?
     

    Nickalooose

    --------------------
  • 1,309
    Posts
    16
    Years
    • Seen Dec 28, 2023
    Call me a noob (which I basically am on this site, considering this is my first post here) but I can't find animmaker.exe anywhere, either within the Starter Kit or on Poccil's website. Is it just the Animation Editor in the Debug Menu, or is it some other file that I'm missing?


    if you're on about batle animations its in the editor.exe :) hope that helps
     
  • 5
    Posts
    14
    Years
    • Seen Mar 13, 2010
    Thanks, but I already knew about that - what I was asking is if that editor is the same as the "animmaker.exe" which is referenced in "animmaker.txt" in the Starter Kit:

    Spoiler:
     
  • 9
    Posts
    14
    Years
    • Seen Dec 3, 2015
    Which version of RPG Maker are you using?

    i have another question. When i try to make a rival and battle him i get this message. What is the soloution to this problem?

    ---------------------------
    Pokemon Thunder yellow
    ---------------------------
    Exception: RuntimeError
    Message: Script error within event 12, map 2 (Prof. Oak's Lab):
    Exception: SyntaxError
    Message: (eval):1:in `pbExecuteScript'compile error
    (eval):1: syntax error
    pbTrainerBattle(PBTrainers::RIVAL,"???",_I(I need to toughen up my pokémon."),false,0)
    ^
    (eval):1: unterminated string meets end of file
    ***Full script:
    pbTrainerBattle(PBTrainers::RIVAL,"???",_I(I need to toughen up my pokémon."),false,0)

    Interpreter:274:in `pbExecuteScript'
    Interpreter:785:in `command_111'
    Interpreter:318:in `execute_command'
    Interpreter:191:in `update'
    Interpreter:104:in `loop'
    Interpreter:196:in `update'
    Scene_Map:96:in `update'
    Scene_Map:94:in `loop'
    Scene_Map:107:in `update'
    Scene_Map:63:in `main'

    This exception was logged in ./errorlog.txt.
    Press Ctrl+C to copy this message to the clipboard.
    ---------------------------
    OK
    ---------------------------
     

    Mrchewy

    nom nom nom
  • 361
    Posts
    16
    Years
    @Ziebart23: What exactly are you trying to do with a rival? Are you trying to start a battle? We could help you more if you gave us more information (like what went wrong, and what exactly you're trying to achieve).
     

    thepsynergist

    Vinemon: Sauce Edition Programmer and Composer
  • 795
    Posts
    15
    Years
    I have 3 regions in my Pokemon game and I am trying to figure out how to have different wild battle and trainer battle music for each. Can someone tell me how to change the music depending on what region you're in?
     
  • 19
    Posts
    14
    Years
    • Seen Sep 10, 2010
    Would anyone happen to know what this would mean?

    ---------------------------
    Pokemon Essentials
    ---------------------------
    Exception: RuntimeError
    Message: Expected a species name:
    File PBS/trainers.txt, line


    Compiler:1347:in `pbCompileTrainers'
    Compiler:1341:in `each'
    Compiler:1341:in `pbCompileTrainers'
    Compiler:1314:in `loop'
    Compiler:1377:in `pbCompileTrainers'
    Compiler:3817:in `pbCompileAllData'
    Compiler:3939

    This exception was logged in ./errorlog.txt.
    Press Ctrl+C to copy this message to the clipboard.
    ---------------------------
    OK
    ---------------------------
     

    Peeky Chew

    Master of Palettes
  • 829
    Posts
    14
    Years
    All of the collisions don't work at all in any map I created after a month ago. Even if I use tile sets that work in the other maps or upload completely new ones, nothing works. Do I need to redownload pokemon essentials? Help!
     

    Mrchewy

    nom nom nom
  • 361
    Posts
    16
    Years
    @RiJaN_nEa: That error means you've incorrectly formatted the trainers.txt file for a certain trainer. Usually, it appears when there are less listed Pokémon for a trainer than the number you've specified.

    @Peeky Chew: First step would be to go through the obvious. Triple check that you've set collisions properly in all tilesets, check for "Through" events ontop of tiles, etc. Reinstalling the latest Essentials update is also worth a try (just follow the updating guide found in notes.html).
     
  • 664
    Posts
    16
    Years
    Also i'd make sure that the player isnt allowed to walk over or through anything.
    Do this by Doing a Set Move Route command, set the event to player and click Through OFF.
     
  • 19
    Posts
    14
    Years
    • Seen Sep 10, 2010
    Thanks alot Mrchewy, problem solved.
    This may be alot to ask for but would any one know how to make it so that when you get to a part of the map you "rival" walks up to you talks for a little then battles you?
     

    Maruno

    Lead Dev of Pokémon Essentials
  • 5,286
    Posts
    16
    Years
    • Seen May 3, 2024
    Thanks alot Mrchewy, problem solved.
    This may be alot to ask for but would any one know how to make it so that when you get to a part of the map you "rival" walks up to you talks for a little then battles you?
    Events can control the movement of other events.

    Make an event with no graphic, and have it activate when stepped on. This event will make another event (the Rival) walk up to you, display the dialogue, conduct the battle and make the rival walk off again (if you win). When you win, delete the Rival event and set one of the invisible event's self-switches to ON. The second page of that invisible event should be blank, and occur when that self-switch is ON.
     
  • 19
    Posts
    14
    Years
    • Seen Sep 10, 2010
    Thank you. It worked to prefection!

    Sorry for asking so many questions but when you lose you end up in darkness. Any way to fix this?
     
    Last edited:

    Peeky Chew

    Master of Palettes
  • 829
    Posts
    14
    Years
    @RiJaN_nEa: That error means you've incorrectly formatted the trainers.txt file for a certain trainer. Usually, it appears when there are less listed Pokémon for a trainer than the number you've specified.

    @Peeky Chew: First step would be to go through the obvious. Triple check that you've set collisions properly in all tilesets, check for "Through" events ontop of tiles, etc. Reinstalling the latest Essentials update is also worth a try (just follow the updating guide found in notes.html).
    Checked all of that and updated, nothing changed.

    @CrazyNinjaGuy: I don't really know how to do that, it just made the player be stuck in one spot not moving...

    I thought I'd give an image example of the problem:
    [Archive] Pokemon Essentials: Starter Kit for RPG Maker XP
     

    Legendaries

    Ginzuishou/Heavy-Metal-Lover
  • 89
    Posts
    18
    Years
    • Age 33
    • Seen May 2, 2021
    Still have this prob:
    Since I use the latest Starter Kit version I noticed that player's water reflection is totally opaque.
    [Archive] Pokemon Essentials: Starter Kit for RPG Maker XP

    In which script I could change it?

    Also a new one: I set battle music, intro music and victory music for each trainer in Editor. Then, I set a script "pbTrainerIntro(:X)" at the beggining of the trainer event. It plays the intro music, but when the battle begins it still plays the intro music, not the battle BGS I set in Editor.

    How to fix it?
     

    SpawnHyuuga

    Elite Four Spawn
  • 198
    Posts
    17
    Years
    A music problem, for me: After download the latest Pokemon Essentials, when I try to start "clean" by deleting the basics (maps, musics) after making an original backup. The main title music will not play. I also noticed it holds true for the backup. What happened, where when I'm at the title screen (NEW GAME, OPTIONS) that the music will not play?
     
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