Looks like poccil updated Essentials and didn't change the "May 7, 2010" tag on his website. Here's me thinking I still had the latest version.I have the exact same problem, and the script seems to be calling data from a windows widget that is for Vista not WinXP...
Also, I have the latest version
The exact error is this:
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Pokemon Essentials
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Exception: NoMethodError
Message: undefined method `+' for nil:NilClass
PokemonUtilities:289:in `getRoughLatLon'
PokemonUtilities:386:in `getLatLong'
PokemonUtilities:586:in `getToneInternal'
PokemonUtilities:584:in `each'
PokemonUtilities:584:in `getToneInternal'
PokemonUtilities:353:in `getTone'
PokemonUtilities:2095:in `pbDayNightTint'
Sprite_Character:124:in `update_or'
PerspectiveTilemap:408:in `shadow_update'
Shadow:179:in `update'
This exception was logged in ./errorlog.txt.
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OK
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I am not that great at scripting but I tried to deduce the problem. The line of code in question is really 289:
wcache=ENV["LOCALAPPDATA"]+"\\Microsoft\\Windows Sidebar\\Cache\\168522d5-1082-4df2-b2f6-9185c31f9472"
I believe it's trying to get weather data from a Vista widget that XP users won't have on their system. I tried to use an older version of the game and it works fine, is there any way somebody could cosmetically repair this line of code properly so that it reflects the weather for XP users?
The wiki doesn't really tell you how to do it, it just says do it. The notes aren't the easiest to read, but at least they tell you how to do it. Here's an example I put together that should work for making a double battle against a single trainer:Does anyone know how to like........get rid of the whole day/night feature? I don't want it gone forever, but I'd like it gone while I'm making/testing my game.
Oh, I was also wondering about double battles that use a single trainer sprite (for example, "Old Couple" or "Sis and Bro" or whatever). the wiki says "pbDoubleTrainerBattle triggers a double battle with two separate trainers (this is different to having a single trainer depicting two people - in that case, make a single battle as above and make that a double battle).", but I don't ... really understand what that's saying fff. Can anyone explain how to go about having this kind of double battle?
I noticed a slight against the wiki, so I took a look.Oh, I was also wondering about double battles that use a single trainer sprite (for example, "Old Couple" or "Sis and Bro" or whatever). the wiki says "pbDoubleTrainerBattle triggers a double battle with two separate trainers (this is different to having a single trainer depicting two people - in that case, make a single battle as above and make that a double battle).", but I don't ... really understand what that's saying fff. Can anyone explain how to go about having this kind of double battle?
in double battles in the latest version of the Pokemon Pokemon Starter Kit opponents do not attack, does anyone know how to fix this?
thanks
I would check your events first. You may have a couple of autorun or parallel processing trying to function at the same time. If it's freezing but no error, it's usually because it's trying to process more than one event at the same time (or you may have a loop in one of your events that doesn't have an exit). When that sort of thing happens to me, those are usually the culprits.sob I have a really awful problem and I have no idea how to fix it, or even what's causing it. okay basically, if you enter one specific map, the game just...freezes. and makes a really awful sound :( no error message, just frozen game-ness. :(
I thought maybe the map was idk too large and it was breaking it, but if anything it's one of the smallest outdoor maps. it's connected to another map, and if you like...stand in the other map, and just see parts of the connected freeze-y map, nothing bad happens. it's only if you actually enter that map.
I am entirely stumped.
I would check your events first. You may have a couple of autorun or parallel processing trying to function at the same time. If it's freezing but no error, it's usually because it's trying to process more than one event at the same time (or you may have a loop in one of your events that doesn't have an exit). When that sort of thing happens to me, those are usually the culprits.