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[Archive] Pokemon Essentials: Starter Kit for RPG Maker XP

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Canderis

Mr. Wejo
95
Posts
13
Years
    • Seen Jul 11, 2018
    I get this error after upgrading to the pokemon essentials ds

    Code:
    Exception: RuntimeError
    Message: Script error within event 7, map 3 (Harkrock Cavern):
    Exception: NameError
    Message: Section066:649:in `pbFromPBMove'(eval):1:in `pbFromPBMove'uninitialized constant PokeBattle_Move::PokeBattle_Move_FE
    ***Full script:
    pbTrainerBattle(PBTrainers::RIVAL,"Ashley",_I("Wow! Was this your first battle!?!"))
    Interpreter:239:in `pbExecuteScript'
    PokeBattle_Battle:269:in `eval'
    PokeBattle_Move:649:in `pbFromPBMove'
    PokeBattle_Battle:269:in `initialize'
    PokemonTrainers:374:in `new'
    PokemonTrainers:374:in `pbTrainerBattle'
    (eval):1:in `pbExecuteScript'
    Interpreter:785:in `eval'
    Interpreter:239:in `pbExecuteScript'
    Interpreter:785:in `command_111'
    Interpreter:274:in `pbExecuteScript'
    Interpreter:785:in `command_111'
    Interpreter:318:in `execute_command'
    Interpreter:191:in `update'
    Interpreter:104:in `loop'
    Interpreter:196:in `update'
    Scene_Map:96:in `update'
    Scene_Map:94:in `loop'
    Scene_Map:107:in `update'
    Heart Gold Soul Silver Menu:131:in `main'
    This exception was logged in errorlog.txt.

    The battle use to work, but no longer does.
     

    Maruno

    Lead Dev of Pokémon Essentials
    5,286
    Posts
    16
    Years
    • Seen May 3, 2024
    I get this error after upgrading to the pokemon essentials ds

    Code:
    Exception: RuntimeError
    Message: Script error within event 7, map 3 (Harkrock Cavern):
    Exception: NameError
    Message: Section066:649:in `pbFromPBMove'(eval):1:in `pbFromPBMove'[COLOR=Red]uninitialized constant PokeBattle_Move::PokeBattle_Move_FE[/COLOR]
    ***Full script:
    pbTrainerBattle(PBTrainers::RIVAL,"Ashley",_I("Wow! Was this your first battle!?!"))
    Interpreter:239:in `pbExecuteScript'
    PokeBattle_Battle:269:in `eval'
    PokeBattle_Move:649:in `pbFromPBMove'
    PokeBattle_Battle:269:in `initialize'
    PokemonTrainers:374:in `new'
    PokemonTrainers:374:in `pbTrainerBattle'
    (eval):1:in `pbExecuteScript'
    Interpreter:785:in `eval'
    Interpreter:239:in `pbExecuteScript'
    Interpreter:785:in `command_111'
    Interpreter:274:in `pbExecuteScript'
    Interpreter:785:in `command_111'
    Interpreter:318:in `execute_command'
    Interpreter:191:in `update'
    Interpreter:104:in `loop'
    Interpreter:196:in `update'
    Scene_Map:96:in `update'
    Scene_Map:94:in `loop'
    Scene_Map:107:in `update'
    Heart Gold Soul Silver Menu:131:in `main'
    This exception was logged in errorlog.txt.
    The battle use to work, but no longer does.
    Reading the error message helps a lot. The problem is a move is not defined in the scripts.

    You haven't upgraded properly. In any case, this is a question for the Essentials DS thread, not this one.
     

    TheMarkCrafter

    roses are red, violets are blue, i used to break r
    543
    Posts
    13
    Years
  • Can somebody help?
    I was about to test my game. and i walk and it told me this error.
    Code:
    ---------------------------
    Pokemon Essentials
    ---------------------------
    Exception: NoMethodError
    
    Message: undefined method `pbEndSurf' for #<Game_Player:0x6d21750>
    
    Game_Player_:47:in `move_left'
    
    Game_Player_:365:in `update_old'
    
    Walk_Run:77:in `update'
    
    Scene_Map:97:in `update'
    
    Scene_Map:94:in `loop'
    
    Scene_Map:107:in `update'
    
    Scene_Map:63:in `main'
    
    Scene_Map:60:in `loop'
    
    Scene_Map:67:in `main'
    
    Main:38:in `mainFunctionDebug'
     

    dastandy

    Eevee Trainer
    31
    Posts
    14
    Years
  • I have a simple yet curouis question. Is there a way through and event to send players pokemon back to the pokemon box?
     
    5
    Posts
    13
    Years
    • Seen May 23, 2011
    Pokemon Starter Help!

    Hey guys, I am new to the whole pokestart kit, i was just wondering what is the script to choose 3 different types of pokemon in the balls as i can't figure it out.

    Much love

    Benjix
     

    KitsuneKouta

    狐 康太
    442
    Posts
    14
    Years
    • Seen Nov 20, 2017
    I have a simple yet curouis question. Is there a way through and event to send players pokemon back to the pokemon box?
    Yes, actually. You'll need to call these two scripts in an event:
    Code:
    $PokemonStorage.pbStoreCaught(
    $Trainer.party[0])
    $Trainer.party.delete_at(0)
    The first script call actually stores the pokemon (position 0 is the first spot in the array for your party), and the second gets rid of the duplicate. There's no indicator messages, so you'll have to make one yourself in the event.
     

    Turtwig26

    The Omniponent
    47
    Posts
    13
    Years
    • Seen Jan 19, 2013
    Can you edit the intro scene?

    Hey guys: I just got the starter kit. I was wondering, can you edit the whole scene with Professer Oak at the beggining? Like make him look diffferent and change the dialogue?

    I have another question: Is it possible to customise what the pokemon professor says when you enter the lab? I looked around for an event that I could change but I couldn't find it. I wanted to make the professor to say something about the player's rival but I can't.
     
    Last edited:

    carmaniac

    Where the pickle surprise at?
    671
    Posts
    15
    Years
  • Hey guys: I just got the starter kit. I was wondering, can you edit the whole scene with Professer Oak at the beggining? Like make him look diffferent and change the dialogue?

    I have another question: Is it possible to customise what the pokemon professor says when you enter the lab? I looked around for an event that I could change but I couldn't find it. I wanted to make the professor to say something about the player's rival but I can't.

    For first part, yes you can change how he looks and change the dialogue. You simple change his graphic displayed within the event the game runs on the intro map.
     

    FL

    Pokémon Island Creator
    2,453
    Posts
    13
    Years
    • Seen May 10, 2024
    Is it possible to rig a pokemon battle so you have to win? And if so, how?
    Put an event like:
    Code:
    Conditional Branch: Script: pbTrainerBattle(PBTrainers::LEADER_Roxanne,"Roxanne",_I("Excellent."),false,0,true)
      <Put nothing>
    Else
      <Put the event Game Over or to go to the title screen> 
    Branch End
     

    Canderis

    Mr. Wejo
    95
    Posts
    13
    Years
    • Seen Jul 11, 2018
    I think you misunderstood me. I meant rig it so that it is impossible to lose. Sorry for not wording it better.
     
    48
    Posts
    13
    Years
    • Seen Jun 16, 2013
    I think you misunderstood me. I meant rig it so that it is impossible to lose. Sorry for not wording it better.

    Beforehand: Depending on what exactly you want to do, it could be quite tricky

    But if you really need to do it, you will have to specify how.
    For example:
    Do you want to handle the b-a-t-t-l-e as a win, although all the player's Pokémon fainted? (That would be the easiest way i could imagine)
    Or, do you want the oppenent's Pokémon not to inflict any damage to the player's Pokémon?

    There are more ways, but you have to explain in detail what you want to do.
     
    45
    Posts
    13
    Years
  • I was testing the safari zone of the starter kit (latest), everything was alright, until I caught a Pokemon, then I got this error:

    Spoiler:


    It happens after I select "No" when it asks me if I want to give a nickname to the pokemon, it also happens if I choose "yes" and I give it a name.
    My knowledge of RGSS is limited, but for what I understand it has to do with the game not being able to tell where to store the caught pokemon...

    I would appreciate if someone could help me fixing this.
    Thanks for your time.
     
    5
    Posts
    13
    Years
    • Seen May 23, 2011
    Hey Guys,

    I got his error message while working on my bag:

    Exception: TypeError

    Message: can't convert AnimatedBitmap into Bitmap

    SpriteWindow:434:in `blt'

    SpriteWindow:434:in `pbCopyBitmap'

    PokemonBag:112:in `refresh'

    PokemonBag:106:in `each'

    PokemonBag:106:in `refresh'

    PokemonBag:41:in `initialize'

    PokemonBag:453:in `new'

    PokemonBag:453:in `pbStartScene'

    PokemonBag:1148:in `pbStartScreen'

    PokemonMenu:171:in `pbStartPokemonMenu'



    This exception was logged in errorlog.txt.

    Press Ctrl+C to copy this message to the clipboard.
    ---------------------------
    OK
    ---------------------------

    Just wondering how can i solve it as I can't use the bag option? Been playing with it for about a day now, so any help would be EPIC!

    Benjix
     

    fedex_sc_14

    FeDeX
    43
    Posts
    18
    Years
  • Hi, when i use the reposition sprite option in the editor i got this error:

    Exception: NoMethodError
    Message: undefined method `width' for nil:NilClass
    PokemonSpritePos:62:in `refresh'
    PokemonSpritePos:181:in `pbSpecies'
    PokemonSpritePos:174:in `loop'
    PokemonSpritePos:194:in `pbSpecies'
    PokemonSpritePos:300:in `pbStart'
    PokemonSpritePos:299:in `loop'
    PokemonSpritePos:307:in `pbStart'
    EditorMain:236:in `pbEditorMenu'
    EditorMain:234:in `pbFadeOutIn'
    EditorMain:234:in `pbEditorMenu'

    Can anyone help me? Sorry for my english i'm argentinian.
     
    2
    Posts
    13
    Years
    • Seen Jan 11, 2017
    flameguru the link to the enchanced starter kit does not work can you put another link please?edit:kitsunekouta I mean the
    enchanced starter kit demo flameguru made on pg 4 of the thread it is on the first post on pg 4.
     
    Last edited:

    KitsuneKouta

    狐 康太
    442
    Posts
    14
    Years
    • Seen Nov 20, 2017
    @mrunderdog: I'd recommended getting another unedited kit and copy/paste over the original bag script to return it to the default, and re-attempt editing the bag. I believe the wiki describes how to edit the bag, but it can be incredibly finicky even if you think you've done everything right. And unless you've documented every little edit you made, it's very difficult to figure out just what caused the error.

    @fedex_sc_14: I'm not 100% sure, but I believe that certain version(s) of the kit have that problem, so you may want to try a different version.

    @Turtwig26: That is a general RMXP question, not a Pokemon Essentials question. You should look for the general help thread for these types of things. Anyways, it's just a matter of editing what's displayed by the text commands in the professor event.

    @aliboy: I honestly can't remember how long it's been since flameguru has posted in this particular thread, but it's long enough that I doubt he will ever see that post. And what do you mean "enhanced starter kit?" If you're trying to find a link to download Pokemon Essentials, then check the wiki.
     
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