Hey Guys
quick question
how does the shiny hack work
#ORG $begin
lock
faceplayer
writebytetooffset 0x02 0x02026B00
writebytetooffset 0x03 0x02026B01
writebytetooffset 0xDA 0x02024EBE
writebytetooffset 0x67 0x02026A5A
message $yesno
boxset 5
compare LASTRESULT 1
if B_True goto $poochy
#raw 0xCA
message $no
boxset 6
#raw 0xCB
release
end
#ORG $yesno
$yesno 1 = Would you like to take the\nPoochyena with you?
#ORG $poochy
message $poocho
boxset 6
setflag 0x828
givepokemon 286 5 0xD
#raw 0xCA
message $gotpooch
boxset 6
#raw 0xCB
applymovement 0x01 $dis
pausemove 0
applymovement 0x02 $dis1
pausemove 0
applymovement 0xFF $exe
pausemove 0
message $talk
boxset 6
fadescreen 0
warp 0x0 0x29
release
end
#ORG $no
$no 1 = \v\h01 did not take the Poochyena.
#ORG $poocho
$poocho 1 = Poochyena: Poochy, pooch!
#ORG $gotpooch
$gotpooch 1 = \v\h01 took the Poochyena.
#ORG $dis
#raw 0x54 0xFE
#ORG $dis1
#raw 0x54 0xFE
#ORG $exe
#raw 0x56 0xFE
#ORG $talk
$talk 1 = \c\h01\h06(\v\h01: How am I going to get\nout of here?\pOh! what's happening?
'-----------------------
#org 0x6B0E5B
lock
faceplayer
writebytetooffset 0x2 0x2026B00
writebytetooffset 0x3 0x2026B01
writebytetooffset 0xDA 0x2024EBE
writebytetooffset 0x67 0x2026A5A
msgbox 0x86B0E95 '"Would you like to take the\nPoochye..."
callstd 0x5
compare LASTRESULT 0x1
if 0x1 goto 0x86B0F89
'-----------------------
#org 0x6B0F89
msgbox 0x86B0FFF '"Poochyena: Poochy, pooch!"
'---------
' Strings
'---------
#org 0x6B0E95
= Would you like to take the\nPoochyena with you?
#org 0x6B0FFF
= Poochyena: Poochy, pooch!
#Dynamic 0x2F0318
#org @start
checkflag 0x828
if 0x0 goto @get
if 0x1 goto @got
end
#org @get
lock
message @wait
boxset 0x6
applymovement 0xFF @move
waitmovement 0x0
goto @start2
release
end
#Org @start2
lock
faceplayer
checkflag 0x828
if 0x0 goto @poke
if 0x1 goto @nopoke
#org @poke
message @need
givepokemon 0x4 0x5 0x0 0x0 0x0 0x0
setflag 0x828
message @recived
boxset 0x6
fanfare 0x13E
waitfanfare
message @recived2
boxset 0x6
release
end
#org @nopoke
message @look
boxset 0x6
release
end
#org @got
release
end
#org @recived
= \v\h1 got a Charmander.
#org @recived2
= Look after it.
#org @look
= Are you looking after your Charmander?
#org @need
= You need a pokemon before going out.
#org @move
#raw 0x11 0xFE
#org @wait
= Wait
Ah, you got the secret I used in my hack :). Anyway, your scripts all wrong. You do not put strings like the pokewitch way.¿TB Pro™ said:writebytetooffset 0x02 0x02026B00
writebytetooffset 0x03 0x02026B01
writebytetooffset 0xDA 0x02024EBE
writebytetooffset 0x67 0x02026A5A
Hay guys I made this script but it doesn't work.
On FR
Could you help me out?Code:#Dynamic 0x2F0318 #org @start checkflag 0x828 if 0x0 goto @get if 0x1 goto @got end #org @get lock message @wait boxset 0x6 applymovement 0xFF @move waitmovement 0x0 goto @start2 release end #Org @start2 lock faceplayer checkflag 0x828 if 0x0 goto @poke if 0x1 goto @nopoke #org @poke message @need givepokemon 0x4 0x5 0x0 0x0 0x0 0x0 setflag 0x828 message @recived boxset 0x6 fanfare 0x13E waitfanfare message @recived2 boxset 0x6 release end #org @nopoke message @look boxset 0x6 release end #org @got release end #org @recived = \v\h1 got a Charmander. #org @recived2 = Look after it. #org @look = Are you looking after your Charmander? #org @need = You need a pokemon before going out. #org @move #raw 0x11 0xFE #org @wait = Wait
Hay guys I made this script but it doesn't work.
On FR
Could you help me out?Code:#Dynamic 0x2F0318 #org @start checkflag 0x828 if 0x0 goto @get if 0x1 goto @got end #org @get lock message @wait boxset 0x6 applymovement 0xFF @move waitmovement 0x0 goto @start2 release end #Org @start2 lock faceplayer checkflag 0x828 if 0x0 goto @poke if 0x1 goto @nopoke #org @poke message @need givepokemon 0x4 0x5 0x0 0x0 0x0 0x0 setflag 0x828 message @recived boxset 0x6 fanfare 0x13E waitfanfare message @recived2 boxset 0x6 release end #org @nopoke message @look boxset 0x6 release end #org @got release end #org @recived = \v\h1 got a Charmander. #org @recived2 = Look after it. #org @look = Are you looking after your Charmander? #org @need = You need a pokemon before going out. #org @move #raw 0x11 0xFE #org @wait = Wait
what do you mean by doesn't work?? have u entered the var no. and unknown no. in advance map?
Ohhh what do you have to write there? Sorry
I fixed it don't worry, and yessir I sure did!Ah, you got the secret I used in my hack :). Anyway, your scripts all wrong. You do not put strings like the pokewitch way.
Fixes in Bold...Spoiler:
#org $start
message $2
boxset 2
cry 0xA1 21
nop
nop
wildbattle 0x15 0x5 0xD --- Don't combine Binary and Hex.
fadescreen 0
#raw 0x53 0x0F 0x80
setflag 0x216
release
end
#org $2
$2 1 = It seems agressive...\nWild Spearow attacked!
I was bored and did this script.
The wildbattle part doesn't activate. I talk to the spearow, and it only disappears.
Is there a problem?
Hahaha, yeah. It usually happens that way:PI figured it out 5 seconds before you posted. lol
But thanks for the reply Tb Pro.
Hey Gus I'm having some difficulties with this script
it doesn't do the applymovements
'-----------------------
#org 0x8000DE
checkflag 0x828
if 0x0 goto 0x8800899
if 0x1 goto 0x8800902
end
'-----------------------
#org 0x800899
lockall
special 0x113
msgbox 0x88008BA '"I recon I should check out that mac..."
callstd 0x3
applymovement MOVE_CAMERA 0x88008E5
applymovement MOVE_PLAYER 0x88008FF
special 0x114
releaseall
end
'-----------------------
#org 0x800902
release
end
'-----------
' Movements
'-----------
#org 0x8008E5
#raw 11 'Step Up (Normal)
#raw 11 'Step Up (Normal)
#raw 11 'Step Up (Normal)
#raw 11 'Step Up (Normal)
#raw 11 'Step Up (Normal)
#raw 11 'Step Up (Normal)
#raw 11 'Step Up (Normal)
#raw 11 'Step Up (Normal)
#raw 11 'Step Up (Normal)
#raw 11 'Step Up (Normal)
#raw 11 'Step Up (Normal)
#raw 11 'Step Up (Normal)
#raw 10 'Step Down (Normal)
#raw 10 'Step Down (Normal)
#raw 10 'Step Down (Normal)
#raw 10 'Step Down (Normal)
#raw 10 'Step Down (Normal)
#raw 10 'Step Down (Normal)
#raw 10 'Step Down (Normal)
#raw 10 'Step Down (Normal)
#raw 10 'Step Down (Normal)
#raw 10 'Step Down (Normal)
#raw 10 'Step Down (Normal)
#raw 10 'Step Down (Normal)
#raw FE 'End of Movements
#org 0x8008FF
#raw 11 'Step Up (Normal)
#raw FE 'End of Movements
'---------
' Strings
'---------
#org 0x8008BA
= I reckon I should check out that\nmachine.