#org $start
checkflag 0x200
if b_true goto $done
message $go
boxset 6
pausemove 0 <-- [I]what's this[/I]?
checkflag 0x60 <-- [I]what's this?[/I]
setflag 0x60 <-- [I]what's this?[/I]
release
end
#org $done
release
end
#org $go
$go 1 = To the lake!
#raw 53
#raw 3
#raw 00
release
end
givepokemon 0x01 5 1
thanks! what will i need?
How do I change what happens when you get gym badges (Fire Red). Like when you get badge whatever to be able to use surf. Is it possible to change it so a different gym badge is required?
#org $begin
checkflag 0x827
if B_true goto $other
lock
faceplayer
message $stop
$stop 1 = You can only pass if you have\nthe bolderbadge.
boxset 6
release
end
#org $other
checkflag 0x230
if B_true goto $done
message $havebadge
$havebadge 1 = You can only pass if you have\nthe bolderbadge.
boxset 6
#raw 0x2F 0x15 0x00
applymovement 0x(person number from AM) $move
pause 0x1E
message $pass
$pass 1 = Allright, you are allowed to\npass.
boxset 6
applymovement 0x(number again) $move2
pausemove 0x0
setflag 0x230
release
end
#org $move
$move 1 ; #binary 0x62 0xFE
#org $move2
$move 2 ; #binary 0x12 0x00 0xFE
#org $done
lock
faceplayer
message $badge
$badge 1 = You really have the badge!
boxset 6
release
end
#org $start
checkflag 0x200
if b_true goto $done
message $go
boxset 6
applymovement 0x01 $move
pausemove 0
setflag 0x200
release
end
#org $done
release
end
#org $go
$go 1 =To the lake
#org $move
#raw 53
#raw 0x01
#org $begin
lock
faceplayer
message $Carrie1
$Carrie1 1 =Carrie:Hey mate!\nYou enjoying this bus stop?\nThat ride was killing me!
boxset 6
message $mate1
$mate1 1 =\v\h01\:It's going ok.\nI didn't get to talk with \v\h06\nlike i had been trying to\nfor a while.
boxset 6
0x113 special
Applymovement 0x7F $pancam1
pausemove 0
Applymovement 0x7F $pancam2
pausemove 0
0x114 special
message $Carrie2
$Carrie2 1 =Carrie:It's her again, \nIsn't it?\l\v\h01\:Yeah\lCarrie: You shoud just talk to her.\l\v\h01\: Maybe...
boxset 6
release
end
#org $pancam1
#raw 0x13
#raw 0x13
#raw 0x13
#raw 0x13
#raw 0x13
#raw 0x13
#raw 0x13
#raw 0x13
#raw 0x13
#raw 0x13
#raw 0x13
#raw 0x13
#raw 0x13
#raw 0xFE
#org $pancam2
#raw 0x12
#raw 0x12
#raw 0x12
#raw 0x12
#raw 0x12
#raw 0x12
#raw 0x12
#raw 0x12
#raw 0x12
#raw 0x12
#raw 0x12
#raw 0x12
#raw 0x12
#raw 0xFE