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[ARCHIVE] Simple Questions (SEARCH BEFORE ASKING A QUESTION)

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El Diabeetus

Amateur Voice Actor / ROM Editor ('Hacker')
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    I need help with TLP I'm trying to find the offset for the Ruby trainer Back only because I want to throw that backpic on to my FR Hack
     

    Blaziken626

    Pokemon Black Shadow
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    Well, depending on what you want to edit, it is in a different place. Evolution data is in one place, TMs/HMs in another, and learned moves in yet another. I would suggest looking in the tutorials here, then comparing the format for the hex data to what you find at the offsets for ruby that are below. (One should be for stats, one for evolutions, one for TMs/HMs, and the last for learnable attacks, not necessarily in that order)

    059220
    361221
    842821
    108520

    None of them looks like there are a whole bunch of 1s (that would mean that they can learn that TM) in the bytes. I need to hex-edit the TMs/HMs they can learn because I can't get Amplifier to even install for some reason.

    EDIT: Another question. Is there a tool for Ruby that can change the order Pokemon appear in the Hoenn Dex or National Dex or something like that? It would really help me a lot if there was.
     
    Last edited:

    Glitchfinder

    Let's all get along, please?
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  • None of them looks like there are a whole bunch of 1s (that would mean that they can learn that TM) in the bytes. I need to hex-edit the TMs/HMs they can learn because I can't get Amplifier to even install for some reason.

    EDIT: Another question. Is there a tool for Ruby that can change the order Pokemon appear in the Hoenn Dex or National Dex or something like that? It would really help me a lot if there was.

    Actually, I didn't check. Sorry about that. (I got them from an ini file of pokemon amplifier) And actually, it would look like binary, because 0s represent TMs that can't be learned. Read my tutorial, figure out the exact sequence of 1s and 0s for the Pokemon you want to edit, (By using Serebii to find out what they learn) and search for it using the search function. (In the ROM) Also, remember the order of TMs within the sequence, otherwise you'll never find what you're looking for.
     

    DiamondDust

    Life Is An Initial Step...
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  • Yeah, everytime I play I get a blank white screen, anyone know why?

    Sorry if this has been answered but I didn't know what to search.
     

    Blaziken626

    Pokemon Black Shadow
    208
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    Actually, I didn't check. Sorry about that. (I got them from an ini file of pokemon amplifier) And actually, it would look like binary, because 0s represent TMs that can't be learned. Read my tutorial, figure out the exact sequence of 1s and 0s for the Pokemon you want to edit, (By using Serebii to find out what they learn) and search for it using the search function. (In the ROM) Also, remember the order of TMs within the sequence, otherwise you'll never find what you're looking for.

    It's not working. I tried searching for Bulbasaur's learnable TM moves (from TM08-TM01) and there was no string for it. By the way, I used Translhextion to search for it.
     
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    SoulBankai! said:
    Yeah, everytime I play I get a blank white screen, anyone know why?

    Sorry if this has been answered but I didn't know what to search.

    In VBA, Go to Options> Save Type> Then Select Flash 128K instead of Flash 64K ;)
     

    El Diabeetus

    Amateur Voice Actor / ROM Editor ('Hacker')
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    Um.... This happens if you start a new file in my game Can someone help me:
    PokemonSPHoennStories.png

    I found out what that problem started from when I went to change the Female trainers Pallete wrong and it croupted the game oh well I had a back up:D
     

    Alex

    what will it be next?
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    Hey, I have a question. How do you know what color you should color a trainer's background?
     

    El Diabeetus

    Amateur Voice Actor / ROM Editor ('Hacker')
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    Go into RS Ball look at the colors you want find a person copy there Pallete offset than go to the trainer who's colors you want to change than insert the offset hit apply pointer changes than it should work

    Boy Ruby trainer is E5A028

    I changed it to his emerlad colors which are E527A4
     

    Alex

    what will it be next?
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    unLZ-GBA won't let me replace this sprite:
    f_trainer087m_ea51082.png
    by this sprite:
    f_MaleHerom_573cd14.png


    Why? A pop up comes up after I click Write to ROM saying "Compressed size is 388. Which is too big. Aborting." How can I make the compressed size compatible?

    P.S. Please don't steal the sprite. It is property of Captain Arcane. I am using it with his permission.
     
    1,372
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    unLZ-GBA won't let me replace this sprite:
    f_trainer087m_ea51082.png
    by this sprite:
    f_MaleHerom_573cd14.png


    Why? A pop up comes up after I click Write to ROM saying "Compressed size is 388. Which is too big. Aborting." How can I make the compressed size compatible?

    P.S. Please don't steal the sprite. It is property of Captain Arcane. I am using it with his permission.

    Hmm...When you click Write to Rom only have Export Palette, Export Image and Automatically fix pointers ticked and if that does not work, try maybe reducing the colours a bit.
     

    Alex

    what will it be next?
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    Some pretty weird stuff happened when I did that Blazichu. First of all, this happened to the sprite:
    f_MaleHeroMesm_a9349a2.png
    , next, I noticed that the sprite number changed. Originally I was changing the sprite number 1634 and it turned into sprite number 1637, and When I clicked Next, that sprite would be the sprite for both 1637 and 1638.
     
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    marz said:
    Some pretty weird stuff happened when I did that Blazichu. First of all, this happened to the sprite:
    f_MaleHeroMesm_a9349a2.png
    , next, I noticed that the sprite number changed. Originally I was changing the sprite number 1634 and it turned into sprite number 1637, and When I clicked Next, that sprite would be the sprite for both 1637 and 1638.

    Maybe it is the amount of colours you have on that sprite, there might be too many in that sprite in general. About the number changing, I have never heard of that happening before.
     

    Alex

    what will it be next?
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    That's kind of weird that the colors would be too many because it's just a couple merged sprites to make that sprite.
     

    El Diabeetus

    Amateur Voice Actor / ROM Editor ('Hacker')
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    Oh Marz you sprite is too big you might want to shrink it a few pixels after that it should work.

    Isn't it a rule that the pokemon or trainer your replacing the sprite has to be near or shorter than it to work
     

    Alex

    what will it be next?
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    I made sure it was small enough. If it was too big then it wouldn't even show up on unLZ-GBA in the first place. It's 64x64 pixels, which is exactly what it should be.
     

    El Diabeetus

    Amateur Voice Actor / ROM Editor ('Hacker')
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    What I meant was well this even if it is 64x64 you still gotta shrink the trainer down just a bit like this I shortend his legs:
    MarzesTrainer.png
     

    Always and Never

    Nick // Always and Never
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  • (for G/S) Does anyone know how to change the location of where the trainer starts out in new games? Like I want to make the game start in New Bark Town, not the bedroom. Any suggestions?
     
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    unLZ-GBA won't let me replace this sprite:
    f_trainer087m_ea51082.png
    by this sprite:
    f_MaleHerom_573cd14.png


    Why? A pop up comes up after I click Write to ROM saying "Compressed size is 388. Which is too big. Aborting." How can I make the compressed size compatible?

    P.S. Please don't steal the sprite. It is property of Captain Arcane. I am using it with his permission.

    The whole image must be 64x64 pixels but the trainer you're replacing the FR hero with must have the same number of pixels used for the sprite. If you want to keep the size like that you'll have to repoint the sprite's size.
     
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