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[ARCHIVE] Simple Questions (SEARCH BEFORE ASKING A QUESTION)

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taka6

wtf?
11
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16
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    • Age 35
    • here
    • Seen Jul 16, 2010
    Probably been asked a million times allready but what are the best tools for hacking gold/silver i allready have goldmaps 1.7 ,Translhextion and a mart editor wat else is good?
     

    Shiroi Alucard

    White Knight
    134
    Posts
    16
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  • Now This Happpens >.>"
    11t03u8.jpg


    Any Body Know How This Happened?
     

    Danno

    Formerly Meowth, AKA InnerMobius
    1,224
    Posts
    17
    Years
  • Last edited:

    Gold Tom

    Krazier Than You
    438
    Posts
    19
    Years
  • Well thanks a lot HackMew! Now to get a good Hex Editor...

    EDIT: Okay, I decided to have Old Man catch a Pikachu instead and incorporate Entei later, well, it screwed up with just a ? in a circle, what offsets should I do for Pikachu?
     
    Last edited:

    destinedjagold

    You can contact me in PC's discord server...
    8,593
    Posts
    16
    Years
    • Seen Dec 23, 2023
    well... 0D is the hex number of Weedle, and so if you want Pikachu, it's hex number is 19. :3
     

    Hat?

    Banned
    184
    Posts
    17
    Years
    • Seen Dec 11, 2008
    You could do anything you wanted to within hardware limitations. But it'll take alot of time to rearrange what is stored where!
     

    BigSteve

    Pokemon Bright Gold
    490
    Posts
    16
    Years
  • You could do anything you wanted to within hardware limitations. But it'll take alot of time to rearrange what is stored where!

    not if i just blacked the maps out and started from scratch which is what i would do :)



    can anybody tell me where this script goes wrong please?
    6a 47 4c f0 5d 53 5c 90 50 5e 49 90
    to my knowledge this script should make Articuno
    face me, open text box, print pointed text (Gyaoo!) close text box load pokemon (Articuno) and start battle, then end script
    for some reason it opens the text box, prints the pointed text, closes the box and starts a battle, but then i get this :
    vd341w.png


    anyone care to tell me what's wrong?

    btw, the text is supposed to be blue in a black box, i chose for it to be like that :)
     

    HackMew

    Mewtwo Strikes Back
    1,314
    Posts
    17
    Years
    • Seen Oct 26, 2011
    I know this is a dumb question, but where can I find the font for 'FireRed Version' from the boxart and Intro screen.

    I didn't know the name of the official font therefore I decided to use the one called Frugal Sans, deeply tuned with Photoshop. It looked good enough.
    Eventually you could find other nice fonts on websites like DaFont.
     

    BigSteve

    Pokemon Bright Gold
    490
    Posts
    16
    Years
  • not if i just blacked the maps out and started from scratch which is what i would do :)



    can anybody tell me where this script goes wrong please?
    6a 47 4c f0 5d 53 5c 90 50 5e 49 90
    to my knowledge this script should make Articuno
    face me, open text box, print pointed text (Gyaoo!) close text box load pokemon (Articuno) and start battle, then end script
    for some reason it opens the text box, prints the pointed text, closes the box and starts a battle, but then i get this :
    vd341w.png


    anyone care to tell me what's wrong?

    btw, the text is supposed to be blue in a black box, i chose for it to be like that :)

    OK, i managed to fix the script myself but now Articuno always flees :(
    what do i do to fix this?
     

    mat1554

    French Translator
    28
    Posts
    16
    Years
  • Hi,
    I hope you can help me.

    I explain what I want to do, and my problem.

    I want make a script

    * Check If you have a National Dex
    * If you don't have a CHAR(#7), block you want speak you, you can't pass
    * If you have a National Dex, you can pass

    My scripts :
    Code:
    #org $begin
    lock
    faceplayer
    checkflag 0x234
    checkspecial 0x16F
    #raw 0x01 0x00
    compare 0x800D 0x1
    if 0x04 goto $opop
    applymovement 0x07 $gar
    $gar 1 ; #binary 0x62 0x10 0xFE
    pause 0x20
    applymovement 0xFF $jou
    applymovement 0x07 $arg
    $jou 1 ; #binary 0x34 0x02 0x65 0xFE
    $arg 1 ; #binary 0x20 0xFE
    pause 0x30
    message $non
    $non 1 =Tu n'as pas le \c\h01\h04Pokedex National \n\c\h01\h02Tu ne peut pas passer.
    callstd 6
    applymovement 0x07 $hau
    $hau 1 ; #binary 0x1F 0x32 0x00 0xFE
    pause 0x20
    release
    end
    
    #org $opop
    lock
    faceplayer
    setflag 0x234
    release
    end

    But my problem, If I cannot have pokemon and pokedex my script is ok, but if I have a pokemon or kanto pokedex, i can pass.

    Sorry if my english is not very good I really speak french
     

    Binary

    え?
    3,977
    Posts
    16
    Years
    • Seen Apr 7, 2014
    Geez, you should put that question in the Script help thread in the scrapbox. Wrong placement mate and try putting the offsets in the end.
     

    Danno

    Formerly Meowth, AKA InnerMobius
    1,224
    Posts
    17
    Years
  • Can anyone help me change a pallete IN GAME for Oaks intro?

    I already found him in Fire red with a deep scan at 1181 256 color mode... and I want to use Mewtwo's Pallete for my game. Any tips? There isnt an APE tutrorial that Im aware of...
     

    Danno

    Formerly Meowth, AKA InnerMobius
    1,224
    Posts
    17
    Years
  • I found an APE tutorial, but it doesnt seem to work for me. How can I change OAK's pallete into Mewtwo's Pallete?
     
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