Why don't you associate XSE with Advance-Map? Go to Settings> Choose script editor and direct to the XSE executable in Advance Map. Directly edit the script from the A-Map then. You don't need to keep looking for offsets this way.After you rescue prof. Dex in pokemon ruby you are warped to his lab does anyone know the offset to edit the text I am using xse
Still doesnt work i went back into irfanview and checked the colour depth and it wasn't 16. so i changed it back and i could import it and stuff but the gengar appears with the green background i had and all the colour black was green too :'(
I cannot find a download for the paint for windows xp unless i use my colleges computer
Well if you download a program called NSE; that already has the offsets for the back battle sprite of the boy and girl in the bookmarks. And Oak is really easy to find in unLZ if you just set it to black and white and go through the numbers (and ocassionally changing it to 256 colour mode if it's just loads of random squares).
I'm using A text changing things that are said. Here is a problem I am expierincing. In cerulean city at the bike shop, I made one of the people say, "They sell nothing but broken junk here." Which works fine.
Now in the vermillion gym one of the trainers you fight, after you beat him he normally says, "ok ill talk, surge said he hid switches under something." And thats what my A text agrees with. But in the game he is saying the same thing that the bike shop guy says, "They sell nothing but broken junk here."
Am I running out of room? This isn't the only time I have found this either.
You shouldn't bypass the limit of available text characters you can use with Advance Text, for if you do so, it'll automatically overwrites the neighboring scripts with texts...
Ah! Thats so lame! lol. I like scripting and story making! This puts a dent in hacking.
1. Does writing more INI files to the AText after you search and find, does that take up more space?
2. I'm assuming I can minimize parts with smaller text to increase the avalable text total?
3. How can you tell how much space you have left?
Ah! Thats so lame! lol. I like scripting and story making! This puts a dent in hacking.
1. Does writing more INI files to the AText after you search and find, does that take up more space?
2. I'm assuming I can minimize parts with smaller text to increase the avalable text total?
3. How can you tell how much space you have left?
1. space of what? the ROM or your computer? anyway, no, it doesn't take any space at all from the ROM. you were just only "bookmarking" the text location into Advance Text.
2. there is no text total for you to use. if you wish, just script the speeches you want.
3. The image I have provided within the spoiler, the encircled part (colored red), that's how you will know how many more characters you can use within one speech.
Spoiler:Spoiler:Spoiler:Spoiler:
You mean one can make a script like with XSE and such for just text and speech? Now I got to go back the tutorials cause I only know how to add a specific wild pokemon encounter and national dex. Not sure how different that will be.
1. space of what? the ROM or your computer? anyway, no, it doesn't take any space at all from the ROM. you were just only "bookmarking" the text location into Advance Text.
2. there is no text total for you to use. if you wish, just script the speeches you want.
3. The image I have provided within the spoiler, the encircled part (colored red), that's how you will know how many more characters you can use within one speech.
Spoiler:Spoiler:Spoiler:Spoiler:
You mean one can make a script like with XSE and such for just text and speech? Now I got to go back the tutorials cause I only know how to add a specific wild pokemon encounter and national dex. Not sure how different that will be.Spoiler:
hey, well XSE is a must for any hacker and it isnt really hard u just need to sit down for say 30 min and you will even be able to pull of applymovement scripts
as for just text
its done this way
#dynamic 0x800000
lock
faceplayer
msgbox @talk 0x6
release
end
#org @talk
= (text u wanna insert)
so just copy paste this to XSE everytime u wanna make a simple talking script. all u need to edit is the text u want to insert
as for #dynamic 0x800000 XSE will find the free offset when u compile it into the rom. just copy the given offset and paste it in advance map..
real simple, much more simpler that A-text in my opinion.
hey, well XSE is a must for any hacker and it isnt really hard u just need to sit down for say 30 min and you will even be able to pull of applymovement scripts
as for just text
its done this way
#dynamic 0x800000
lock
faceplayer
msgbox @talk 0x6
release
end
#org @talk
= (text u wanna insert)
so just copy paste this to XSE everytime u wanna make a simple talking script. all u need to edit is the text u want to insert
as for #dynamic 0x800000 XSE will find the free offset when u compile it into the rom. just copy the given offset and paste it in advance map..
real simple, much more simpler that A-text in my opinion.
So when you make the script and go into advanced map you just copy and paste the offset right? So like I would make the script and they would say, "Hello, my name is Jason." and put that into any person in the game? So does that completely erase what the person would have originally said before?