Hi everyone,
I've a question: how can i change the rivals name in my hack? I want when i use \h06 in my script the new name appear instead of old.
I do this with thingy, and it works. The problem is i can't change the numer of letters of names...since i'm using Ruby, the female name is only 3 letters long!
thanks a lot
Hi people. I have two questions.
1) Is whackahack unsafe? McAfee site advisor doesn't recommend it. Also people on the internet say it is, but I need to download a-text editor...
2) I'm hacking Ruby. Is the Pokenav Match Call hackable, like rematching Gym Leaders and it would be awesome to add new trainers for rematches (Here's lookin' at you Maxie and Archie).
Thanks
McAfee is a crap, it always says that something is unsafe even though it is perfectly safe.Hi people. I have two questions.
1) Is whackahack unsafe? McAfee site advisor doesn't recommend it. Also people on the internet say it is, but I need to download a-text editor...
Hello! So.... I don't know if it is just that I haven't looked enough or what, but I can't find enough info to get this done: I'm trying to edit the world map in Pokemon Emerald (Later I'll be working on RS too... but that's beside the point.) I've found the three tilsets (245, 328, 330) and tilemaps (246, 390, 331) in unLZ. I've decompressed them all to .raw and .png files (256 for tilesets and 16 for maps.) (for backups, comparison, experimentation etc.)
I also made my own map in GIMP, using the exact same colors as the tileset in the game (taken with VBA); then I used Sphere to remove duplicate tiles in the tileset. I PrtScreen-nd that back into gimp indexing it with the same colors too (.png, both a 0compression and a 9-or-something/max compression version.) Made the .raw tilemap in NTME (8bpp). I noticed in VBA that the world map is square (512x512) and that NTME's Emerald World Map setting isn't, so I made three different sizes (in tiles): a 32x32, a 64x32, and a 64x64 sized map.
Going back to the tileset, I opened up TileMolester-Alt 8bpp linear, imported the bg.pal I got from VBA when looking at the world map, Pasted in my tiles (same dimensions as the tileset I got from #328) and saved it as .raw.
unLZ doesn't want to overwrite the tileset even though the .raw is using the same colors (if I open it back up in TileMoleset-alt it goes to 2bpp planar, and after turning it back its colors are different until I reload the pallet) it's the same size (I even opened it up with a hexeditor and deleted all of the unused tiles at the end... so now my tileset .raw is 2to3 8x8 tiles smaller in filesize).
unLZ won't even compress and put the original tilesets back into the rom, claiming they are too big when compressed too.
So any help would be awesome in finding a way to replace the files. (I don't want to use any free space when I'm not using ANY more data than the game is, AFAIK.)
What's the simplest way to replace Zigzagoon and Ralts with, for example, Rattata and Mareep in the Wally script in Emerald? I know it requires ASM, but I have absolutely no idea how to do it.
Okay I have a simple problem with no solution so far.
In A-trainer, I make a "Champion" battle, but the champion has a new name, sprite and opening.
The trainer appears fine and the champion battle theme plays, but the game still says "Champion Gary wants to battle" instead of "Champion *insert trainer here* wants to battle" :/
Um...help?
Uh, I think xoax meant the 'catch the pokemon' script.Actually, you can do it right in Advance Trainer. Just open up Emerald and search for Wally. Go into his pokemon data, change those Pokemon to what ever you want and save it. Do this for each time he appears. (I just found 6 separate battles, but double check my counting)
Have fun!
Doesn't necessarily involve ASM, hex editing will do. I only remember the line, though-It's on 0xB0870, dunno which bytes, but you can change the values until you find the one that changes the pokemon.What's the simplest way to replace Zigzagoon and Ralts with, for example, Rattata and Mareep in the Wally script in Emerald? I know it requires ASM, but I have absolutely no idea how to do it.
Uh, I think xoax meant the 'catch the pokemon' script.
Doesn't necessarily involve ASM, hex editing will do. I only remember the line, though-It's on 0xB0870, dunno which bytes, but you can change the values until you find the one that changes the pokemon.
EDIT: Ralt's dex number is 280, so search for a byte with the number 118.